HM04
TMs and HMs item in Pokémon Red and Blue.
Flavor
Flavor Text
The foe is slugged at maximum power. Can also be used to move boulders.
Short Effect
Teaches Strength to a compatible Pokémon.
Effect
Teaches Strength to a compatible Pokémon.
TM/HM source
Given by the Safari Zone warden in Fuchsia City after you return his lost Gold Teeth.
Machines
HM04 teaches Strength in the Red and Blue machine data.
Power
80
Acc.
100
PP
15
Related

TM01

Mega Punch
The foe is slugged by a punch thrown with muscle-packed power.

TM02

Razor Wind
Blades of wind hit the foe on the 2nd turn. It has a high critical-hit ratio.

TM03

Swords Dance
A frenetic dance of fighting. It sharply raises the ATTACK stat.

TM04

Whirlwind
The foe is made to switch out with an ally. In the wild, the battle ends.

TM05

Mega Kick
The foe is attacked by a kick fired with muscle-packed power.

TM06

Toxic
A move that badly poisons the foe. Its poison damage worsens every turn.

TM07

Horn Drill
The horn is rotated like a drill to ram. The foe will faint if it hits.

TM08

Body Slam
The user drops its full body on the foe. It may leave the foe paralyzed.

TM09

Take Down
A reckless, full-body charge attack that also hurts the user a little.

TM10

Double-Edge
A reckless, life-risking tackle that also hurts the user a little.

TM11

Bubble Beam
A spray of bubbles strikes the foe. It may lower the foe’s SPEED stat.

TM12

Water Gun
The foe is struck with a lot of water expelled forcibly from the mouth.

TM13

Ice Beam
The foe is struck with an icy beam. It may freeze the foe solid.

TM14

Blizzard
The foe is blasted with a blizzard. It may freeze the foe solid.

TM15

Hyper Beam
A severely damaging attack that makes the user rest on the next turn.

TM16

Pay Day
Numerous coins are hurled at the foe. Money is earned after battle.

TM17

Submission
A reckless, full-body throw attack that also hurts the user a little.

TM18

Counter
A retaliation move that counters any physical hit with double the damage.

TM19

Seismic Toss
A gravity-fed throw that causes damage matching the user’s level.

TM20

Rage
An attack that becomes stronger each time the user is hit in battle.

TM21

Mega Drain
A tough attack that drains half the damage it inflicted to restore HP.

TM22

Solar Beam
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.

TM23

Dragon Rage
The foe is hit with a shock wave that always inflicts 40-HP damage.

TM24

Thunderbolt
A strong electrical attack that may also leave the foe paralyzed.

TM25

Thunder
A brutal lightning attack that may also leave the foe paralyzed.

TM26

Earthquake
An earthquake that strikes all Pokémon in battle excluding the user.

TM27

Fissure
The foe is dropped into a fissure. The foe faints if it hits.

TM28

Dig
An attack that hits on the 2nd turn. Can also be used to exit dungeons.

TM29

Psychic
A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

TM30

Teleport
Use it to flee from any wild Pokémon. Also warps to the last POKé CENTER.

TM31

Mimic
The user copies the move last used by the foe for the rest of the battle.

TM32

Double Team
The user creates illusory copies of itself to raise its evasiveness.

TM33

Reflect
A wall of light cuts damage from physical attacks for five turns.

TM34

Bide
The user endures attacks for two turns, then strikes back double.

TM35

Metronome
Waggles a finger and stimulates the brain into using any move at random.

TM36

Self-Destruct
The user blows up to inflict severe damage, even making itself faint.

TM37

Egg Bomb
A large egg is hurled with great force at the foe to inflict damage.

TM38

Fire Blast
The foe is hit with an intense flame. It may leave the target with a burn.

TM39

Swift
Star-shaped rays that never miss are fired at all foes in battle.

TM40

Skull Bash
The user raises its DEFENSE in the 1st turn, then attacks in the 2nd turn.

TM41

Soft-Boiled
Heals the user by up to half its full HP. It can be used to heal an ally.

TM42

Dream Eater
Absorbs half the damage it inflicted on a sleeping foe to restore HP.

TM43

Sky Attack
A 2nd-turn attack move with a high critical-hit ratio. The foe may flinch.

TM44

Rest
The user sleeps for two turns to fully restore HP and heal any status problem.

TM45

Thunder Wave
A weak electric shock that is sure to cause paralysis if it hits.

TM46

Psywave
The foe is attacked with an odd, hot energy wave that varies in intensity.

TM47

Explosion
The user explodes to inflict terrible damage even while fainting itself.

TM48

Rock Slide
Large boulders are hurled at the foe. It may make the foe flinch.

TM49

Tri Attack
A simultaneous 3-beam attack that may paralyze, burn, or freeze the foe.

TM50

Substitute
The user creates a decoy using one-quarter of its full HP.

HM01

Cut
A basic attack. It can be used to cut down thin trees and grass.

HM02

Fly
A 2-turn move that hits on the 2nd turn. Use it to fly to any known town.

HM03

Surf
A big wave crashes down on the foe. Can also be used for crossing water.

HM05

Flash
A blast of light that cuts the foe’s accuracy. It also illuminates caves.
Games




























Physical