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Zapdos

Attacker · Ranged

SpecialNovice

Only auto attacks can critically strike, but Zapdos has 0% base Critical-Hit rate at all levels.

Builds

Saved move and item loadouts for common play patterns.

Bolt Cannon

Path Damage

Moves

ThunderboltZap Cannon

Held Items

energy-amplifierdrive-lenswise-glasses

Battle Item

eject-button

Moves

Move timings, descriptions, upgrades, and hidden detail text.

Static

Passive

When the user receives damage from nearby Pokémon from the opposing team, the damaging Pokémon becomes paralyzed. This Ability goes on a 15s cooldown when triggered. When the user hits with a boosted attack, Thunder Shock, or Thunderbolt, they create an electric field. This field will remain for 3s, dealing damage and slowing opposing Pokémon in it by 30%.

Attack

Basic

Gains a Boosted Attack every 8s, launching a powerful electric orb and dealing damage to opposing Pokémon. If any move hits Pokémon from the opposing team, the user's boosted attack cooldown is reduced by 1s.

Thunder Shock

Move 1Sure Hit5s

Attack with a jolt of electricity. If this move hits an opposing Pokémon, it also zaps a nearby opposing Pokémon, dealing damage to them.

Thunderbolt

6s

Discharge

Move 2Area7s

Has the user let loose 2 waves of electricity from their feathers, dealing damage to nearby opposing Pokémon and leaving them paralyzed. If there is an electric field within this move's area of effect, the electric field is absorbed, increasing this move's area of effect and releasing a third wave of electricity. The second and third waves deal a stacking 15% increased damage to Pokémon hit by the preceeding waves.

Zap Cannon

5s

High-Voltage Siege

UniteArea89s

Has the user continuously drop lightning bolts in the designated area every 1s. If the user moves a certain distance from the area, it will be dragged towards the user's position. Electric fields are created where the lightning strikes. The lightning bolts paralyze and deal damage to opposing Pokémon they hit. If lightning bolts hit the same Pokémon 3 consecutive times, that Pokémon will be left unable to act. If lightning bolts hit one of the opposing team's goal zones 5 times, that goal zone will become defenseless (scoring is instant) for 5s or until a goal is scored.

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© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

UNI / Pokémon

Zapdos

Zapdos

Attacker · Ranged

SpecialNovice

Only auto attacks can critically strike, but Zapdos has 0% base Critical-Hit rate at all levels.

Builds

Saved move and item loadouts for common play patterns.

Bolt Cannon

Path Damage

Moves

ThunderboltZap Cannon

Held Items

energy-amplifierdrive-lenswise-glasses

Battle Item

eject-button

Moves

Move timings, descriptions, upgrades, and hidden detail text.

Static

Passive

When the user receives damage from nearby Pokémon from the opposing team, the damaging Pokémon becomes paralyzed. This Ability goes on a 15s cooldown when triggered. When the user hits with a boosted attack, Thunder Shock, or Thunderbolt, they create an electric field. This field will remain for 3s, dealing damage and slowing opposing Pokémon in it by 30%.

Attack

Basic

Gains a Boosted Attack every 8s, launching a powerful electric orb and dealing damage to opposing Pokémon. If any move hits Pokémon from the opposing team, the user's boosted attack cooldown is reduced by 1s.

Thunder Shock

Move 1Sure Hit5s

Attack with a jolt of electricity. If this move hits an opposing Pokémon, it also zaps a nearby opposing Pokémon, dealing damage to them.

Thunderbolt

6s

Discharge

Move 2Area7s

Has the user let loose 2 waves of electricity from their feathers, dealing damage to nearby opposing Pokémon and leaving them paralyzed. If there is an electric field within this move's area of effect, the electric field is absorbed, increasing this move's area of effect and releasing a third wave of electricity. The second and third waves deal a stacking 15% increased damage to Pokémon hit by the preceeding waves.

Zap Cannon

5s

High-Voltage Siege

UniteArea89s

Has the user continuously drop lightning bolts in the designated area every 1s. If the user moves a certain distance from the area, it will be dragged towards the user's position. Electric fields are created where the lightning strikes. The lightning bolts paralyze and deal damage to opposing Pokémon they hit. If lightning bolts hit the same Pokémon 3 consecutive times, that Pokémon will be left unable to act. If lightning bolts hit one of the opposing team's goal zones 5 times, that goal zone will become defenseless (scoring is instant) for 5s or until a goal is scored.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.