
Zapdos
Attacker · Ranged
Only auto attacks can critically strike, but Zapdos has 0% base Critical-Hit rate at all levels.
Builds
Saved move and item loadouts for common play patterns.
Bolt Cannon
Path Damage
Moves
ThunderboltZap CannonHeld Items
energy-amplifierdrive-lenswise-glassesBattle Item
eject-buttonMoves
Move timings, descriptions, upgrades, and hidden detail text.

Static
When the user receives damage from nearby Pokémon from the opposing team, the damaging Pokémon becomes paralyzed. This Ability goes on a 15s cooldown when triggered. When the user hits with a boosted attack, Thunder Shock, or Thunderbolt, they create an electric field. This field will remain for 3s, dealing damage and slowing opposing Pokémon in it by 30%.
Attack
Gains a Boosted Attack every 8s, launching a powerful electric orb and dealing damage to opposing Pokémon. If any move hits Pokémon from the opposing team, the user's boosted attack cooldown is reduced by 1s.

Thunder Shock
Attack with a jolt of electricity. If this move hits an opposing Pokémon, it also zaps a nearby opposing Pokémon, dealing damage to them.
Thunderbolt
6s
Discharge
Has the user let loose 2 waves of electricity from their feathers, dealing damage to nearby opposing Pokémon and leaving them paralyzed. If there is an electric field within this move's area of effect, the electric field is absorbed, increasing this move's area of effect and releasing a third wave of electricity. The second and third waves deal a stacking 15% increased damage to Pokémon hit by the preceeding waves.
Zap Cannon
5s
High-Voltage Siege
Has the user continuously drop lightning bolts in the designated area every 1s. If the user moves a certain distance from the area, it will be dragged towards the user's position. Electric fields are created where the lightning strikes. The lightning bolts paralyze and deal damage to opposing Pokémon they hit. If lightning bolts hit the same Pokémon 3 consecutive times, that Pokémon will be left unable to act. If lightning bolts hit one of the opposing team's goal zones 5 times, that goal zone will become defenseless (scoring is instant) for 5s or until a goal is scored.







