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Snorlax

Defender · Melee

PhysicalNovice

Only auto attacks can critically strike, but Snorlax has 0% base Critical-Hit rate at all levels.

Builds

Saved move and item loadouts for common play patterns.

Heavy Block

Path Tank

Moves

Heavy SlamBlock

Held Items

exp-shareresonant-guardbuddy-barrier

Battle Item

eject-button

Assault Vest, Rocky Helmet or Leftovers can be considered for third item based on ally and opponent draft.

Heavy Yawn

Path Tank

Moves

Heavy SlamYawn

Held Items

exp-shareresonant-guardfocus-band

Battle Item

eject-button

Assault Vest, Rocky Helmet or Leftovers can be considered for third item based on ally and opponent draft.

Flail Block

Path Damage

Moves

FlailBlock

Held Items

aeos-cookiebig-rootresonant-guard

Battle Item

x-speed

Item priority is items with HP such as Resonant Guard, Buddy Barrier and Score Shield but avoiding using them when faced up against an Umbreon. Focus Band is an otherwise strong alternative to deal with enemy Umbreon stealing shields. Rapid Fire Scarf can be considered if a deliberate action of using Flail only just before or after Rapid Fire Scarf activates. Choice Scarf can be a consideration to maintain movement speed after Flail's movement speed starts to decay.

Flail Yawn

Path Damage

Moves

FlailYawn

Held Items

aeos-cookierapid-fire-scarffocus-band

Battle Item

x-speed

Eject Button may also be used for surprise Yawn distance. Item priority is items with HP such as Resonant Guard, Buddy Barrier, and Score Shield but avoiding using them when faced up against an Umbreon. Big Root is an alternative HP item that does not give a shield thus being stronger against Umbreon. Focus Band is an otherwise strong alternative to deal with enemy Umbreon stealing shields. Rapid Fire Scarf can be considered if a deliberate action of using Flail only just before or after Rapid Fire Scarf activates. Choice Scarf can be a consideration instead of Rapid Fire Scarf to maintain movement speed after Flail's movement speed starts to decay. Emblem Loadout 1 is the more common loadout shared amongst other Pokémon where as Emblem Loadout 2 is highly specialized for Flail.

Moves

Move timings, descriptions, upgrades, and hidden detail text.

Gluttony

Passive

Increases the effects gained from eating Berries.

When facing nearby Berries or food, increases movement speed by 25%.

Attack

Basic

Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to nearby enemies and decreases their movement speed for a short time.

Becomes a boosted attack with every third attack, belly flopping forward to deal increased damage to opposing Pokémon and decrease their movement speed by 20% for 1s when it hits.

Tackle

Move 1Dash6s

Charge forward belly first, dealing damage when it hits and shoving the first enemy it comes in contact with. After this move, the user's next basic attack becomes a boosted attack.

The user readies a boosted attack and dashes belly first forward, damaging opposing Pokémon and shoving the first opposing Pokémon hit for 1s. The boosted attack from this move remains readied until used.

Heavy Slam

6s

Has the user slam its heavy body down, dealing damage to enemies in the area of effect and throwing them.

Increased damage.

Flail

7s

Has the user flail about, increasing the user's basic attack damage the lower the user's HP is.

Increased damage. If the user has low HP while using this move, its basic attacks that hit enemies will restore the user's HP.

Rest

Move 2Recovery10s

Has the user fall asleep on the spot and restores its HP. Blocks the movement of all enemies while this move is in effect.

The user becomes unstoppable and falls asleep on the spot for 3s, restoring 8% max HP every 1s over 3s (maximum 24% max HP). While using this move, opposing Pokémon cannot pass through Snorlax.

Block

7.5s

Has the user spread its arms wide to create a wall and grants it a shield. Prevents enemies from passing through the wall and shoves them if they run into it.

Reduces the damage the user receives while this move is in effect.

Yawn

10s

Has the user let loose a huge yawn that lulls enemies into a sleepy haze, putting enemies hit by this move to sleep.

Decrease the movement speed of enemies for a short time when this move hits.

Power Nap

UniteRecovery89s

Go to sleep and begin snoring, dealing damage over time to enemies in the area of effect and throw them. While sleeping, become immune to hindrances and continually restore HP.

The user becomes unstoppable and slams onto their back fast asleep, damaging opposing Pokémon in the area of effect and throwing them for 1s; then continues to sleep for up to 4s afterward. The user starts snoring for the remainder of the Unite Move, restoring 10% max HP over time while fast asleep (up to 9 times; maximum 90%), damaging opposing Pokémon in the area of effect with a huge snore every 1.5s and decreasing their movement speed by 30% for 1s when hit. This Unite Move can be used again before the user snores a second time to flip over in the designated sideways direction and slam the ground, dealing an extra instance of snore damage in the area of effect and throwing opposing Pokémon hit for 1s. While the user is fast asleep, opposing Pokémon cannot pass through Snorlax.

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© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

UNI / Pokémon

Snorlax

Snorlax

Defender · Melee

PhysicalNovice

Only auto attacks can critically strike, but Snorlax has 0% base Critical-Hit rate at all levels.

Builds

Saved move and item loadouts for common play patterns.

Heavy Block

Path Tank

Moves

Heavy SlamBlock

Held Items

exp-shareresonant-guardbuddy-barrier

Battle Item

eject-button

Assault Vest, Rocky Helmet or Leftovers can be considered for third item based on ally and opponent draft.

Heavy Yawn

Path Tank

Moves

Heavy SlamYawn

Held Items

exp-shareresonant-guardfocus-band

Battle Item

eject-button

Assault Vest, Rocky Helmet or Leftovers can be considered for third item based on ally and opponent draft.

Flail Block

Path Damage

Moves

FlailBlock

Held Items

aeos-cookiebig-rootresonant-guard

Battle Item

x-speed

Item priority is items with HP such as Resonant Guard, Buddy Barrier and Score Shield but avoiding using them when faced up against an Umbreon. Focus Band is an otherwise strong alternative to deal with enemy Umbreon stealing shields. Rapid Fire Scarf can be considered if a deliberate action of using Flail only just before or after Rapid Fire Scarf activates. Choice Scarf can be a consideration to maintain movement speed after Flail's movement speed starts to decay.

Flail Yawn

Path Damage

Moves

FlailYawn

Held Items

aeos-cookierapid-fire-scarffocus-band

Battle Item

x-speed

Eject Button may also be used for surprise Yawn distance. Item priority is items with HP such as Resonant Guard, Buddy Barrier, and Score Shield but avoiding using them when faced up against an Umbreon. Big Root is an alternative HP item that does not give a shield thus being stronger against Umbreon. Focus Band is an otherwise strong alternative to deal with enemy Umbreon stealing shields. Rapid Fire Scarf can be considered if a deliberate action of using Flail only just before or after Rapid Fire Scarf activates. Choice Scarf can be a consideration instead of Rapid Fire Scarf to maintain movement speed after Flail's movement speed starts to decay. Emblem Loadout 1 is the more common loadout shared amongst other Pokémon where as Emblem Loadout 2 is highly specialized for Flail.

Moves

Move timings, descriptions, upgrades, and hidden detail text.

Gluttony

Passive

Increases the effects gained from eating Berries.

When facing nearby Berries or food, increases movement speed by 25%.

Attack

Basic

Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to nearby enemies and decreases their movement speed for a short time.

Becomes a boosted attack with every third attack, belly flopping forward to deal increased damage to opposing Pokémon and decrease their movement speed by 20% for 1s when it hits.

Tackle

Move 1Dash6s

Charge forward belly first, dealing damage when it hits and shoving the first enemy it comes in contact with. After this move, the user's next basic attack becomes a boosted attack.

The user readies a boosted attack and dashes belly first forward, damaging opposing Pokémon and shoving the first opposing Pokémon hit for 1s. The boosted attack from this move remains readied until used.

Heavy Slam

6s

Has the user slam its heavy body down, dealing damage to enemies in the area of effect and throwing them.

Increased damage.

Flail

7s

Has the user flail about, increasing the user's basic attack damage the lower the user's HP is.

Increased damage. If the user has low HP while using this move, its basic attacks that hit enemies will restore the user's HP.

Rest

Move 2Recovery10s

Has the user fall asleep on the spot and restores its HP. Blocks the movement of all enemies while this move is in effect.

The user becomes unstoppable and falls asleep on the spot for 3s, restoring 8% max HP every 1s over 3s (maximum 24% max HP). While using this move, opposing Pokémon cannot pass through Snorlax.

Block

7.5s

Has the user spread its arms wide to create a wall and grants it a shield. Prevents enemies from passing through the wall and shoves them if they run into it.

Reduces the damage the user receives while this move is in effect.

Yawn

10s

Has the user let loose a huge yawn that lulls enemies into a sleepy haze, putting enemies hit by this move to sleep.

Decrease the movement speed of enemies for a short time when this move hits.

Power Nap

UniteRecovery89s

Go to sleep and begin snoring, dealing damage over time to enemies in the area of effect and throw them. While sleeping, become immune to hindrances and continually restore HP.

The user becomes unstoppable and slams onto their back fast asleep, damaging opposing Pokémon in the area of effect and throwing them for 1s; then continues to sleep for up to 4s afterward. The user starts snoring for the remainder of the Unite Move, restoring 10% max HP over time while fast asleep (up to 9 times; maximum 90%), damaging opposing Pokémon in the area of effect with a huge snore every 1.5s and decreasing their movement speed by 30% for 1s when hit. This Unite Move can be used again before the user snores a second time to flip over in the designated sideways direction and slam the ground, dealing an extra instance of snore damage in the area of effect and throwing opposing Pokémon hit for 1s. While the user is fast asleep, opposing Pokémon cannot pass through Snorlax.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.