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Mega Lucario

All Rounder · Melee

PhysicalExpert

Only auto attacks can critically strike. Mega Lucario's Critical-Hit rate increases at levels 5 and 9. Mega Lucario can only equip two held items.

Builds

Saved move and item loadouts for common play patterns.

Items Only

Path Damage

Moves

Power-Up PunchClose Combat

Held Items

lucarioniteattack-weightweakness-policy

Battle Item

eject-button

Energy Amplifier may be considered further emphasizing a Mega evolved uptime.

Moves

Move timings, descriptions, upgrades, and hidden detail text.

Justified

Passive

When the user is damaged, their attack stat increases by 8% for 4s up to 4 times.

Attack

Basic

Becomes a boosted attack with increased range every third attack, hitting twice. The first hit damages opposing Pokémon with a normal basic attack; the second hit is a follow-up attack with a bone, damaging opposing Pokémon in the area a second time and throwing them for 0.5s.

Quick Attack

Move 1Dash6s

Dashes forward, damaging opposing Pokémon hit.

Power-Up Punch

7s

Meteor Mash

Move 2Melee7s

Punches with the force of a meteor in the designated direction after 0.4s, damaging opposing Pokémon hit and shoving them in the designated direction, stunning those hit for 0.4s.

Close Combat

6.5s

Aura Cannon

UniteRanged112s

The user becomes unstoppable and channels aura into a huge sphere, then launches the sphere in the designated direction, dealing damage to opposing Pokémon in its path. The aura sphere picks up speed as it travels; at close range, a target can be hit up to 4 times, while at max speed a target will only be hit once.

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© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

UNI / Pokémon

Mega Lucario

Mega Lucario

All Rounder · Melee

PhysicalExpert

Only auto attacks can critically strike. Mega Lucario's Critical-Hit rate increases at levels 5 and 9. Mega Lucario can only equip two held items.

Builds

Saved move and item loadouts for common play patterns.

Items Only

Path Damage

Moves

Power-Up PunchClose Combat

Held Items

lucarioniteattack-weightweakness-policy

Battle Item

eject-button

Energy Amplifier may be considered further emphasizing a Mega evolved uptime.

Moves

Move timings, descriptions, upgrades, and hidden detail text.

Justified

Passive

When the user is damaged, their attack stat increases by 8% for 4s up to 4 times.

Attack

Basic

Becomes a boosted attack with increased range every third attack, hitting twice. The first hit damages opposing Pokémon with a normal basic attack; the second hit is a follow-up attack with a bone, damaging opposing Pokémon in the area a second time and throwing them for 0.5s.

Quick Attack

Move 1Dash6s

Dashes forward, damaging opposing Pokémon hit.

Power-Up Punch

7s

Meteor Mash

Move 2Melee7s

Punches with the force of a meteor in the designated direction after 0.4s, damaging opposing Pokémon hit and shoving them in the designated direction, stunning those hit for 0.4s.

Close Combat

6.5s

Aura Cannon

UniteRanged112s

The user becomes unstoppable and channels aura into a huge sphere, then launches the sphere in the designated direction, dealing damage to opposing Pokémon in its path. The aura sphere picks up speed as it travels; at close range, a target can be hit up to 4 times, while at max speed a target will only be hit once.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.