UNI / Pokémon

Sableye

Sableye

Melee Supporter · Physical damage · Intermediate difficulty

Pokémon details

Role

Supporter

Range

Melee

Damage type

Physical

Difficulty

Intermediate

Competitive tier

B+

Solo Queue tier

Last updated

Dec 27, 2025

Stats

StatLv 1Lv 15
HP3,0006,900
Attack110300
Defense40200
Sp. Attack20120
Sp. Defense30150
Critical-Hit Rate0%0%
Cooldown Reduction0%10%
Life Steal0%0%
Attack Speed10%20%
Movement Speed3,7004,300
Penetration00

Moves

Passive

Prankster

When Sableye is outside the visual range of Pokémon from the opposing team, it enters stealth and its movement speed increases. When Sableye enters the visual range of a Pokémon from the opposing team, it does not immediately become visible but instead remains in stealth for a short time. This stealth lasts longer when approaching enemy Pokémon from behind. The Pokémon with this Ability exits stealth when it attacks.

Basic Attack

Attack

Becomes a boosted attack with every third attack, dealing damage to opposing Pokémon it hits and decreasing their movement speed for a short time. If Sableye is in stealth when it hits an opposing Pokémon with a boosted attack, it will deal damage and apply a fear effect. Opposing Pokémon affected by fear will be forced to move away from Sableye. When the user enters stealth, it will charge boosted attack immediately and hold it.

Move 1

Thief

Dash · 7.5s cooldown

Dashes in the designated direction, dealing damage to any Pokémon it hits and decreasing their movement speed for a short time. If this move hits an enemy Pokémon, it steals a small amount of their Aeos energy. If those Pokémon do not have any Aeos energy, they will be left unable to act for a short time.

Move 1 option

Knock Off

Hindrance · Learned at Lv 4 · 8.5s cooldown

Dashes in the designated direction and then back again while attacking around itself, dealing damage to opposing Pokémon hit by the attacks and leaving them unable to act for a short time. For a short time afterward, this move can be used again. If it is, the user attacks in front of itself with its claws, dealing damage to opposing Pokémon it hits and throwing them. When either the first or second stage of this move hits opposing Pokémon, those Pokémon will drop some of their collected Aeos energy, and for a short time, they’ll be unable to pick up Aeos energy. When either stage of this move hits opposing Pokémon that do not have Aeos energy, those Pokémon will be left unable to act—and for a longer duration. While using this move, the user receives reduced damage.

Upgrade at Lv 10: For a short time after this move is used, the next time the user picks up Aeos energy, the user recovers HP and has its movement speed increased.

Move 1 option

Shadow Sneak

Buff · Learned at Lv 4 · 12s cooldown

For a short time, increases the user’s movement speed and has it enter stealth. While this move is active, the user’s next boosted basic attack deals additional damage. While this move is active, if the user exits stealth and is not immobilized by a hindrance, it will be able to enter stealth again.

Upgrade at Lv 10: Increases the duration of this move’s effects. While this move is active and the user is in stealth, it will also gradually recover HP.

Move 2

Astonish

Area · 9s cooldown

Attacks in a cone in front of itself, dealing damage to opposing Pokémon and decreasing their movement speed for a short time. If this move hits opposing Pokémon from behind, it deals increased damage and applies a greater decrease in movement speed.

Move 2 option

Feint Attack

Area · Learned at Lv 6 · 7s cooldown

Has the user throw dummy Aeos energy to a designated location. While dummy Aeos energy remains at a location, that location and the area around it will be visible to the user. Dummy Aeos energy can remain at up to five locations at a time. If an opposing Pokémon picks up dummy Aeos energy, that energy explodes, dealing damage over time to that Pokémon and decreasing its movement speed for a short time. A maximum of three uses can be kept in reserve for this move.

Upgrade at Lv 12: If an opposing Pokémon is knocked out while taking damage over time from this move, it will drop more Aeos energy than it normally would.

Move 2 option

Confuse Ray

Hindrance · Learned at Lv 6 · 10s cooldown

Fires a sinister ray in the designated direction, dealing damage to opposing Pokémon it hits. If this move hits Pokémon from the opposing team, it also leaves them confused. While confused, Pokémon are left unable to act and start continuously attacking nearby Pokémon with basic attacks. Confused Pokémon will target nearby Pokémon in the following order of priority: first, their ally Pokémon; then, wild Pokémon; last, Pokémon on Sableye's team.

Upgrade at Lv 12: Also increases the movement speed and basic attack speed of Pokémon from the opposing team while this move has left them confused.

Unite Move

Chaos Glower

Hindrance · Learned at Lv 8 · 100s cooldown

Shoot light from both eyes, dealing damage to opposing Pokémon in an cone in front of itself. Pokémon from the opposing team hit by this move who are facing the user are left unable to act and start preparing to return to base. If they take damage before returning to base, the return effect is cancelled, and they are left unable to act for a short time. Opposing Pokémon hit by this move who are not facing the user have their movement speed decreased for a short time.

Buff for 6s: 30% Movement Speed, 30% CDR, 20% Max HP Shield

Builds

Confuse Knock

Anywhere Support

Moves

Knock Off

Confuse Ray

Battle item

Alternatives

Emblems

Bulk Leaning Standard Physical

Shadow Ray

Anywhere Support

Moves

Shadow Sneak

Confuse Ray

Battle item

Emblems

Bulk Leaning Standard Physical

Feint Off

Anywhere Support

Moves

Knock Off

Feint Attack

Battle item

Emblems

Bulk Leaning Standard Physical

Sneak Attack

Anywhere Support

Moves

Shadow Sneak

Feint Attack

Battle item

Emblems

Bulk Leaning Standard Physical

Patch history

All patch notes