
Scizor
All Rounder · Melee
Only auto attacks can critically strike. Scizor's Critical-Hit rate increases at levels 5 and 9. Scyther will evolve into Scizor only if Bullet Punch is learned.
Builds
Saved move and item loadouts for common play patterns.
Bullet Dance
Anywhere Damage
Moves
Bullet PunchSwords DanceHeld Items
accel-bracerattack-weightenergy-amplifierBattle Item
full-healThis build is the highest unite burst damage build but the 8th place in damage per second from the permutation of the following 5 items: Attack Weight, Accel Bracer, Energy Amplifier, Weakness Policy, Razor Claw
Swords Punch
Anywhere Damage
Moves
Bullet PunchSwords DanceHeld Items
accel-bracerattack-weightrazor-clawBattle Item
full-healThis build is the highest damage per second build and third highest sustain build from the permutation of the following 5 items: Attack Weight, Accel Bracer, Energy Amplifier, Weakness Policy, Razor Claw.
Bullet Hit
Anywhere Damage
Moves
Bullet PunchDouble HitHeld Items
accel-bracerattack-weightenergy-amplifierBattle Item
full-healThis build is the highest unite burst damage build but the 8th place in damage per second from the permutation of the following 5 items: Attack Weight, Accel Bracer, Energy Amplifier, Weakness Policy, Razor Claw. This item set has the greatest chance for resetting cooldowns after Double Hit marking because of Unite Move: Red Illusion Drive.
Double Punch
Anywhere Damage
Moves
Bullet PunchDouble HitHeld Items
accel-bracerattack-weightrazor-clawBattle Item
full-healThis build is the highest damage per second build and third highest sustain build from the permutation of the following 5 items: Attack Weight, Accel Bracer, Energy Amplifier, Weakness Policy, Razor Claw. Double Hit adds to Scizor's stickiness
Moves
Move timings, descriptions, upgrades, and hidden detail text.

Technician
After using a move, the next basic attack will change to deal 2 attacks instead. The second attack deals reduced damage.
After this Pokémon uses a move, the next auto attack will deal two consecutive auto attacks instead. The second of these deals decreased damage. Technician lasts 5s and has no internal cooldown.
Attack
Becomes a boosted attack with every third attack, decreasing enemy movement speed by 30% for 2s when it hits and increasing Scizor's Defense by 40% for 6s. This Defense increase can stack additively up to 3 times and the duration refreshes when gaining another stack.

Fury Cutter
Slashes twice dealing damage with its scythes in a cone. The second slash deals more damage than the first.
Bullet Punch
4.5s
Quick Attack
Dashes in designated direction dealing damage to enemies hit along the way.
Double Hit
7sSwords Dance
8.5s
Red Illusion Dive
Target an enemy and punch them, dealing an initial hit of damage, decreasing their movement speed by 40% for 3s. Then create 5 copies that dash away from Scizor. If a copy hits a non targetted enemy while dashing out, it deals damage, decreases that enemy's movement speed by 40% for 3s, then disappears. If untouched, the illusory copy will remain on the battlefield for 8 seconds. Enemies that come in contact with an illusary copy will detonate the copy, having damage dealt to them an slowing them for 40% for 3s. For 8s after activation, this move may be used again, dashing in a designated direction dealing damage to enemies hit. The enemies hit are also grabbed and carried while Scizor continues dashing. At the end of the dash, Scizor punches the ground dealing damage in an area-of-effect. If the grabbed enemy hits an illusory copy during the shove, they will be dealt damage and be left incapacitated for 2s.







