Zoroark
Physical damage · Expert difficulty
Role
Speedster
Range
Melee
Damage
Physical
Difficulty
Expert

Builds
Saved move and item loadouts for common play patterns.
Feint Claw
Anywhere Damage
Moves
Held Items
Battle Item
Flex Picks
Emblems
Night Cut
Anywhere Damage
Moves
Held Items
Battle Item
Flex Picks
Emblems
Moves
Move timings, descriptions, upgrades, and hidden detail text.

Illusion
The user takes the form of a random wild Pokémon or Pokémon from the opposing team. The user returns to their original form when taking damage or using an auto attack or move (15s cd).
Attack
Becomes a boosted attack with every third attack, dealing increased damage.

Slash
Dashes in the designated direction, dealing damage to enemies hit.
Upgrades
Shadow Claw
Dash in the designated direction, dealing damage to enemies hit and leaving them unable to act for a short time. If this move hits an enemy near the end point of the dash, they will be thrown instead of being left unable to act.
Increases the length of time enemies are thrown.
Cut
Dashes in the designated direction, dealing damage to enemies, and restoring the Zoroark's HP.
Increases the amount of HP this move restores.

Fury Swipes
Dashes in the designated direction, dealing damage to enemies. If this move hits an enemy, for a short time afterwards, this move can be activated again.
Upgrades
Night Slash
For a short time, change the user’s normal movement to dash attacks. After performing a dash attack, the user’s next auto attack changes to a special auto attack. During this move’s effect duration, whenever Zoroark hits an enemy with other moves or special auto attacks, this move’s effect duration increases and the user is able to use Night Slash again. This move’s effect duration ends if the user moves when it’s unable to use Night Slash. During this move’s effect duration, if Zoroark hits enemies with a total of six moves and/or special auto attacks, Zoroark will jump into the air and then while landing, slash a set area-of-effect, dealing damage to enemies. Zoroark recovers HP if they hit enemies with this slashing attack. While jumping, the user is able to use Shadow Claw or Cut to move a set distance.
Reduces this move's cooldown by 1s.
Feint Attack
Dashes in the designated direction, dealing damage to enemies and reducing all of the user’s move cooldowns. If this move hits an enemy, for a short time, the location where the dash started is marked, and the user is able to use this move again; returning to the marked location and dealing damage to enemies. A new mark is left where the dash started. As long as there is a mark, if the user uses another move, the mark will move to where the move was used. If the user hits enemies four times with either Feint Attack or other moves without interrupting the chain of marking, the next use of Feint Attack changes. If this changed form of Feint Attack is used, Zoroark leaps at the designated enemy and deals damage to them before landing in the designated direction.
Reduces this move's cooldown by 1s.

Nightfall Daze
Release dark shockwaves, dealing damage to enemies hit. Three shockwaves are released, and each one has an increasingly larger area-of-effect. Zoroark is immune to hindrances while releasing shockwaves.
Buff
80% Movement Speed, 20% Max HP Shield (6s)
Level Stats
Final level snapshot with level 1 context.
HP
6200
Lv 1 3030
Attack
660
Lv 1 135
Defense
260
Lv 1 55
Sp. Atk
120
Lv 1 20
Sp. Def
180
Lv 1 45
Crit
10%
Lv 1 0%
CDR
20%
Lv 1 0%
Lifesteal
0%
Lv 1 0%
Attack Speed
30%
Lv 1 10%
Move Speed
4250
Lv 1 3650
Pen
0
Lv 1 0








