
Lucario
All Rounder · Melee
Only auto attacks can critically strike. Lucario's Critical-Hit rate increases at levels 5 and 9.
Builds
Saved move and item loadouts for common play patterns.
Power-Up Rush
Path Damage
Moves
Power-Up PunchBone RushHeld Items
attack-weightweakness-policyrazor-clawBattle Item
eject-buttonExtreme Rush
Path Damage
Moves
Extreme SpeedBone RushHeld Items
attack-weightweakness-policyrazor-clawBattle Item
full-healPower-Up Combat
Path Damage
Moves
Power-Up PunchClose CombatHeld Items
attack-weightweakness-policyaccel-bracerBattle Item
eject-buttonProbably just go play Mega Lucario
Power-Up Rush
Path Damage
Moves
Power-Up PunchBone RushHeld Items
attack-weightaccel-bracerenergy-amplifierBattle Item
eject-buttonThis set's priority is using Aura Cannon often to amplify Power Up Punch. This set works well as objective secure focus while offering some early game pressence as Lucario typically does.
Moves
Move timings, descriptions, upgrades, and hidden detail text.

Steadfast
While at low HP, gain a shield and increased movement speed. (30s cooldown)
If at 50% max HP or below: grants this Pokémon a shield and increases their movement speed by 20% for 5s (45s CD).
Attack
Becomes a boosted attack with every third attack, performing a combo attack with a bone. Deals damage to enemies in the area of effect and throws them.
Becomes a boosted attack with increased range every third attack, hitting twice. The first hit damages opposing Pokémon with a normal basic attack; the second hit is a follow-up attack with a bone, damaging opposing Pokémon in the area a second time and throwing them for 0.5s.

Quick Attack
Has the user lunge forward at a speed that makes it almost invisible, dealing damage to enemies it comes in contact with.
Dashes forward, damaging opposing Pokémon hit.
Extreme Speed
7.5sCharge forward with breathtaking speed. If this move hits an enemy from point-blank range, its cooldown is reset and it restores the user's HP. However, the cooldown cannot be continually reset by using this move on the same enemy multiple times in succession.
Increases Attack for a short time when this move is used.
Power-Up Punch
7sCharges power before unleashing a powerful attack. While the user is charging power, its movement speed is decreased but its Attack slowly increases and the damage it receives is reduced. The user then charges in the designated direction and releases this move, dealing more damage the lower the enemies remaining HP is. The next basic attack becomes a boosted attack if the move hits. This move's cooldown is reduced every time one of the user's moves hits.
Become immune to hindrances while charging power.

Meteor Mash
Blast forward with a punch like a comet, dealing damage to enemies and shoving them.
Punches with the force of a meteor in the designated direction after 0.4s, damaging opposing Pokémon hit and shoving them in the designated direction, stunning those hit for 0.4s.
Bone Rush
9sPerforms a combo attack with a bone, dealing multiple damaging blows to enemies and shoving them. The final attack sends the bone flying. If used again while the bone is traveling, the user rushes to the location of the bone, dealing damage to nearby enemies.
Using this move again will reset the cooldown for Extreme Speed or Power-Up Punch.
Close Combat
6.5sUnleash a combo attack, dealing multiple blows to enemies and shoving them.
Increased damage.

Aura Cannon
Deals damage to enemies in the area of effect. Increases the damage dealt by the user's next Power-Up Punch after using this move.
Becomes unstoppable for 0.6s and channels aura into a huge sphere, then launches the sphere in the designated direction, dealing damage to opposing Pokémon in its path. The aura sphere picks up speed as it travels; at close range, a target can be hit up to 4 times, while at max speed a target will only be hit once.







