
Sableye
Supporter · Melee
Only auto attacks can critically strike, but Sableye has 0% base Critical-Hit rate at all levels.
Builds
Saved move and item loadouts for common play patterns.
Confuse Knock
Anywhere Support
Moves
Knock OffConfuse RayHeld Items
float-stoneresonant-guardexp-shareBattle Item
eject-buttonCurse Bangle should be taken as third item if the rest of the team does not have any anti-heal. Leftovers is an additionally an option for passive recovery. Amulet Coin or Score Shield may be options to get experience other than Exp Share
Shadow Ray
Anywhere Support
Moves
Shadow SneakConfuse RayHeld Items
float-stoneresonant-guardexp-shareBattle Item
full-healCurse Bangle should be taken as third item if the rest of the team does not have any anti-heal. Leftovers is an additionally an option for passive recovery. Amulet Coin or Score Shield may be options to get experience other than Exp Share
Feint Off
Anywhere Support
Moves
Knock OffFeint AttackHeld Items
float-stonecurse-bangleexp-shareBattle Item
eject-buttonAttack Weight is an option to increase damage. Leftovers is an additionally an option for passive recovery. Amulet Coin or Score Shield may be options to get experience other than Exp Share
Sneak Attack
Anywhere Support
Moves
Shadow SneakFeint AttackHeld Items
float-stonecurse-bangleexp-shareBattle Item
full-healAttack Weight is an option to increase damage. Leftovers is an additionally an option for passive recovery. Amulet Coin or Score Shield may be options to get experience other than Exp Share
Moves
Move timings, descriptions, upgrades, and hidden detail text.

Prankster
When Sableye is outside the visual range of Pokémon from the opposing team, it enters stealth and its movement speed increases. When Sableye enters the visual range of a Pokémon from the opposing team, it does not immediately become visible but instead remains in stealth for a short time. This stealth lasts longer when approaching enemy Pokémon from behind. The Pokémon with this Ability exits stealth when it attacks.
When Sableye is outside the visual range of enemy players, Sableye enters stealth and gains 10% increased movement speed. When Sableye enters the visual range of enemy players or enemy goal zones, Sableye does not immediately become visible but instead remains in stealth for 1.7s. Sableye exits stealth when attacking.
Attack
Becomes a boosted attack with every third attack, dealing damage to opposing Pokémon it hits and decreasing their movement speed for a short time. If Sableye is in stealth when it hits an opposing Pokémon with a boosted attack, it will deal damage and apply a fear effect. Opposing Pokémon affected by fear will be forced to move away from Sableye. When the user enters stealth, it will charge boosted attack immediately and hold it.
Becomes a boosted attack with every third attack, dealing damage to enemies hit and decreasing their movement speed by 20% for 2s. If Sableye is in stealth when hitting an enemy with a boosted attack, Sableye will deal damage and apply a fear effect for 1s. Enemies affected by fear will be forced to move away from Sableye with 40% reduced movement speed. When Sableye enters stealth, they will ready a boosted attack immediately and hold it.

Thief
Dashes in the designated direction, dealing damage to any Pokémon it hits and decreasing their movement speed for a short time. If this move hits an enemy Pokémon, it steals a small amount of their Aeos energy. If those Pokémon do not have any Aeos energy, they will be left unable to act for a short time.
Dashes in the designated direction, dealing damage to any Pokémon hit and slowing 20% for 2s. If this move hits an enemy, Sableye receives 5 energy and removes up to 5 energy from the enemies hit. If those enemies did not have any Aeos energy, they will be left unable to act for 0.5s.
Knock Off
8.5sDashes in the designated direction and then back again while attacking around itself, dealing damage to opposing Pokémon hit by the attacks and leaving them unable to act for a short time. For a short time afterward, this move can be used again. If it is, the user attacks in front of itself with its claws, dealing damage to opposing Pokémon it hits and throwing them. When either the first or second stage of this move hits opposing Pokémon, those Pokémon will drop some of their collected Aeos energy, and for a short time, they’ll be unable to pick up Aeos energy. When either stage of this move hits opposing Pokémon that do not have Aeos energy, those Pokémon will be left unable to act—and for a longer duration. While using this move, the user receives reduced damage.
For a short time after this move is used, the next time the user picks up Aeos energy, the user recovers HP and has its movement speed increased.
Shadow Sneak
12sFor a short time, increases the user’s movement speed and has it enter stealth. While this move is active, the user’s next boosted basic attack deals additional damage. While this move is active, if the user exits stealth and is not immobilized by a hindrance, it will be able to enter stealth again.
Increases the duration of this move’s effects. While this move is active and the user is in stealth, it will also gradually recover HP.

Astonish
Attacks in a cone in front of itself, dealing damage to opposing Pokémon and decreasing their movement speed for a short time. If this move hits opposing Pokémon from behind, it deals increased damage and applies a greater decrease in movement speed.
Sableye attacks in a cone in front of themself, dealing damage to enemies hit and decreasing their movement speed by 30% for 2s. If this move hits enemies from behind, this move deals increased damage and applies a greater decrease in movement speed to 60%.
Feint Attack
7sHas the user throw dummy Aeos energy to a designated location. While dummy Aeos energy remains at a location, that location and the area around it will be visible to the user. Dummy Aeos energy can remain at up to five locations at a time. If an opposing Pokémon picks up dummy Aeos energy, that energy explodes, dealing damage over time to that Pokémon and decreasing its movement speed for a short time. A maximum of three uses can be kept in reserve for this move.
If an opposing Pokémon is knocked out while taking damage over time from this move, it will drop more Aeos energy than it normally would.
Confuse Ray
10sFires a sinister ray in the designated direction, dealing damage to opposing Pokémon it hits. If this move hits Pokémon from the opposing team, it also leaves them confused. While confused, Pokémon are left unable to act and start continuously attacking nearby Pokémon with basic attacks. Confused Pokémon will target nearby Pokémon in the following order of priority: first, their ally Pokémon; then, wild Pokémon; last, Pokémon on Sableye's team.
Also increases the movement speed and basic attack speed of Pokémon from the opposing team while this move has left them confused.

Chaos Glower
Shoot light from both eyes, dealing damage to opposing Pokémon in an cone in front of itself. Pokémon from the opposing team hit by this move who are facing the user are left unable to act and start preparing to return to base. If they take damage before returning to base, the return effect is cancelled, and they are left unable to act for a short time. Opposing Pokémon hit by this move who are not facing the user have their movement speed decreased for a short time.
Sableye becomes unstoppable for 1.2s and shoots light from both eyes, dealing damage to enemies in a cone in front of themself. Enemy players hit by this move who are facing Sableye are left unable to act for 3s and start preparing to return to base. If they take damage before returning to base, the return effect is cancelled, and they are left unable to act for 1.5s. Enemies hit by this move who are not facing Sableye have their movement speed decreased by 50% for 2s.







