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Falinks

All Rounder · Melee

PhysicalExpert

Only auto attacks can critically strike. Falinks' Critical-Hit rate increases at levels 5 and 9.

Builds

Saved move and item loadouts for common play patterns.

No Horny

Center Split / Path Damage

Moves

MegahornNo Retreat

Held Items

attack-weightaccel-bracerweakness-policy

Battle Item

full-heal

No Head

Center Split / Path Damage

Moves

Iron HeadNo Retreat

Held Items

attack-weightaccel-bracerweakness-policy

Battle Item

full-heal

Heads Up

Center Split / Path Damage

Moves

Iron HeadBeat Up

Held Items

attack-weightaccel-bracermuscle-band

Battle Item

full-heal

Moves

Move timings, descriptions, upgrades, and hidden detail text.

Battle Armor

Passive

The critical-hit modifier of enemies is reduced by 50% when dealing damage to Falinks. Falinks can hold 10 more Aeos Energy than other Pokémon.

Attack

Basic

Becomes a boosted attack with every third attack, or after the user uses Tackle, Megahorn, or Iron Head. Boosted attacks also apply a 50% slow for 1s to opposing Pokémon they hit.

Tackle

Move 1Dash7.5s

Charge in the designated direction, dealing damage to enemies hit and shoving them. The user's next basic attack becomes a boosted attack.

Megahorn

8s

Iron Head

7.5s

Bulk Up

Move 2Buff8s

Increases the user's Defense, Special Defense and Attack Speed by 25%, and Attack by 30% for 3s

No Retreat

5s

Beat Up

5s

Dust Devil Formation

UniteMelee112s

Has the five troopers run continuously around the Brass at great speed for 5s, dealing damage and slowing enemies hit by 20% for 1s. Falinks is unstoppable during the formation change for 0.25s. While this move is being used, damage taken by the troopers is reduced. While in Dust Devil formation the Troopers take 30% less damage making the Trooper's total damage reduction 93%.

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© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

UNI / Pokémon

Falinks

Falinks

All Rounder · Melee

PhysicalExpert

Only auto attacks can critically strike. Falinks' Critical-Hit rate increases at levels 5 and 9.

Builds

Saved move and item loadouts for common play patterns.

No Horny

Center Split / Path Damage

Moves

MegahornNo Retreat

Held Items

attack-weightaccel-bracerweakness-policy

Battle Item

full-heal

No Head

Center Split / Path Damage

Moves

Iron HeadNo Retreat

Held Items

attack-weightaccel-bracerweakness-policy

Battle Item

full-heal

Heads Up

Center Split / Path Damage

Moves

Iron HeadBeat Up

Held Items

attack-weightaccel-bracermuscle-band

Battle Item

full-heal

Moves

Move timings, descriptions, upgrades, and hidden detail text.

Battle Armor

Passive

The critical-hit modifier of enemies is reduced by 50% when dealing damage to Falinks. Falinks can hold 10 more Aeos Energy than other Pokémon.

Attack

Basic

Becomes a boosted attack with every third attack, or after the user uses Tackle, Megahorn, or Iron Head. Boosted attacks also apply a 50% slow for 1s to opposing Pokémon they hit.

Tackle

Move 1Dash7.5s

Charge in the designated direction, dealing damage to enemies hit and shoving them. The user's next basic attack becomes a boosted attack.

Megahorn

8s

Iron Head

7.5s

Bulk Up

Move 2Buff8s

Increases the user's Defense, Special Defense and Attack Speed by 25%, and Attack by 30% for 3s

No Retreat

5s

Beat Up

5s

Dust Devil Formation

UniteMelee112s

Has the five troopers run continuously around the Brass at great speed for 5s, dealing damage and slowing enemies hit by 20% for 1s. Falinks is unstoppable during the formation change for 0.25s. While this move is being used, damage taken by the troopers is reduced. While in Dust Devil formation the Troopers take 30% less damage making the Trooper's total damage reduction 93%.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.