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Zacian

All Rounder · Melee

PhysicalIntermediate

Only auto attacks can critically strike. Zacian's Critical-Hit rate increases at levels 5 and 9.

Builds

Saved move and item loadouts for common play patterns.

Metal Rough

Anywhere Damage

Moves

Metal ClawPlay Rough

Held Items

rusted-swordmuscle-bandrapid-fire-scarf

Battle Item

full-heal

This item sets focus will be more on auto attack pressure. Third item for Zacian will depend entirely on what you want out. Charging Charm, Rapid Fire Scarf, or Choice Scarf are valid options for auto attack pressure with Focus Band as a defensive option being one of the better single-item defensive options.

Sacred Rough

Anywhere Damage

Moves

Sacred SwordPlay Rough

Held Items

rusted-swordmuscle-bandcharging-charm

Battle Item

eject-button

This item sets focus will be more on adding burst to the move set. Third item for Zacian will depend entirely on what you want out. Charging Charm, Razor Claw, Accel Bracer are the primary options here with Focus Band as a defensive option being one of the better single-item defensive options.

Metal Agility

Anywhere Damage

Moves

Metal ClawAgility

Held Items

rusted-swordmuscle-bandrapid-fire-scarf

Battle Item

full-heal

This item sets focus will be more on auto attack pressure. Third item for Zacian will depend entirely on what you want out. Charging Charm, Rapid Fire Scarf, or Choice Scarf are valid options for auto attack pressure with Focus Band as a defensive option being one of the better single-item defensive options.

Moves

Move timings, descriptions, upgrades, and hidden detail text.

Intrepid Sword

Passive

If the goal scoring button is held down, Zacian charges its sword with Aeos energy. For a short time, its basic attacks become boosted attacks. In addition, during this time, Zacian can use a boosted version of one of its moves once (this use does not share the same cooldown as the base move). The longer the goal scoring button is held down, the more Aeos energy is charged into the sword, lengthening the duration of the boost effect on basic attacks and moves. This Ability goes on an 8s cooldown after it’s triggered.

Attack

Basic

When basic attacks are performed consecutively within 2s, additional effects are applied depending on the stage of the consecutive attack. If a Move is used, Intrepid Sword is activated, or Intrepid Sword expires, the time to perform the next consecutive attack is extended.

Slash

Move 1Sure Hit7.5s

Slashes target Pokémon and deals a small amount of damage to nearby Pokémon. When this move is boosted with Aeos energy, its area of effect is increased, deals increased damage and also slows of Pokémon hit by 60% for 0.5s.

Metal Claw

7.5s

Sacred Sword

8s

Quick Attack

Move 2Dash9s

Zacian charges in the designated direction, stopping at the first Pokémon it hits and dealing damage. When this move is boosted with Aeos energy, it also leaves opposing Pokémon unable to act for 1s.

Agility

10s

Play Rough

9s

Sovereign Sword

UniteArea112s

Has the user ready its giant sword, charge the sword with Aeos energy, and then unleashes an Unstoppable slash in front of itself. The user becomes Hindrance Resistant, applying a 10% self slow while the Unite Move button is held down and the user is in its ready stance. The longer the user is in this stance, the more Aeos energy is charged into the sword, and the more damage this move deals. If a set amount of Aeos energy or more is charged into the sword, the Unite Move becomes boosted, and the slash’s area of effect increases. This boosted Unite Move deals increased damage to opposing Pokémon it hits who have been buffed by their own Unite Move.

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© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

UNI / Pokémon

Zacian

Zacian

All Rounder · Melee

PhysicalIntermediate

Only auto attacks can critically strike. Zacian's Critical-Hit rate increases at levels 5 and 9.

Builds

Saved move and item loadouts for common play patterns.

Metal Rough

Anywhere Damage

Moves

Metal ClawPlay Rough

Held Items

rusted-swordmuscle-bandrapid-fire-scarf

Battle Item

full-heal

This item sets focus will be more on auto attack pressure. Third item for Zacian will depend entirely on what you want out. Charging Charm, Rapid Fire Scarf, or Choice Scarf are valid options for auto attack pressure with Focus Band as a defensive option being one of the better single-item defensive options.

Sacred Rough

Anywhere Damage

Moves

Sacred SwordPlay Rough

Held Items

rusted-swordmuscle-bandcharging-charm

Battle Item

eject-button

This item sets focus will be more on adding burst to the move set. Third item for Zacian will depend entirely on what you want out. Charging Charm, Razor Claw, Accel Bracer are the primary options here with Focus Band as a defensive option being one of the better single-item defensive options.

Metal Agility

Anywhere Damage

Moves

Metal ClawAgility

Held Items

rusted-swordmuscle-bandrapid-fire-scarf

Battle Item

full-heal

This item sets focus will be more on auto attack pressure. Third item for Zacian will depend entirely on what you want out. Charging Charm, Rapid Fire Scarf, or Choice Scarf are valid options for auto attack pressure with Focus Band as a defensive option being one of the better single-item defensive options.

Moves

Move timings, descriptions, upgrades, and hidden detail text.

Intrepid Sword

Passive

If the goal scoring button is held down, Zacian charges its sword with Aeos energy. For a short time, its basic attacks become boosted attacks. In addition, during this time, Zacian can use a boosted version of one of its moves once (this use does not share the same cooldown as the base move). The longer the goal scoring button is held down, the more Aeos energy is charged into the sword, lengthening the duration of the boost effect on basic attacks and moves. This Ability goes on an 8s cooldown after it’s triggered.

Attack

Basic

When basic attacks are performed consecutively within 2s, additional effects are applied depending on the stage of the consecutive attack. If a Move is used, Intrepid Sword is activated, or Intrepid Sword expires, the time to perform the next consecutive attack is extended.

Slash

Move 1Sure Hit7.5s

Slashes target Pokémon and deals a small amount of damage to nearby Pokémon. When this move is boosted with Aeos energy, its area of effect is increased, deals increased damage and also slows of Pokémon hit by 60% for 0.5s.

Metal Claw

7.5s

Sacred Sword

8s

Quick Attack

Move 2Dash9s

Zacian charges in the designated direction, stopping at the first Pokémon it hits and dealing damage. When this move is boosted with Aeos energy, it also leaves opposing Pokémon unable to act for 1s.

Agility

10s

Play Rough

9s

Sovereign Sword

UniteArea112s

Has the user ready its giant sword, charge the sword with Aeos energy, and then unleashes an Unstoppable slash in front of itself. The user becomes Hindrance Resistant, applying a 10% self slow while the Unite Move button is held down and the user is in its ready stance. The longer the user is in this stance, the more Aeos energy is charged into the sword, and the more damage this move deals. If a set amount of Aeos energy or more is charged into the sword, the Unite Move becomes boosted, and the slash’s area of effect increases. This boosted Unite Move deals increased damage to opposing Pokémon it hits who have been buffed by their own Unite Move.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.