Delphox
Ranged Attacker · Special damage · Intermediate difficulty
Pokémon details
Role
Range
Damage type
Difficulty
Competitive tier
Solo Queue tier
Last updated
Stats
| Stat | Lv 1 | Lv 15 |
|---|---|---|
| HP | 3,300 | 6,290 |
| Attack | 134 | 292 |
| Defense | 35 | 175 |
| Sp. Attack | 80 | 950 |
| Sp. Defense | 27 | 225 |
| Critical-Hit Rate | 0% | 0% |
| Cooldown Reduction | 0% | 25% |
| Life Steal | 0% | 0% |
| Attack Speed | 10% | 24.99% |
| Movement Speed | 3,700 | 4,300 |
| Penetration | 0 | 0 |
Moves

Passive
Blaze
When using a move while at low remaining HP, deal additional damage with a fireball to enemies. This Ability goes on cooldown after it’s triggered.
Basic Attack
Attack
Becomes a boosted attack with every third attack, dealing increased damage when it hits.

Move 1
Ember
Ranged · 6s cooldown
Shoot a small flame in front of itself, dealing damage to enemies hit.
Move 1 option
Fire Blast
Ranged · Learned at Lv 6 · 6.5s cooldown
Launch an intense, all-consuming fire in a forward direction; dealing damage to enemies hit. As the fire travels, it leaves behind a zone of flames in which a delayed explosion will occur, dealing damage to enemies in the area-of-effect.
Upgrade at Lv 11: Increased damage.
Move 1 option
Mystical Fire
Ranged · Learned at Lv 6 · 4.5s cooldown
Unleash a special, hot ball of fire in a forward direction. If it hits an enemy, the fire will explode; dealing damage to enemies in the area-of-effect.
Upgrade at Lv 11: Also reduces cooldowns of all moves if this move hits. If it hits an enemy from the opposing team, cooldowns are reduced even further.

Move 2
Will-o-Wisp
Area · 7s cooldown
Conjure up three sinister flames and launch them toward the designated area. These flames then explode; dealing damage to enemies hit by the explosion and decreasing their movement speed by 30% for 2s.
Move 2 option
Fire Spin
Area · Learned at Lv 7 · 6.5s cooldown
Create a vortex of fire in the designated area. The vortex automatically moves toward the nearest enemy, dealing damage-over-time to all enemies caught in the area for a short time and decreasing their movement speed by 30% for 5s. After 4.5s passes or an enemy is caught in the center of the vortex; the flames increase in intensity. This increases the rate at which the flames deal damage and also leaves the enemies unable to act for 1s. This trapped damage ticks four times total. The Fire Spin will otherwise deal damage as it travels. Move placement on top of enemies will apply a "searching" tick and then apply "trapped" damage. A maximum of 9 ticks is possible.
Upgrade at Lv 13: Applies a debuff on trap activation that increases all damage dealt by Delphox by 15% while enemies are trapped. Debuff is only cleansable after the first tick of trap damage and does not re-apply the debuff.
Move 2 option
Flame Charge
Dash · Learned at Lv 7 · 4.5s cooldown
Charge forward in the designated direction. If there are any enemies in range when the charge ends, summon three flames to attack. The flames deal damage and decrease enemy movement speed for a short time. This move can be used while also using Fire Blast or Mystical Fire.
Upgrade at Lv 13: Increases Delphox's movement speed for a short time when this move is used.

Unite Move
Fanciful Fireworks
Area · Learned at Lv 9 · 84s cooldown
Deals damage-over-time to enemies in the designated area-of-effect. Enemies that are hit have decreased movement speed and weakened HP recovery effects for a short time.
Buff for 6s: 30% Movement Speed, 30% CDR, 20% Max HP Shield
Builds
Mystical Charge
Center Damage
Blast Spin
Anywhere Damage
Moves
Fire Blast
Fire Spin
Held items
Battle item
Alternatives
Mystical Spin
Center Damage


















