Slowbro
Ranged Defender · Special damage · Novice difficulty
Pokémon details
Role
Range
Damage type
Difficulty
Competitive tier
Solo Queue tier
Last updated
Stats
| Stat | Lv 1 | Lv 15 |
|---|---|---|
| HP | 3,225 | 9,350 |
| Attack | 150 | 292 |
| Defense | 70 | 480 |
| Sp. Attack | 50 | 411 |
| Sp. Defense | 60 | 420 |
| Critical-Hit Rate | 0% | 0% |
| Cooldown Reduction | 0% | 0% |
| Life Steal | 0% | 0% |
| Attack Speed | 10% | 30% |
| Movement Speed | 3,700 | 4,300 |
| Penetration | 0 | 0 |
Moves

Passive
Oblivious
When Slowbro receives damage, the HP loss is gradual. When damaging an opponent with a move, restore some of the remaining gradual HP loss and decrease the target's Sp. Defense.
Basic Attack
Attack
Becomes a boosted attack with every third attack. When this boosted attack hits, deal damage to nearby opposing Pokémon and decrease their movement speed.

Move 1
Water Gun
Ranged · 5s cooldown
Slowbro channels a fierce stream of water which deals damage and lowers movement speed. Increase the area of effect and damage the longer this move is channeled.
Move 1 option
Scald
Ranged · Learned at Lv 4 · 5s cooldown
Deal damage to opposing Pokémon and create steam when it hits. Opposing Pokémon inside the steam's area are left burned and have their movement speed decreased.
Upgrade at Lv 11: Increased area of effect.
Move 1 option
Surf
Hindrance · Learned at Lv 4 · 7s cooldown
Charge forward on a wave, dealing damage in an area and knock opponents back. This is followed by two more waves that deal damage and decrease enemy movement speed.
Upgrade at Lv 11: The second and third waves become larger and also knock enemies back like the first wave.

Move 2
Slack Off
Recovery · 11s cooldown
Lay down and take a rest, continuously regaining health. Damage taken will reduce the recovery effect.
Move 2 option
Amnesia
Recovery · Learned at Lv 6 · 9.5s cooldown
Nullify some damage before it takes effect. For a short time after using this move, become immune to hindrances and gain increased defense. Also increase the damage dealt by the next use of Scald or Surf.
Upgrade at Lv 13: Increases Sp. Attack.
Move 2 option
Telekinesis
Hindrance · Learned at Lv 6 · 7.5s cooldown
Make opposing Pokémon float with psychic power. If used again, pull the opposing Pokémon toward the user.
Upgrade at Lv 13: Increased range and firing speed.

Unite Move
Slowbeam
Hindrance · Learned at Lv 9 · 112s cooldown
Stare at an enemy and attack continually, dealing damage and rooting them. Grants a shield and makes the user immune to hindrances while using this move.
Buff for 6s: 30% Movement Speed, 40% Max HP Shield
Builds
Surf ???
Path Tank
Moves
Surf
Amnesia
Held items
Battle item
Alternatives
Emblems
Tele Surf
Path Damage
Moves
Surf
Telekinesis
Held items
Battle item
Alternatives
Emblems
Scald ???
Path Tank
Moves
Scald
Amnesia
Held items
Battle item
Alternatives
Emblems
Attacker Bro
Path Damage
Moves
Scald
Amnesia
Held items
Battle item
Alternatives
Emblems






















