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Conkeldurr

Conkeldurr

Kitakami #87 in the Scarlet and Violet Pokédex • Muscular Pokémon

Conkeldurr

Kitakami #87 in the Scarlet and Violet Pokédex • Muscular Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

105

320

414

Attack

140

256

416

Defense

95

175

317

Sp. Atk

55

103

229

Sp. Def

65

121

251

Speed

45

85

207

Total

505

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Gurdurr

Sewaddle

Conkeldurr normal sprite

Normal

Shiny Conkeldurr sprite

Shiny

Conkeldurr

Muscular Pokémon

Kitakami #87
Fighting

Height

1.4 m (4'07")

Weight

87 kg (191.8 lbs)

Abilities

GutsSheer ForceIron Fist(Hidden Ability)

It's Super Effective

Damage multipliers Conkeldurr takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Flying

Psychic

Fairy

Resists

Bug

0.5×

Rock

0.5×

Dark

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Kitakami #87
EV yield
3 Atk
Catch rate
45
Base Exp.
227

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Human-Like
Gender
75% male
25% female
Egg cycles
20 (5,120 steps)

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Timburr

Timburr

Kitakami #85

Level 25

Gurdurr

Gurdurr

Kitakami #86

Gurdurr

Gurdurr

Kitakami #86

Trade

Conkeldurr

Conkeldurr

Kitakami #87

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartPoundNormalPhysical4010035

The target is physically pounded with a long tail, a foreleg, or the like.

StartLeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.

StartLow KickFightingPhysical-10020

A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.

StartRock ThrowRockPhysical509015

The user picks up and throws a small rock at the target to inflict damage.

12Focus EnergyNormalStatus--30

The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.

16Bulk UpFightingStatus--20

The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.

20Rock SlideRockPhysical759010

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

24SlamNormalPhysical807520

The target is slammed with a long tail, vines, or the like to inflict damage.

30Scary FaceNormalStatus-10010

The user frightens the target with a scary face to harshly lower its Speed stat.

36Dynamic PunchFightingPhysical100505

The user attacks by punching the target with full concentrated power. This also confuses the target.

42Hammer ArmFightingPhysical1009010

The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat.

48Stone EdgeRockPhysical100805

The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.

54SuperpowerFightingPhysical1201005

The user attacks the target with great power. This also lowers the user's Attack and Defense stats.

60Focus PunchFightingPhysical15010020

The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Scarlet and Violet.
Class
Description
TM001Take DownNormalPhysical908520

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

TM006Scary FaceNormalStatus-10010

The user frightens the target with a scary face to harshly lower its Speed stat.

TM007ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM012Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.

TM018ThiefDarkPhysical6010025

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

TM025FacadeNormalPhysical7010020

This move's power is doubled if the user is poisoned, burned, or paralyzed.

TM028BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

TM036Rock TombRockPhysical609515

The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.

TM039Low SweepFightingPhysical6510020

The user makes a swift attack on the target's legs, which lowers the target's Speed stat.

TM043FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move's power and effects depend on the item.

TM047EndureNormalStatus--10

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

TM049Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.

TM050Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

TM055DigGroundPhysical8010010

The user burrows into the ground on the first turn, then attacks on the next turn.

TM058Brick BreakFightingPhysical7510015

The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.

TM064Bulk UpFightingStatus--20

The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.

TM066Body SlamNormalPhysical8510015

The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.

TM067Fire PunchFirePhysical7510015

The target is attacked with a fiery punch. This may also leave the target with a burn.

TM068Thunder PunchElectricPhysical7510015

The target is attacked with an electrified punch. This may also leave the target with paralysis.

TM069Ice PunchIcePhysical7510015

The target is attacked with an icy punch. This may also leave the target frozen.

TM070Sleep TalkNormalStatus--10

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

TM073Drain PunchFightingPhysical7510010

The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.

TM076Rock BlastRockPhysical259010

The user attacks by hurling hard rocks at the target. This move hits two to five times in a row.

TM081Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

TM083Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.

TM084Stomping TantrumGroundPhysical7510010

Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.

TM085RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

TM086Rock SlideRockPhysical759010

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM087TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM103SubstituteNormalStatus--10

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

TM130Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally's attack.

TM134ReversalFightingPhysical-10015

An all-out attack that becomes more powerful the less HP the user has.

TM149EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM150Stone EdgeRockPhysical100805

The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.

TM152Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can't move on the next turn.

TM158Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.

TM163Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can't move on the next turn.

TM167Close CombatFightingPhysical1201005

The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.

TM171Tera BlastNormalSpecial8010010

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

TM179Smack DownRockPhysical5010015

The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.

TM181Knock OffDarkPhysical6510020

The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.

TM186High HorsepowerGroundPhysical959510

The user fiercely attacks the target using its entire body.

TM192Focus PunchFightingPhysical15010020

The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.

TM204Double-EdgeNormalPhysical12010015

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

TM213CoachingFightingStatus--10

The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.

TM224CurseGhostStatus--10

A move that has different effects depending on whether the user is a Ghost type or not.

TM225Hard PressSteelPhysical010010

The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.

TM229Upper HandFightingPhysical6510015

The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
CounterFightingPhysical-10020

A retaliatory attack that counters any physical move, inflicting double the damage taken.

DefogFlyingStatus--15

A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.

DetectFightingStatus--5

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Mach PunchFightingPhysical4010030

The user throws a punch at blinding speed. This move always goes first.

Wide GuardRockStatus--10

The user and its allies are protected from wide-ranging attacks for one turn.

Traits

Ability options available to this Pokémon in this game.

Guts

Ability Slot 1

It's so gutsy that having a status condition boosts the Pokémon's Attack stat.

Increases Attack to 1.5× with a major status ailment.

Sheer Force

Ability Slot 2

Removes any additional effects from the Pokémon's moves, but increases the moves' power.

Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

Iron Fist(Hidden Ability)

Powers up punching moves.

Strengthens punch-based moves to 1.2× their power.

Kitakami #86

Gurdurr

Kitakami #13

Sewaddle

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