Lucario
Melee All-Rounder · Physical damage · Expert difficulty
Pokémon details
Role
Range
Damage type
Difficulty
Competitive tier
Solo Queue tier
Last updated
Stats
| Stat | Lv 1 | Lv 15 |
|---|---|---|
| HP | 3,250 | 7,249 |
| Attack | 160 | 429 |
| Defense | 78 | 390 |
| Sp. Attack | 20 | 115 |
| Sp. Defense | 60 | 300 |
| Critical-Hit Rate | 0% | 20% |
| Cooldown Reduction | 0% | 0% |
| Life Steal | 0% | 15% |
| Attack Speed | 10% | 40% |
| Movement Speed | 3,700 | 4,300 |
| Penetration | 0 | 0 |
Moves

Passive
Steadfast
While at low HP, gain a shield and increased movement speed. (30s cooldown)
Basic Attack
Attack
Becomes a boosted attack with every third attack, performing a combo attack with a bone. Deals damage to enemies in the area of effect and throws them.

Move 1
Quick Attack
Dash · 6s cooldown
Has the user lunge forward at a speed that makes it almost invisible, dealing damage to enemies it comes in contact with.
Move 1 option
Extreme Speed
Dash · Learned at Lv 5 · 7.5s cooldown
Charge forward with breathtaking speed. If this move hits an enemy from point-blank range, its cooldown is reset and it restores the user's HP. However, the cooldown cannot be continually reset by using this move on the same enemy multiple times in succession.
Upgrade at Lv 11: Increases Attack for a short time when this move is used.
Move 1 option
Power-Up Punch
Melee · Learned at Lv 5 · 7s cooldown
Charges power before unleashing a powerful attack. While the user is charging power, its movement speed is decreased but its Attack slowly increases and the damage it receives is reduced. The user then charges in the designated direction and releases this move, dealing more damage the lower the enemies remaining HP is. The next basic attack becomes a boosted attack if the move hits. This move's cooldown is reduced every time one of the user's moves hits.
Upgrade at Lv 11: Become immune to hindrances while charging power.

Move 2
Meteor Mash
Melee · 7s cooldown
Blast forward with a punch like a comet, dealing damage to enemies and shoving them.
Move 2 option
Bone Rush
Dash · Learned at Lv 7 · 9s cooldown
Performs a combo attack with a bone, dealing multiple damaging blows to enemies and shoving them. The final attack sends the bone flying. If used again while the bone is traveling, the user rushes to the location of the bone, dealing damage to nearby enemies.
Upgrade at Lv 13: Using this move again will reset the cooldown for Extreme Speed or Power-Up Punch.
Move 2 option
Close Combat
Melee · Learned at Lv 7 · 6.5s cooldown
Unleash a combo attack, dealing multiple blows to enemies and shoving them.
Upgrade at Lv 13: Increased damage.

Unite Move
Aura Cannon
Ranged · Learned at Lv 9 · 100s cooldown
Deals damage to enemies in the area of effect. Increases the damage dealt by the user's next Power-Up Punch after using this move.
Buff for 6s: 30% Movement Speed, 30% CDR, 20% Max HP Shield
Builds
Power-Up Rush
Path Damage
Moves
Power-Up Punch
Bone Rush
Held items
Battle item
Alternatives
Emblems
Extreme Rush
Path Damage
Moves
Extreme Speed
Bone Rush
Held items
Battle item
Alternatives
Emblems
Power-Up Combat
Path Damage
Moves
Power-Up Punch
Close Combat
Held items
Battle item
Alternatives
Emblems
Power-Up Rush
Path Damage
Moves
Power-Up Punch
Bone Rush
Battle item
Alternatives
Emblems




















