
Falinks
All Rounder · Melee
Only auto attacks can critically strike. Falinks' Critical-Hit rate increases at levels 5 and 9.
Builds
Saved move and item loadouts for common play patterns.
No Horny
Center Split / Path Damage
Moves
MegahornNo RetreatHeld Items
attack-weightaccel-bracerweakness-policyBattle Item
full-healNo Head
Center Split / Path Damage
Moves
Iron HeadNo RetreatHeld Items
attack-weightaccel-bracerweakness-policyBattle Item
full-healHeads Up
Center Split / Path Damage
Moves
Iron HeadBeat UpHeld Items
attack-weightaccel-bracermuscle-bandBattle Item
full-healMoves
Move timings, descriptions, upgrades, and hidden detail text.

Battle Armor
The critical-hit modifier of enemies is reduced by 50% when dealing damage to Falinks. Falinks can hold 10 more Aeos Energy than other Pokémon.
Attack
Becomes a boosted attack with every third attack, or after the user uses Tackle, Megahorn, or Iron Head. Boosted attacks also apply a 50% slow for 1s to opposing Pokémon they hit.

Tackle
Charge in the designated direction, dealing damage to enemies hit and shoving them. The user's next basic attack becomes a boosted attack.
Megahorn
8sIron Head
7.5s
Bulk Up
Increases the user's Defense, Special Defense and Attack Speed by 25%, and Attack by 30% for 3s
No Retreat
5sBeat Up
5s
Dust Devil Formation
Has the five troopers run continuously around the Brass at great speed for 5s, dealing damage and slowing enemies hit by 20% for 1s. Falinks is unstoppable during the formation change for 0.25s. While this move is being used, damage taken by the troopers is reduced. While in Dust Devil formation the Troopers take 30% less damage making the Trooper's total damage reduction 93%.







