Sableye
Melee Supporter · Physical damage · Intermediate difficulty
Pokémon details
Role
Range
Damage type
Difficulty
Competitive tier
Solo Queue tier
Last updated
Stats
| Stat | Lv 1 | Lv 15 |
|---|---|---|
| HP | 3,000 | 6,900 |
| Attack | 110 | 300 |
| Defense | 40 | 200 |
| Sp. Attack | 20 | 120 |
| Sp. Defense | 30 | 150 |
| Critical-Hit Rate | 0% | 0% |
| Cooldown Reduction | 0% | 10% |
| Life Steal | 0% | 0% |
| Attack Speed | 10% | 20% |
| Movement Speed | 3,700 | 4,300 |
| Penetration | 0 | 0 |
Moves

Passive
Prankster
When Sableye is outside the visual range of Pokémon from the opposing team, it enters stealth and its movement speed increases. When Sableye enters the visual range of a Pokémon from the opposing team, it does not immediately become visible but instead remains in stealth for a short time. This stealth lasts longer when approaching enemy Pokémon from behind. The Pokémon with this Ability exits stealth when it attacks.
Basic Attack
Attack
Becomes a boosted attack with every third attack, dealing damage to opposing Pokémon it hits and decreasing their movement speed for a short time. If Sableye is in stealth when it hits an opposing Pokémon with a boosted attack, it will deal damage and apply a fear effect. Opposing Pokémon affected by fear will be forced to move away from Sableye. When the user enters stealth, it will charge boosted attack immediately and hold it.

Move 1
Thief
Dash · 7.5s cooldown
Dashes in the designated direction, dealing damage to any Pokémon it hits and decreasing their movement speed for a short time. If this move hits an enemy Pokémon, it steals a small amount of their Aeos energy. If those Pokémon do not have any Aeos energy, they will be left unable to act for a short time.
Move 1 option
Knock Off
Hindrance · Learned at Lv 4 · 8.5s cooldown
Dashes in the designated direction and then back again while attacking around itself, dealing damage to opposing Pokémon hit by the attacks and leaving them unable to act for a short time. For a short time afterward, this move can be used again. If it is, the user attacks in front of itself with its claws, dealing damage to opposing Pokémon it hits and throwing them. When either the first or second stage of this move hits opposing Pokémon, those Pokémon will drop some of their collected Aeos energy, and for a short time, they’ll be unable to pick up Aeos energy. When either stage of this move hits opposing Pokémon that do not have Aeos energy, those Pokémon will be left unable to act—and for a longer duration. While using this move, the user receives reduced damage.
Upgrade at Lv 10: For a short time after this move is used, the next time the user picks up Aeos energy, the user recovers HP and has its movement speed increased.
Move 1 option
Shadow Sneak
Buff · Learned at Lv 4 · 12s cooldown
For a short time, increases the user’s movement speed and has it enter stealth. While this move is active, the user’s next boosted basic attack deals additional damage. While this move is active, if the user exits stealth and is not immobilized by a hindrance, it will be able to enter stealth again.
Upgrade at Lv 10: Increases the duration of this move’s effects. While this move is active and the user is in stealth, it will also gradually recover HP.

Move 2
Astonish
Area · 9s cooldown
Attacks in a cone in front of itself, dealing damage to opposing Pokémon and decreasing their movement speed for a short time. If this move hits opposing Pokémon from behind, it deals increased damage and applies a greater decrease in movement speed.
Move 2 option
Feint Attack
Area · Learned at Lv 6 · 7s cooldown
Has the user throw dummy Aeos energy to a designated location. While dummy Aeos energy remains at a location, that location and the area around it will be visible to the user. Dummy Aeos energy can remain at up to five locations at a time. If an opposing Pokémon picks up dummy Aeos energy, that energy explodes, dealing damage over time to that Pokémon and decreasing its movement speed for a short time. A maximum of three uses can be kept in reserve for this move.
Upgrade at Lv 12: If an opposing Pokémon is knocked out while taking damage over time from this move, it will drop more Aeos energy than it normally would.
Move 2 option
Confuse Ray
Hindrance · Learned at Lv 6 · 10s cooldown
Fires a sinister ray in the designated direction, dealing damage to opposing Pokémon it hits. If this move hits Pokémon from the opposing team, it also leaves them confused. While confused, Pokémon are left unable to act and start continuously attacking nearby Pokémon with basic attacks. Confused Pokémon will target nearby Pokémon in the following order of priority: first, their ally Pokémon; then, wild Pokémon; last, Pokémon on Sableye's team.
Upgrade at Lv 12: Also increases the movement speed and basic attack speed of Pokémon from the opposing team while this move has left them confused.

Unite Move
Chaos Glower
Hindrance · Learned at Lv 8 · 100s cooldown
Shoot light from both eyes, dealing damage to opposing Pokémon in an cone in front of itself. Pokémon from the opposing team hit by this move who are facing the user are left unable to act and start preparing to return to base. If they take damage before returning to base, the return effect is cancelled, and they are left unable to act for a short time. Opposing Pokémon hit by this move who are not facing the user have their movement speed decreased for a short time.
Buff for 6s: 30% Movement Speed, 30% CDR, 20% Max HP Shield
Builds
Confuse Knock
Anywhere Support
Moves
Knock Off
Confuse Ray
Held items
Battle item
Alternatives
Emblems
Shadow Ray
Anywhere Support
Moves
Shadow Sneak
Confuse Ray
Held items
Battle item
Alternatives
Emblems
Feint Off
Anywhere Support
Moves
Knock Off
Feint Attack
Held items
Battle item
Alternatives
Emblems
Sneak Attack
Anywhere Support
Moves
Shadow Sneak
Feint Attack
Held items
Battle item
Alternatives
Emblems




















