UNI / Pokémon

Zeraora

Zeraora

Melee Speedster · Physical damage · Intermediate difficulty

Pokémon details

Role

Speedster

Range

Melee

Damage type

Physical

Difficulty

Intermediate

Competitive tier

B

Solo Queue tier

Last updated

Dec 27, 2025

Stats

StatLv 1Lv 15
HP3,0026,319
Attack159649
Defense60300
Sp. Attack20118
Sp. Defense40200
Critical-Hit Rate0%10%
Cooldown Reduction0%20%
Life Steal0%0%
Attack Speed10%40%
Movement Speed3,6504,250
Penetration080

Moves

Passive

Volt Absorb

Gain an electric charge when receiving damage, converting a portion of that damage into additional Attack.

Basic Attack

Attack

Becomes a boosted attack with every third attack, dealing increased damage and paralyzing the enemy while restoring some of Zeraora's HP.

Move 1

Agility

Dash · 6s cooldown

Perform a quick dash and increase basic attack speed for a short time afterward.

Move 1 option

Volt Switch

Dash · Learned at Lv 5 · 7s cooldown

Perform a high-speed dash, dealing damage to enemies hit and increase basic attack speed for a short time. Using this move again within a set period of time will allow the user to immediately dash back to the original position.

Upgrade at Lv 11: Increased damage and basic attack speed buff duration.

Move 1 option

Spark

Dash · Learned at Lv 5 · 9s cooldown

Leap at an enemy dealing damage to them. If using your basic attack before reaching the targeted enemy, instead leap at the closest enemy and deal damage to it. This move can be used 3 times before going on cooldown.

Upgrade at Lv 11: Also restore HP if performing a basic attack before reaching the targeted enemy.

Move 2

Slash

Melee · 8.5s cooldown

Pounce at an enemy and attack with sharp claws. This move's final attack throws enemies.

Move 2 option

Discharge

Area · Learned at Lv 7 · 8s cooldown

Release an electrical discharge, dealing damage to nearby enemies and grant the user a shield when it hits. If this move hits enemies that are paralyzed, it pulls them in toward the user once the move ends, dealing damage to them once again and leaving them unable to act.

Upgrade at Lv 13: Decreases movement speed of enemies for a short time when this move hits.

Move 2 option

Wild Charge

Melee · Learned at Lv 7 · 8s cooldown

Charge in the designated direction. If this move hits an enemy, unleash a combo attack that also deals a set amount of damage to itself. If the user hit an enemy with Volt Switch, Spark, or a boosted attack before using this move, the number of attacks in the combo is increased.

Upgrade at Lv 13: Also deals damage to nearby enemies when this hits.

Unite Move

Plasma Gale

Sure Hit · Learned at Lv 9 · 100s cooldown

Unleash a blast of lightning, dealing damage to enemies in the area of effect and throw them. This also creates a zone of plasma that increases the user's basic attack range and damage dealt while inside this zone.

Buff for 6s: 30% Movement Speed, 20% Attack Speed, 15% CDR, 20% Max HP Shield

Builds

Spark Charge

Anywhere Damage

Moves

Spark

Wild Charge

Battle item

Emblems

Offense Leaning Standard Physical

Discharge Switch

Anywhere Damage

Moves

Volt Switch

Discharge

Battle item

Emblems

Offense Leaning Standard Physical

Spark Discharge

Anywhere Damage

Moves

Spark

Discharge

Battle item

Emblems

Offense Leaning Standard Physical

Spark Discharge

Anywhere Damage

Moves

Spark

Discharge

Battle item

Emblems

Offense Leaning Standard Physical

Discharge Switch

Anywhere Damage

Moves

Volt Switch

Discharge

Battle item

Alternatives

Emblems

Charging Charm (Less Critical Rate, Slight higher bulk)

Patch history

All patch notes