
Dhelmise
All Rounder · Melee
Only auto attacks can critically strike. Dhelmise's Critical-Hit rate increases at levels 5 and 9.
Builds
Saved move and item loadouts for common play patterns.
Items Only
Anywhere Utility Damage
Moves
BulldozePaybackHeld Items
attack-weightresonant-guardfloat-stoneBattle Item
eject-buttonAll four combination of moves are playable. Slow Smoke and Full Heal may also be considered for a Battle Item
Moves
Move timings, descriptions, upgrades, and hidden detail text.

Steelworker
Dhelmise is granted a shield whenever one of the user's moves deals damage to Pokémon from the opposing team (5s cd). Each time this Ability or other effects grant the Pokémon a shield, the Pokémon's next basic attack deals increased damage. This effect can stack up to 3 times. When the shield granted by this ability expires after 3s, HP proportional to the amount of remaining shields is restored.
Attack
The user attacks by slamming their body.

Payback
Has the user swing their anchor, dealing damage and applying a 30% slow for 2s to opposing Pokémon hit. The user deals increased damage if Dhelmise was hit with an attack while this move is being used.
Power Whip
6sWhirlpool
5s
Bulldoze
Has the user shake the ground by slamming their anchor, dealing damage to opposing Pokémon and throwing them for 0.5s.
Anchor Shot
8.5sHeavy Slam
7s
Seaweed Snare
Has the user throw their anchor and ensnare a designated Pokémon from the opposing team, dealing damage and leaving the target unable to act for 0.45s. The user then charges at the target, dealing damage and leaving them unable to act for 0.45s. If other Pokémon from the opposing team are hit by the anchor or the charge, they take damage and are shoved for 0.7s.







