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B2/W2 / Pokédex

Kingdra

Back to Pokédex

Kingdra

#230 in the Black 2 and White 2 Pokédex • Dragon Pokémon

Kingdra sprite

Normal

Shiny Kingdra sprite

Shiny

Pokédex entries

Pokémon Black 2

It lives in caves on the seafloor and creates giant whirlpools every time it moves.

Pokémon White 2

It lives in caves on the seafloor and creates giant whirlpools every time it moves.

Details

Types

WaterDragon

Category

Dragon Pokémon

Height

1.8 m (5'11")

Weight

152 kg (335.1 lbs)

National Pokédex

#0230

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

95

175

317

Defense

95

175

317

Sp. Atk

95

175

317

Sp. Def

95

175

317

Speed

85

157

295

Total

540

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Kingdra, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Atk, 1 SpA, 1 SpD
Catch rate
45
Base Exp.
243

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.

Encounters

Known encounter locations for this Pokémon in this game.
Black 2
LocationMethodLevelChanceConditions

P2 Laboratory

Fishing in dark spots45-704%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

P2 Laboratory

Fishing in dark spots45-701%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Route 18

Fishing in dark spots60-704%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Route 18

Fishing in dark spots60-701%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Route 17

Fishing in dark spots60-704%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Route 17

Fishing in dark spots60-701%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

White 2
LocationMethodLevelChanceConditions

P2 Laboratory

Fishing in dark spots45-704%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

P2 Laboratory

Fishing in dark spots45-701%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Route 18

Fishing in dark spots60-704%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Route 18

Fishing in dark spots60-701%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Route 17

Fishing in dark spots60-704%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Route 17

Fishing in dark spots60-701%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Held Items

Items this Pokémon may hold when encountered in the wild.
Black 2
5%
White 2
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartLeerNormalStatus-10030

The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

StartWater GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

StartSmokescreenNormalStatus-10020

The user releases an obscuring cloud of smoke or ink. It reduces the target’s accuracy.

StartBubbleWaterSpecial2010030

A spray of countless bubbles is jetted at the opposing team. It may also lower the targets’ Speed stats.

StartYawnNormalStatus--10

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

4SmokescreenNormalStatus-10020

The user releases an obscuring cloud of smoke or ink. It reduces the target’s accuracy.

8LeerNormalStatus-10030

The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

11Water GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

14Focus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

18Bubble BeamWaterSpecial6510020

A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.

23AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.

26TwisterDragonSpecial4010020

The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.

30BrineWaterSpecial6510010

If the target’s HP is down to about half, this attack will hit with double the power.

40Hydro PumpWaterSpecial120805

The target is blasted by a huge volume of water launched under great pressure.

48Dragon DanceDragonStatus--20

The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.

57Dragon PulseDragonSpecial9010010

The target is attacked with a shock wave generated by the user’s gaping mouth.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden Power

Varies

Special30–7010015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. It may also leave the target with a burn.

TM60QuashDarkStatus-10015

The user suppresses the target and makes its move go last.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it at once. It may also lower the target’s Sp. Def stat.

HM03SurfWaterSpecial9510015

It swamps the area around the user with a giant wave. It can also be used for crossing water.

HM05WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

HM06DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.

Draco MeteorDragonSpecial140905

Comets are summoned down from the sky onto the target. The attack’s recoil harshly reduces the user’s Sp. Atk stat.

Dragon PulseDragonSpecial9010010

The target is attacked with a shock wave generated by the user’s gaping mouth.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. It may also make the target flinch.

OutrageDragonPhysical12010010

The user rampages and attacks for two to three turns. It then becomes confused, however.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Learn these before evolving. The source column identifies the original method and level where applicable.
Class
AcquisitionDescription
Aurora BeamIceSpecial6510020

Prior evolution: egg

The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.

Clear SmogPoisonSpecial50-15

Prior evolution: egg

The user attacks by throwing a clump of special mud. All status changes are returned to normal.

DisableNormalStatus-10020

Prior evolution: egg

For four turns, this move prevents the target from using the move it last used.

Dragon BreathDragonSpecial6010020

Prior evolution: egg

The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis.

Dragon RageDragonSpecial-10010

Prior evolution: egg

This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.

FlailNormalPhysical-10015

Prior evolution: egg

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

Muddy WaterWaterSpecial958510

Prior evolution: egg

The user attacks by shooting muddy water at the opposing team. It may also lower the targets’ accuracy.

OctazookaWaterSpecial658510

Prior evolution: egg

The user attacks by spraying ink in the target’s face or eyes. It may also lower the target’s accuracy.

Razor WindNormalSpecial8010010

Prior evolution: egg

A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

SplashNormalStatus--40

Prior evolution: egg

The user just flops and splashes around to no effect at all...

Water PulseWaterSpecial6010020

Prior evolution: egg

The user attacks the target with a pulsing blast of water. It may also confuse the target.

These moves require the labeled trade, transfer or historical gift route. Individual options do not establish that every combination is legal.
Class
AcquisitionDescription
Body SlamNormalPhysical8510015

Generation III → Pal Park → Generation IV → PokéTransfer

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

CaptivateNormalStatus-10020

PokéTransfer from Generation IV

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Double-EdgeNormalPhysical12010015

Generation III → Pal Park → Generation IV → PokéTransfer

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

EndureNormalStatus--10

PokéTransfer from Generation IV

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

HeadbuttNormalPhysical7010015

PokéTransfer from Generation IV

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

MimicNormalStatus--10

Generation III → Pal Park → Generation IV → PokéTransfer

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Natural Gift

Varies

Physical-10015

PokéTransfer from Generation IV

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Secret PowerNormalPhysical7010020

PokéTransfer from Generation IV

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

SwiftNormalSpecial60-20

PokéTransfer from Generation IV

Star-shaped rays are shot at the opposing team. This attack never misses.

WhirlpoolWaterSpecial358515

Gen IV Whirlpool → Diamond/Pearl/Platinum → PokéTransfer

Traps foes in a violent swirling whirlpool for four to five turns.

Traits

Ability options available to this Pokémon in this game.

Swift Swim

Ability Slot 1

Boosts the Pokémon’s Speed in rain.

Doubles Speed during rain.

Sniper

Ability Slot 2

Powers up moves if they become critical hits.

Strengthens critical hits to inflict 3× damage rather than 2×.

Damp(Hidden Ability)

Prevents the use of self-destructing moves.

Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

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