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Zoroark

Speedster · Melee

PhysicalExpert

Only auto attacks can critically strike. Zoroark's Critical-Hit rate increases at levels 5 and 9.

Builds

Saved move and item loadouts for common play patterns.

Feint Claw

Anywhere Damage

Moves

Feint AttackShadow Claw

Held Items

attack-weightweakness-policyaccel-bracer

Battle Item

full-heal

Energy Amplifier is a viable option for third slot as well as offering CDR. Due to the AoE quick dashing nature, Curse Bangle may also be slotted in where higher early game attack is also valuable to snowball Zoroark.

Night Cut

Anywhere Damage

Moves

Night SlashCut

Held Items

attack-weightweakness-policyrazor-claw

Battle Item

full-heal

Shadow Claw may be substituted for Cut against lower damage opponents or lesser mobile opponents where the reduction of Shadow Claw's range is not as detrimental. Razor Claw proc should be intentionally proc'd using secondary dash move during Night Slash combo. Energy Amplifier is a viable option for third slot as well as offering CDR.

Moves

Move timings, descriptions, upgrades, and hidden detail text.

Illusion

Passive

The user takes the form of a random wild Pokémon or Pokémon from the opposing team. The user returns to their original form when taking damage or using an auto attack or move (15s cd).

When this Ability is used: cleanses status conditions and becomes unstoppable for 0.33s (15s CD); and takes the form of the nearest opposing Pokémon for up to 15s, prioritizing Pokémon from the opposing team. Returns to their original form earlier when damaged, using an auto attack or move, attempting to score, or returning to base.

Attack

Basic

Becomes a boosted attack with every third attack, dealing increased damage.

Becomes a boosted with every third attack, dealing increased damage.

Slash

Move 1Melee5.5s

Dashes in the designated direction, dealing damage to enemies hit.

Dashes forward, damaging opposing Pokémon hit.

Shadow Claw

4.5s

Dash in the designated direction, dealing damage to enemies hit and leaving them unable to act for a short time. If this move hits an enemy near the end point of the dash, they will be thrown instead of being left unable to act.

Increases the length of time enemies are thrown.

Cut

4.5s

Dashes in the designated direction, dealing damage to enemies, and restoring the Zoroark's HP.

Increases the amount of HP this move restores.

Fury Swipes

Move 2Ranged7.5s

Dashes in the designated direction, dealing damage to enemies. If this move hits an enemy, for a short time afterwards, this move can be activated again.

Dashes forward, damaging opposing Pokémon hit. If this move hits, this move can be used again within 4s.

Night Slash

8s

For a short time, change the user’s normal movement to dash attacks. After performing a dash attack, the user’s next auto attack changes to a special auto attack. During this move’s effect duration, whenever Zoroark hits an enemy with other moves or special auto attacks, this move’s effect duration increases and the user is able to use Night Slash again. This move’s effect duration ends if the user moves when it’s unable to use Night Slash. During this move’s effect duration, if Zoroark hits enemies with a total of six moves and/or special auto attacks, Zoroark will jump into the air and then while landing, slash a set area-of-effect, dealing damage to enemies. Zoroark recovers HP if they hit enemies with this slashing attack. While jumping, the user is able to use Shadow Claw or Cut to move a set distance.

Reduces this move's cooldown by 1s.

Feint Attack

6s

Dashes in the designated direction, dealing damage to enemies and reducing all of the user’s move cooldowns. If this move hits an enemy, for a short time, the location where the dash started is marked, and the user is able to use this move again; returning to the marked location and dealing damage to enemies. A new mark is left where the dash started. As long as there is a mark, if the user uses another move, the mark will move to where the move was used. If the user hits enemies four times with either Feint Attack or other moves without interrupting the chain of marking, the next use of Feint Attack changes. If this changed form of Feint Attack is used, Zoroark leaps at the designated enemy and deals damage to them before landing in the designated direction.

Reduces this move's cooldown by 1s.

Nightfall Daze

UniteArea89s

Release dark shockwaves, dealing damage to enemies hit. Three shockwaves are released, and each one has an increasingly larger area-of-effect. Zoroark is immune to hindrances while releasing shockwaves.

Becomes unstoppable for 1.33s, and releases dark shockwaves with increasing areas of effect around themself 3 times over the first 1s, damaging opposing Pokémon hit with each shockwave.

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© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

UNI / Pokémon

Zoroark

Zoroark

Speedster · Melee

PhysicalExpert

Only auto attacks can critically strike. Zoroark's Critical-Hit rate increases at levels 5 and 9.

Builds

Saved move and item loadouts for common play patterns.

Feint Claw

Anywhere Damage

Moves

Feint AttackShadow Claw

Held Items

attack-weightweakness-policyaccel-bracer

Battle Item

full-heal

Energy Amplifier is a viable option for third slot as well as offering CDR. Due to the AoE quick dashing nature, Curse Bangle may also be slotted in where higher early game attack is also valuable to snowball Zoroark.

Night Cut

Anywhere Damage

Moves

Night SlashCut

Held Items

attack-weightweakness-policyrazor-claw

Battle Item

full-heal

Shadow Claw may be substituted for Cut against lower damage opponents or lesser mobile opponents where the reduction of Shadow Claw's range is not as detrimental. Razor Claw proc should be intentionally proc'd using secondary dash move during Night Slash combo. Energy Amplifier is a viable option for third slot as well as offering CDR.

Moves

Move timings, descriptions, upgrades, and hidden detail text.

Illusion

Passive

The user takes the form of a random wild Pokémon or Pokémon from the opposing team. The user returns to their original form when taking damage or using an auto attack or move (15s cd).

When this Ability is used: cleanses status conditions and becomes unstoppable for 0.33s (15s CD); and takes the form of the nearest opposing Pokémon for up to 15s, prioritizing Pokémon from the opposing team. Returns to their original form earlier when damaged, using an auto attack or move, attempting to score, or returning to base.

Attack

Basic

Becomes a boosted attack with every third attack, dealing increased damage.

Becomes a boosted with every third attack, dealing increased damage.

Slash

Move 1Melee5.5s

Dashes in the designated direction, dealing damage to enemies hit.

Dashes forward, damaging opposing Pokémon hit.

Shadow Claw

4.5s

Dash in the designated direction, dealing damage to enemies hit and leaving them unable to act for a short time. If this move hits an enemy near the end point of the dash, they will be thrown instead of being left unable to act.

Increases the length of time enemies are thrown.

Cut

4.5s

Dashes in the designated direction, dealing damage to enemies, and restoring the Zoroark's HP.

Increases the amount of HP this move restores.

Fury Swipes

Move 2Ranged7.5s

Dashes in the designated direction, dealing damage to enemies. If this move hits an enemy, for a short time afterwards, this move can be activated again.

Dashes forward, damaging opposing Pokémon hit. If this move hits, this move can be used again within 4s.

Night Slash

8s

For a short time, change the user’s normal movement to dash attacks. After performing a dash attack, the user’s next auto attack changes to a special auto attack. During this move’s effect duration, whenever Zoroark hits an enemy with other moves or special auto attacks, this move’s effect duration increases and the user is able to use Night Slash again. This move’s effect duration ends if the user moves when it’s unable to use Night Slash. During this move’s effect duration, if Zoroark hits enemies with a total of six moves and/or special auto attacks, Zoroark will jump into the air and then while landing, slash a set area-of-effect, dealing damage to enemies. Zoroark recovers HP if they hit enemies with this slashing attack. While jumping, the user is able to use Shadow Claw or Cut to move a set distance.

Reduces this move's cooldown by 1s.

Feint Attack

6s

Dashes in the designated direction, dealing damage to enemies and reducing all of the user’s move cooldowns. If this move hits an enemy, for a short time, the location where the dash started is marked, and the user is able to use this move again; returning to the marked location and dealing damage to enemies. A new mark is left where the dash started. As long as there is a mark, if the user uses another move, the mark will move to where the move was used. If the user hits enemies four times with either Feint Attack or other moves without interrupting the chain of marking, the next use of Feint Attack changes. If this changed form of Feint Attack is used, Zoroark leaps at the designated enemy and deals damage to them before landing in the designated direction.

Reduces this move's cooldown by 1s.

Nightfall Daze

UniteArea89s

Release dark shockwaves, dealing damage to enemies hit. Three shockwaves are released, and each one has an increasingly larger area-of-effect. Zoroark is immune to hindrances while releasing shockwaves.

Becomes unstoppable for 1.33s, and releases dark shockwaves with increasing areas of effect around themself 3 times over the first 1s, damaging opposing Pokémon hit with each shockwave.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.