
Machamp
All Rounder · Melee
Only auto attacks and Cross Chop can critically strike. Machamp's Critical-Hit rate increases at levels 5 and 9.
Builds
Saved move and item loadouts for common play patterns.
Cross Punch
Path Damage
Moves
Dynamic PunchCross ChopHeld Items
razor-clawattack-weightaccel-bracerBattle Item
eject-buttonDynamic Combat
Path Damage
Moves
Dynamic PunchClose CombatHeld Items
accel-bracerenergy-amplifierattack-weightBattle Item
eject-buttonMachamp very much prefers flat attack as it's attack steroids are % hence Attack Weight's importance. Amp can be dropped for Razor Claw instead to fortify the previous statement. Amp's combination of cdr and unite recharge pushes a bracer+Amp build variation to be more move focused.
Cross Submission
Path Damage
Moves
SubmissionCross ChopHeld Items
attack-weightrazor-clawscope-lensBattle Item
eject-buttonSubmission Combat
Path Damage
Moves
SubmissionClose CombatHeld Items
accel-bracerenergy-amplifierattack-weightBattle Item
eject-buttonMoves
Move timings, descriptions, upgrades, and hidden detail text.

Guts
Increases Attack when afflicted by a status condition.
Increases Attack by 10% for 5s when afflicted by any debuff.
Attack
Becomes a boosted attack with every third attack, dealing increased damage when it hits. This boosted attack also decreases the movement speed of enemies for a short time.
Becomes a boosted attack with every third attack, dealing increased damage when it hits. This boosted attack also decreases the movement speed of enemies by 50% for 1s.

Karate Chop
Attack opposing Pokémon with a sharp chop.
Machamp attacks in a straight line dealing damage to enemies hit.
Close Combat
6sUnleash a series of punches in the designated direction, dealing increased damage with the last punch. The user can move while using this move and becomes immune to hindrances.
Deals increased damage to enemies that are afflicted by a status condition.
Cross Chop
6sHas the user deliver a double chop with forearms crossed while dashing forward. This increases the user's critical-hit rate.
Increases Attack with each basic attack, up to a set max.

Bulk Up
Become immune to hindrances for a short time. Increases movement speed, basic attack speed, and Attack. The next basic attack also becomes a boosted attack.
Machop buffs themselves for 3s becoming unstoppable, increasing attack by 15%, attack speed by 40% and movement speed by 30% inititally, diminishing gradually every 1s. Machop's next attack is boosted.
Dynamic Punch
8sJump to the designated location, dealing damage to enemies in the area of effect and leaving them unable to act when it hits. After using this move, the user becomes immune to hindrances, their movement speed and basic attack speed is increased. The next basic attack also becomes a boosted attack.
Increased Attack and movement speed.
Submission
8sIncreases movement speed and become immune to hindrances. When the next basic attack hits, the attack deals increased damage and slams the enemy onto the ground, leaving it unable to act. Once this move ends, the user's critical-hit rate and basic attack speed are increased for a short time.
Increased critical-hit rate and basic attack speed.

Barrage Blow
Increases Machamp's movement speed by 5%, Attack by 30%, Defense by 200, and Sp. Defense by 200 for 10s. If used again, unleash a combo attack, dealing damage to enemies in the area of effect and shoving them. The final blow deals double the damage of the previous hits.
Machamp gains increased movement speed by 10%, Attack by 25%, Defense by 300, and Sp. Defense by 300 for 8s before unleashing an unstoppable combo attack that continuously shoves enemies in the area of effect.







