
Dragapult
Attacker · Ranged
Only auto attacks and Dragon Dance can critically strike. Dragapult's Critical-Hit rate increases at levels 5 and 9.
Builds
Saved move and item loadouts for common play patterns.
Shadow Force
Center Damage
Moves
Phantom ForceShadow BallHeld Items
muscle-bandscope-lensrazor-clawBattle Item
eject-buttonAccel Bracer may be used as a third item to compound the snowballing nature of Phantom Force's attack stacking.
Double Dragon
Center Damage
Moves
Dragon DanceDragon BreathHeld Items
muscle-bandscope-lenscharging-charmBattle Item
full-healMoves
Move timings, descriptions, upgrades, and hidden detail text.

Clear Body
Reduces the duration of debuff effects inflicted on Dragapult by 50%
Reduces the duration of debuffs inflicted on this Pokémon by 50%.
Attack
Each time damage is dealt to enemies, boosted basic attack gauge increases. When the boosted basic attack gauge is full (after 8 instances of damage), the Pokémon's basic attacks become boosted attacks.
Becomes boosted attacks when the boosted attack gauge is full, dealing increased damage in an area of effect centered on the opposing Pokémon they hit.

Astonish
Lets out a sound blast in a forward direction. The shout explodes when it hits an enemy or after traveling a set distance, dealing damage in the area and decreasing their movement speed for a short time
Lets out a sound blast in a forward direction. The shout explodes when it hits an enemy or after traveling a set distance, dealing damage in an area and decreasing enemy movement speed by 30% for 2s.
Dragon Breath
7sExhales a mighty gust in the designated direction, dealing damage to Pokémon in the area of effect and decreasing their movement speed. The gust also leaves the ground burning for a set amount of time. Pokémon in this area of effect take damage over tim and have their movement speed decreased for a short time. If this move is used while the uesr is flying with Dragon Dance, the mighty gust is exhaled along Dragon Dance's flight path, dealing damage to opposing Pokémon in the area of effect and the decreasing their movement speed for a short time.
Deals increased damage and further decreases their movement speed
Shadow Ball
7.5sHurls a shadowy blob in the designated direction, dealing damage to Pokémon it touches and applying a mark to them. When marked Pokémon are hit by Dragapult, they receive additional damage. The fourth time the marked Pokémon is hit, the mark is removed, but the damage dealt by the attack is further increased and the user recovers HP. After using this move, the user moves a short distance in a designated direction.
Increased Damage

Quick Attack
Dashes in the designated direction, increasing its basic attack speed for a short time
Dashes in the designated direction, increasing basic attack speed by 40% for 2s.
Dragon Dance
11sFlies in a circular pattern in the designated direction. While flying, it continuously deals damage to nearby enemies with basic attacks that deal less damage but have increased attack speed. If this move is used again while the user is flying, the user stops flying and moves a short distance in the designated direction. If the user knocks out an enemy, this move's cooldown is reset. If the user assists in a knock out, this move's cooldown is reduced by half. When this move is used, Dragon's Breath's cooldown is reset
While the user is flying, its attacks also restores HP when they hit
Phantom Force
12sFor a short time, increases the user's movement speed and enters stealth. While the user is in stealth, the boosted basic attakck gauge increases. When stealth ends, Dragapult's basic attack speed is increased for a short time. After this move is learned, if the user knocks out an enemy, this move's cooldown is reset and Dragapult's Attack is increased by 6 until the end of battle. This Attack increase can stack up to 8 times.
Reduces this move's cooldown by 0.5s when the user deals damage to enemies with basic attacks.

Dreep and Destroy
Launches two Dreepy and each deals damage to different Pokémon in the area of effect. The lower the opposing Pokémon's remaining HP is, the more damage the Dreepy deal. If there is only one target in the area of effect, both Dreepy target that Pokémon and deal damage to it. A maximum of 2 uses can be kept in reserve for this move. Dreepy may be fired once every 2 seconds. Neither Cooldown Reduction nor gaining Aeos Energy reduce the cooldown of Dreep and Destroy.
The user launches two Dreepy at up to 2 different opposing Pokémon in range, damaging them and dealing additional missing HP damage to each target. If there is only one target in range, the second Dreepy deals 30% of the full damage to the target. A maximum of 2 uses can be kept in reserve for this Unite Move; there is a 2s cooldown between uses for this move.







