Zeraora
Melee Speedster · Physical damage · Intermediate difficulty
Pokémon details
Role
Range
Damage type
Difficulty
Competitive tier
Solo Queue tier
Last updated
Stats
| Stat | Lv 1 | Lv 15 |
|---|---|---|
| HP | 3,002 | 6,319 |
| Attack | 159 | 649 |
| Defense | 60 | 300 |
| Sp. Attack | 20 | 118 |
| Sp. Defense | 40 | 200 |
| Critical-Hit Rate | 0% | 10% |
| Cooldown Reduction | 0% | 20% |
| Life Steal | 0% | 0% |
| Attack Speed | 10% | 40% |
| Movement Speed | 3,650 | 4,250 |
| Penetration | 0 | 80 |
Moves

Passive
Volt Absorb
Gain an electric charge when receiving damage, converting a portion of that damage into additional Attack.
Basic Attack
Attack
Becomes a boosted attack with every third attack, dealing increased damage and paralyzing the enemy while restoring some of Zeraora's HP.

Move 1
Agility
Dash · 6s cooldown
Perform a quick dash and increase basic attack speed for a short time afterward.
Move 1 option
Volt Switch
Dash · Learned at Lv 5 · 7s cooldown
Perform a high-speed dash, dealing damage to enemies hit and increase basic attack speed for a short time. Using this move again within a set period of time will allow the user to immediately dash back to the original position.
Upgrade at Lv 11: Increased damage and basic attack speed buff duration.
Move 1 option
Spark
Dash · Learned at Lv 5 · 9s cooldown
Leap at an enemy dealing damage to them. If using your basic attack before reaching the targeted enemy, instead leap at the closest enemy and deal damage to it. This move can be used 3 times before going on cooldown.
Upgrade at Lv 11: Also restore HP if performing a basic attack before reaching the targeted enemy.

Move 2
Slash
Melee · 8.5s cooldown
Pounce at an enemy and attack with sharp claws. This move's final attack throws enemies.
Move 2 option
Discharge
Area · Learned at Lv 7 · 8s cooldown
Release an electrical discharge, dealing damage to nearby enemies and grant the user a shield when it hits. If this move hits enemies that are paralyzed, it pulls them in toward the user once the move ends, dealing damage to them once again and leaving them unable to act.
Upgrade at Lv 13: Decreases movement speed of enemies for a short time when this move hits.
Move 2 option
Wild Charge
Melee · Learned at Lv 7 · 8s cooldown
Charge in the designated direction. If this move hits an enemy, unleash a combo attack that also deals a set amount of damage to itself. If the user hit an enemy with Volt Switch, Spark, or a boosted attack before using this move, the number of attacks in the combo is increased.
Upgrade at Lv 13: Also deals damage to nearby enemies when this hits.

Unite Move
Plasma Gale
Sure Hit · Learned at Lv 9 · 100s cooldown
Unleash a blast of lightning, dealing damage to enemies in the area of effect and throw them. This also creates a zone of plasma that increases the user's basic attack range and damage dealt while inside this zone.
Buff for 6s: 30% Movement Speed, 20% Attack Speed, 15% CDR, 20% Max HP Shield
Builds
Spark Charge
Anywhere Damage
Moves
Spark
Wild Charge
Held items
Battle item
Alternatives
Emblems
Discharge Switch
Anywhere Damage
Moves
Volt Switch
Discharge
Held items
Battle item
Alternatives
Emblems
Spark Discharge
Anywhere Damage
Moves
Spark
Discharge
Held items
Battle item
Alternatives
Emblems
Spark Discharge
Anywhere Damage
Moves
Spark
Discharge
Held items
Battle item
Alternatives
Emblems
Discharge Switch
Anywhere Damage
Moves
Volt Switch
Discharge
Battle item
Alternatives
Emblems





















