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Delphox

Attacker · Ranged

SpecialIntermediate

Only auto attacks can critically strike, but Delphox has 0% base Critical-Hit rate at all levels.

Builds

Saved move and item loadouts for common play patterns.

Mystical Charge

Center Damage

Moves

Mystical FireFlame Charge

Held Items

energy-amplifierdrive-lensshell-bell

Battle Item

eject-button

Replacements for Shell Bell are situational: Choice Specs for lane secure is prefered, Curse Incense to double down on Anti-Heal. However, this build is based upon the purpose of constant damage through repeated casts.

Blast Spin

Anywhere Damage

Moves

Fire BlastFire Spin

Held Items

energy-amplifierdrive-lensshell-bell

Battle Item

eject-button

Replacements for Shell Bell are situational: Choice Specs for lane secure is prefered, Curse Incense may be substituted in any non-Energy Amplifier slot to double down on anti-heal and have anti-heal available when Fanciful Fireworks is not available.

Mystical Spin

Center Damage

Moves

Mystical FireFire Spin

Held Items

energy-amplifierdrive-lensshell-bell

Battle Item

eject-button

Replacements for Shell Bell are situational: Choice Specs for lane secure is prefered, Wise Glasses for generic, Curse Incense to double down on Anti-Heal. However, this build is based upon the purpose of constant disruption through Fire Spin casts.

Moves

Move timings, descriptions, upgrades, and hidden detail text.

Blaze

Passive

When using a move while at low remaining HP, deal additional damage with a fireball to enemies. This Ability goes on cooldown after it’s triggered.

When using a move when below 50% max HP, that move deals additional damage with a fireball to enemies (15s CD).

Attack

Basic

Becomes a boosted attack with every third attack, dealing increased damage when it hits.

Becomes a boosted attack with every third attack, dealing increased damage when it hits.

Ember

Move 1Ranged6s

Shoot a small flame in front of itself, dealing damage to enemies hit.

Shoot a small flame in front of itself, dealing damage to enemies hit.

Fire Blast

6.5s

Launch an intense, all-consuming fire in a forward direction; dealing damage to enemies hit. As the fire travels, it leaves behind a zone of flames in which a delayed explosion will occur, dealing damage to enemies in the area-of-effect.

Increased damage.

Mystical Fire

4.5s

Unleash a special, hot ball of fire in a forward direction. If it hits an enemy, the fire will explode; dealing damage to enemies in the area-of-effect.

Also reduces cooldowns of all moves if this move hits. If it hits an enemy from the opposing team, cooldowns are reduced even further.

Will-o-Wisp

Move 2Area7s

Conjure up three sinister flames and launch them toward the designated area. These flames then explode; dealing damage to enemies hit by the explosion and decreasing their movement speed by 30% for 2s.

Conjure up sinister flames and launch them toward the designated area. These flames then explode, dealing damage to enemies hit by the explosion and decreasing their movement speed by 30% for 2s. An enemy will only be counted as being hit by one flame and one explosion, even if all 3 flames visually hit.

Fire Spin

6.5s

Create a vortex of fire in the designated area. The vortex automatically moves toward the nearest enemy, dealing damage-over-time to all enemies caught in the area for a short time and decreasing their movement speed by 30% for 5s. After 4.5s passes or an enemy is caught in the center of the vortex; the flames increase in intensity. This increases the rate at which the flames deal damage and also leaves the enemies unable to act for 1s. This trapped damage ticks four times total. The Fire Spin will otherwise deal damage as it travels. Move placement on top of enemies will apply a "searching" tick and then apply "trapped" damage. A maximum of 9 ticks is possible.

Applies a debuff on trap activation that increases all damage dealt by Delphox by 15% while enemies are trapped. Debuff is only cleansable after the first tick of trap damage and does not re-apply the debuff.

Flame Charge

4.5s

Charge forward in the designated direction. If there are any enemies in range when the charge ends, summon three flames to attack. The flames deal damage and decrease enemy movement speed for a short time. This move can be used while also using Fire Blast or Mystical Fire.

Increases Delphox's movement speed for a short time when this move is used.

Fanciful Fireworks

UniteArea84s

Deals damage-over-time to enemies in the designated area-of-effect. Enemies that are hit have decreased movement speed and weakened HP recovery effects for a short time.

Deals damage-over-time to enemies in the designated area for 8s. Enemies that are hit have 50% decreased movement speed and 50% reduced HP recovery effects for 1.75s. Recovery effects are weakened within the zone and cannot be cleansed while in the zone. Leaving the zone will have the weakened HP recovery effects linger for 1.75s and may be cleansed after leaving the zone. 8s duration (ticks at 0.5s intervals).

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© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

UNI / Pokémon

Delphox

Delphox

Attacker · Ranged

SpecialIntermediate

Only auto attacks can critically strike, but Delphox has 0% base Critical-Hit rate at all levels.

Builds

Saved move and item loadouts for common play patterns.

Mystical Charge

Center Damage

Moves

Mystical FireFlame Charge

Held Items

energy-amplifierdrive-lensshell-bell

Battle Item

eject-button

Replacements for Shell Bell are situational: Choice Specs for lane secure is prefered, Curse Incense to double down on Anti-Heal. However, this build is based upon the purpose of constant damage through repeated casts.

Blast Spin

Anywhere Damage

Moves

Fire BlastFire Spin

Held Items

energy-amplifierdrive-lensshell-bell

Battle Item

eject-button

Replacements for Shell Bell are situational: Choice Specs for lane secure is prefered, Curse Incense may be substituted in any non-Energy Amplifier slot to double down on anti-heal and have anti-heal available when Fanciful Fireworks is not available.

Mystical Spin

Center Damage

Moves

Mystical FireFire Spin

Held Items

energy-amplifierdrive-lensshell-bell

Battle Item

eject-button

Replacements for Shell Bell are situational: Choice Specs for lane secure is prefered, Wise Glasses for generic, Curse Incense to double down on Anti-Heal. However, this build is based upon the purpose of constant disruption through Fire Spin casts.

Moves

Move timings, descriptions, upgrades, and hidden detail text.

Blaze

Passive

When using a move while at low remaining HP, deal additional damage with a fireball to enemies. This Ability goes on cooldown after it’s triggered.

When using a move when below 50% max HP, that move deals additional damage with a fireball to enemies (15s CD).

Attack

Basic

Becomes a boosted attack with every third attack, dealing increased damage when it hits.

Becomes a boosted attack with every third attack, dealing increased damage when it hits.

Ember

Move 1Ranged6s

Shoot a small flame in front of itself, dealing damage to enemies hit.

Shoot a small flame in front of itself, dealing damage to enemies hit.

Fire Blast

6.5s

Launch an intense, all-consuming fire in a forward direction; dealing damage to enemies hit. As the fire travels, it leaves behind a zone of flames in which a delayed explosion will occur, dealing damage to enemies in the area-of-effect.

Increased damage.

Mystical Fire

4.5s

Unleash a special, hot ball of fire in a forward direction. If it hits an enemy, the fire will explode; dealing damage to enemies in the area-of-effect.

Also reduces cooldowns of all moves if this move hits. If it hits an enemy from the opposing team, cooldowns are reduced even further.

Will-o-Wisp

Move 2Area7s

Conjure up three sinister flames and launch them toward the designated area. These flames then explode; dealing damage to enemies hit by the explosion and decreasing their movement speed by 30% for 2s.

Conjure up sinister flames and launch them toward the designated area. These flames then explode, dealing damage to enemies hit by the explosion and decreasing their movement speed by 30% for 2s. An enemy will only be counted as being hit by one flame and one explosion, even if all 3 flames visually hit.

Fire Spin

6.5s

Create a vortex of fire in the designated area. The vortex automatically moves toward the nearest enemy, dealing damage-over-time to all enemies caught in the area for a short time and decreasing their movement speed by 30% for 5s. After 4.5s passes or an enemy is caught in the center of the vortex; the flames increase in intensity. This increases the rate at which the flames deal damage and also leaves the enemies unable to act for 1s. This trapped damage ticks four times total. The Fire Spin will otherwise deal damage as it travels. Move placement on top of enemies will apply a "searching" tick and then apply "trapped" damage. A maximum of 9 ticks is possible.

Applies a debuff on trap activation that increases all damage dealt by Delphox by 15% while enemies are trapped. Debuff is only cleansable after the first tick of trap damage and does not re-apply the debuff.

Flame Charge

4.5s

Charge forward in the designated direction. If there are any enemies in range when the charge ends, summon three flames to attack. The flames deal damage and decrease enemy movement speed for a short time. This move can be used while also using Fire Blast or Mystical Fire.

Increases Delphox's movement speed for a short time when this move is used.

Fanciful Fireworks

UniteArea84s

Deals damage-over-time to enemies in the designated area-of-effect. Enemies that are hit have decreased movement speed and weakened HP recovery effects for a short time.

Deals damage-over-time to enemies in the designated area for 8s. Enemies that are hit have 50% decreased movement speed and 50% reduced HP recovery effects for 1.75s. Recovery effects are weakened within the zone and cannot be cleansed while in the zone. Leaving the zone will have the weakened HP recovery effects linger for 1.75s and may be cleansed after leaving the zone. 8s duration (ticks at 0.5s intervals).

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.