Dragapult
Ranged Attacker · Physical damage · Intermediate difficulty
Pokémon details
Role
Range
Damage type
Difficulty
Competitive tier
Solo Queue tier
Last updated
Stats
| Stat | Lv 1 | Lv 15 |
|---|---|---|
| HP | 3,000 | 6,000 |
| Attack | 140 | 500 |
| Defense | 50 | 240 |
| Sp. Attack | 20 | 114 |
| Sp. Defense | 40 | 160 |
| Critical-Hit Rate | 0% | 25% |
| Cooldown Reduction | 0% | 0% |
| Life Steal | 0% | 15% |
| Attack Speed | 10% | 80% |
| Movement Speed | 3,650 | 4,250 |
| Penetration | 0 | 0 |
Moves

Passive
Clear Body
Reduces the duration of debuff effects inflicted on Dragapult by 50%
Basic Attack
Attack
Each time damage is dealt to enemies, boosted basic attack gauge increases. When the boosted basic attack gauge is full (after 8 instances of damage), the Pokémon's basic attacks become boosted attacks.

Move 1
Astonish
Ranged · 7s cooldown
Lets out a sound blast in a forward direction. The shout explodes when it hits an enemy or after traveling a set distance, dealing damage in the area and decreasing their movement speed for a short time
Move 1 option
Dragon Breath
Ranged · Learned at Lv 7 · 7s cooldown
Exhales a mighty gust in the designated direction, dealing damage to Pokémon in the area of effect and decreasing their movement speed. The gust also leaves the ground burning for a set amount of time. Pokémon in this area of effect take damage over tim and have their movement speed decreased for a short time. If this move is used while the uesr is flying with Dragon Dance, the mighty gust is exhaled along Dragon Dance's flight path, dealing damage to opposing Pokémon in the area of effect and the decreasing their movement speed for a short time.
Upgrade at Lv 13: Deals increased damage and further decreases their movement speed
Move 1 option
Shadow Ball
Ranged · Learned at Lv 7 · 7.5s cooldown
Hurls a shadowy blob in the designated direction, dealing damage to Pokémon it touches and applying a mark to them. When marked Pokémon are hit by Dragapult, they receive additional damage. The fourth time the marked Pokémon is hit, the mark is removed, but the damage dealt by the attack is further increased and the user recovers HP. After using this move, the user moves a short distance in a designated direction.
Upgrade at Lv 13: Increased Damage

Move 2
Quick Attack
Dash · 8s cooldown
Dashes in the designated direction, increasing its basic attack speed for a short time
Move 2 option
Dragon Dance
Dash · Learned at Lv 5 · 11s cooldown
Flies in a circular pattern in the designated direction. While flying, it continuously deals damage to nearby enemies with basic attacks that deal less damage but have increased attack speed. If this move is used again while the user is flying, the user stops flying and moves a short distance in the designated direction. If the user knocks out an enemy, this move's cooldown is reset. If the user assists in a knock out, this move's cooldown is reduced by half. When this move is used, Dragon's Breath's cooldown is reset
Upgrade at Lv 11: While the user is flying, its attacks also restores HP when they hit
Move 2 option
Phantom Force
Buff · Learned at Lv 5 · 12s cooldown
For a short time, increases the user's movement speed and enters stealth. While the user is in stealth, the boosted basic attakck gauge increases. When stealth ends, Dragapult's basic attack speed is increased for a short time. After this move is learned, if the user knocks out an enemy, this move's cooldown is reset and Dragapult's Attack is increased by 6 until the end of battle. This Attack increase can stack up to 8 times.
Upgrade at Lv 11: Reduces this move's cooldown by 0.5s when the user deals damage to enemies with basic attacks.

Unite Move
Dreep and Destroy
Ranged · Learned at Lv 9 · 10s cooldown
Launches two Dreepy and each deals damage to different Pokémon in the area of effect. The lower the opposing Pokémon's remaining HP is, the more damage the Dreepy deal. If there is only one target in the area of effect, both Dreepy target that Pokémon and deal damage to it. A maximum of 2 uses can be kept in reserve for this move. Dreepy may be fired once every 2 seconds. Neither Cooldown Reduction nor gaining Aeos Energy reduce the cooldown of Dreep and Destroy.
Buff for 3s: 10% Max HP Shield, 10% Movement Speed for 3s; Has an internal cooldown of 30s to activate Energy Amplifier; Has an internal cooldown of 60s to activate Buddy Barrier;
Builds
Shadow Force
Center Damage
Moves
Phantom Force
Shadow Ball
Held items
Battle item
Alternatives
Double Dragon
Center Damage
Moves
Dragon Dance
Dragon Breath
Held items
Battle item
Alternatives



















