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Dodrio

Speedster · Melee

PhysicalExpert

Only auto attacks can critically strike (but full sprint gauge boosted attacks cannot). Dodrio's Critical-Hit rate increases at levels 5 and 9.

Builds

Saved move and item loadouts for common play patterns.

Tri Jump

Anywhere Damage

Moves

Tri AttackJump Kick

Held Items

attack-weightrazor-clawcharging-charm

Battle Item

full-heal

Energy Amplifier along with Accelgor buff creates a potential stun lock loop when using Jump Kick and Tri Attack. Charging Charm proc's on ranged Tri Attacks where as Razor Claw can only proc on Auto Attacks so Charm will have guaranteed value where as Claw can have incremental value that can possibly surpass Charm if played right. Float Stone may be substituted in to play more map and build more sprint gauge for smoother comboing of ranged Tri Attack+Boosted into Jump Kick into getting back to ranged Tri Attack. Charging Charm and Razor Claw in tandem offer the highest burst pairing.

Drill Kick

Anywhere Damage

Moves

Drill PeckJump Kick

Held Items

attack-weightaccel-bracercharging-charm

Battle Item

full-heal

Charging Charm focuses more on damage where as Float Stone allows for more map play in the later stages of the game. Both movement speed items may be used in favour of Accel Bracer being a constant second item.

Agility Attack

Anywhere Damage

Moves

Tri AttackAgility

Held Items

attack-weightaccel-bracerrazor-claw

Battle Item

full-heal

Charging Charm proc's on ranged Tri Attacks where as Razor Claw can only proc on Auto Attacks so Charm will have guaranteed value where as Claw can have incremental value that can possibly surpass Charm if played right.

Moves

Move timings, descriptions, upgrades, and hidden detail text.

Run Away

Passive

Movement speed is increased when enemies are nearby. While the Pokémon is moving, their sprint gauge charges. While the sprint gauge is full, movement speed is increased. If the Pokémon's movement speed decreases below a set speed, the sprint gauge will rapidly deplete. When this Pokémon scores a goal, the amount of Aeos energy deposited is evenly divided into equal portions for each head the Pokémon has.

This Pokémon receives 10% increased movement speed when within a radius of enemy Pokémon. While moving, the sprint gauge charges from 0 to 10 (2% increased movement speed per increment). At full, Dodrio runs at 20% increased movement speed. If movement speed is decreased below a threshold, the sprint gauge will rapidly deplete. When Doduo scores a goal, it evenly divides its collected Aeos energy into two portions and deposits them into the goal one at a time. As Dodrio, this is split into three portions to deposit in the goal one at a time. Only goals made by a full emptying of the Aeos Ball will count towards stacking items.

Attack

Basic

Becomes a boosted attack with every third attack, dealing consecutive blows with each of the user's heads. When the sprint gauage is full, basic attacks will cause the Pokémon to charge in the direction they're facing and consume all of the sprint gauge. If this charging attack hits an enemy, all of the user's move cooldowns are reduced.

Becomes a boosted attack with every third attack. Attacking with a full sprint gauge turns the attack into a charge in the facing direction. If the sprint gauged attack hits an enemy, all cooldowns are reduced by 1s.

Peck

Move 1Melee5s

Move forward while jabbing with beaks. When the sprint gauge is full, instead charge forward while jabbing with beaks. Using this move fully consumes the sprint gauge.

Jabs forward with Doduo's beaks. When using the move, Doduo stops moving and loses sprint gauge due to dropping below the sprint gauge gaining threshold. When the sprint gauge is full, Doduo charges forward to jab the in the facing direction and fully consumes the sprint gauge.

Tri Attack

6s

Dodrio attacks with their beaks in a cone in front of themself, dealing damage to enemies and applying one of the following random effects to enemies hit: decrease Attack and deal damage-over-time for a set amount of time, deacrease auto attack speed, or decrease movement speed. When the sprint gauge is full, Dodrio instead shoots out 3 projectiles in a designated direction. If a projectile hits an enemy, the project deals damage and applies one of the aforementioned effects based on its color. After this move is used, Dodrio's next auto attack deals additional damage and restores HP. Holds 2 uses in reserve and cannot be used more than once every 1s.

When the sprint gauge is full, this move's cooldown is reduced.

Drill Peck

6s

Dodrio moves forward while striking with their sharp beaks multiple times, dealing damage to enemies hit. When the sprint gauge is full, Dodrio instead dashes forward while striking with their sharp beaks multiple times, dealing damage to enemies hit and shoving them. Using this move fully consumes the sprint gauge.

Reduces this move's cooldown. Also, when this move hits enemies, restore a portion of Dodrio's HP based on the amount of damage dealt.

Quick Attack

Move 2Dash10s

Dash forward, increasing the user's movement speed for a short time and deal damage to enemies hit. This move's cooldown is reduced if it hits an enemy.

Dash forward, increasing the user's movement speed by 30% for 2s and dealing damage to enemies hit. This move's cooldown is reduced by 1.5s if it hits an enemy.

Agility

9s

Become immune to hindrances for a short time and fully charge the sprint gauge. Afterward, movement speed is increased for a short time, and the sprint gauge charges faster.

After this move is used, the sprint gauge becomes fully charged.

Jump Kick

6.5s

Dodrio leaps forward while kicking. If this move makes contact with an enemy or obstacle, Dodrio leaps over it and stomps the ground when landing, dealing damage to enemies in the area-of-effect and decreases their movement speed for a short time and the sprint gauge charges. If this move makes contact with an enemy, this move's cooldown is reduced.

When stomping the ground after leaping, enemies in the area are also left unable to act.

Triple Trample

UniteDash134s

Dodrio runs to a designated location. While running, Dodrio is immune to hindrances. If Dodrio makes contact with an enemy while running, they are dealt damage and thrown into the air. When Dodrio arrives at the designated location, Dodrio gains increased Attack for a short time, is granted a shield, and the sprint gauge charges faster for a short time.

Dodrio runs to a designated location. If Dodrio makes contact with an enemy while running, they are dealt damage and thrown into the air for 1s. When Dodrio arrives at the designated location, Dodrio gains 25% increased Attack and loses 5% Sp. Attack for 3s, is granted a 10% Max HP shield for 3s, and the sprint gauge charges faster for 6s. Damage dealt at the designated location is affected by the Attack bonus. Dodrio is unstoppable during this move.

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© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

UNI / Pokémon

Dodrio

Dodrio

Speedster · Melee

PhysicalExpert

Only auto attacks can critically strike (but full sprint gauge boosted attacks cannot). Dodrio's Critical-Hit rate increases at levels 5 and 9.

Builds

Saved move and item loadouts for common play patterns.

Tri Jump

Anywhere Damage

Moves

Tri AttackJump Kick

Held Items

attack-weightrazor-clawcharging-charm

Battle Item

full-heal

Energy Amplifier along with Accelgor buff creates a potential stun lock loop when using Jump Kick and Tri Attack. Charging Charm proc's on ranged Tri Attacks where as Razor Claw can only proc on Auto Attacks so Charm will have guaranteed value where as Claw can have incremental value that can possibly surpass Charm if played right. Float Stone may be substituted in to play more map and build more sprint gauge for smoother comboing of ranged Tri Attack+Boosted into Jump Kick into getting back to ranged Tri Attack. Charging Charm and Razor Claw in tandem offer the highest burst pairing.

Drill Kick

Anywhere Damage

Moves

Drill PeckJump Kick

Held Items

attack-weightaccel-bracercharging-charm

Battle Item

full-heal

Charging Charm focuses more on damage where as Float Stone allows for more map play in the later stages of the game. Both movement speed items may be used in favour of Accel Bracer being a constant second item.

Agility Attack

Anywhere Damage

Moves

Tri AttackAgility

Held Items

attack-weightaccel-bracerrazor-claw

Battle Item

full-heal

Charging Charm proc's on ranged Tri Attacks where as Razor Claw can only proc on Auto Attacks so Charm will have guaranteed value where as Claw can have incremental value that can possibly surpass Charm if played right.

Moves

Move timings, descriptions, upgrades, and hidden detail text.

Run Away

Passive

Movement speed is increased when enemies are nearby. While the Pokémon is moving, their sprint gauge charges. While the sprint gauge is full, movement speed is increased. If the Pokémon's movement speed decreases below a set speed, the sprint gauge will rapidly deplete. When this Pokémon scores a goal, the amount of Aeos energy deposited is evenly divided into equal portions for each head the Pokémon has.

This Pokémon receives 10% increased movement speed when within a radius of enemy Pokémon. While moving, the sprint gauge charges from 0 to 10 (2% increased movement speed per increment). At full, Dodrio runs at 20% increased movement speed. If movement speed is decreased below a threshold, the sprint gauge will rapidly deplete. When Doduo scores a goal, it evenly divides its collected Aeos energy into two portions and deposits them into the goal one at a time. As Dodrio, this is split into three portions to deposit in the goal one at a time. Only goals made by a full emptying of the Aeos Ball will count towards stacking items.

Attack

Basic

Becomes a boosted attack with every third attack, dealing consecutive blows with each of the user's heads. When the sprint gauage is full, basic attacks will cause the Pokémon to charge in the direction they're facing and consume all of the sprint gauge. If this charging attack hits an enemy, all of the user's move cooldowns are reduced.

Becomes a boosted attack with every third attack. Attacking with a full sprint gauge turns the attack into a charge in the facing direction. If the sprint gauged attack hits an enemy, all cooldowns are reduced by 1s.

Peck

Move 1Melee5s

Move forward while jabbing with beaks. When the sprint gauge is full, instead charge forward while jabbing with beaks. Using this move fully consumes the sprint gauge.

Jabs forward with Doduo's beaks. When using the move, Doduo stops moving and loses sprint gauge due to dropping below the sprint gauge gaining threshold. When the sprint gauge is full, Doduo charges forward to jab the in the facing direction and fully consumes the sprint gauge.

Tri Attack

6s

Dodrio attacks with their beaks in a cone in front of themself, dealing damage to enemies and applying one of the following random effects to enemies hit: decrease Attack and deal damage-over-time for a set amount of time, deacrease auto attack speed, or decrease movement speed. When the sprint gauge is full, Dodrio instead shoots out 3 projectiles in a designated direction. If a projectile hits an enemy, the project deals damage and applies one of the aforementioned effects based on its color. After this move is used, Dodrio's next auto attack deals additional damage and restores HP. Holds 2 uses in reserve and cannot be used more than once every 1s.

When the sprint gauge is full, this move's cooldown is reduced.

Drill Peck

6s

Dodrio moves forward while striking with their sharp beaks multiple times, dealing damage to enemies hit. When the sprint gauge is full, Dodrio instead dashes forward while striking with their sharp beaks multiple times, dealing damage to enemies hit and shoving them. Using this move fully consumes the sprint gauge.

Reduces this move's cooldown. Also, when this move hits enemies, restore a portion of Dodrio's HP based on the amount of damage dealt.

Quick Attack

Move 2Dash10s

Dash forward, increasing the user's movement speed for a short time and deal damage to enemies hit. This move's cooldown is reduced if it hits an enemy.

Dash forward, increasing the user's movement speed by 30% for 2s and dealing damage to enemies hit. This move's cooldown is reduced by 1.5s if it hits an enemy.

Agility

9s

Become immune to hindrances for a short time and fully charge the sprint gauge. Afterward, movement speed is increased for a short time, and the sprint gauge charges faster.

After this move is used, the sprint gauge becomes fully charged.

Jump Kick

6.5s

Dodrio leaps forward while kicking. If this move makes contact with an enemy or obstacle, Dodrio leaps over it and stomps the ground when landing, dealing damage to enemies in the area-of-effect and decreases their movement speed for a short time and the sprint gauge charges. If this move makes contact with an enemy, this move's cooldown is reduced.

When stomping the ground after leaping, enemies in the area are also left unable to act.

Triple Trample

UniteDash134s

Dodrio runs to a designated location. While running, Dodrio is immune to hindrances. If Dodrio makes contact with an enemy while running, they are dealt damage and thrown into the air. When Dodrio arrives at the designated location, Dodrio gains increased Attack for a short time, is granted a shield, and the sprint gauge charges faster for a short time.

Dodrio runs to a designated location. If Dodrio makes contact with an enemy while running, they are dealt damage and thrown into the air for 1s. When Dodrio arrives at the designated location, Dodrio gains 25% increased Attack and loses 5% Sp. Attack for 3s, is granted a 10% Max HP shield for 3s, and the sprint gauge charges faster for 6s. Damage dealt at the designated location is affected by the Attack bonus. Dodrio is unstoppable during this move.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.