Pokémon Red and Blue Items
Item descriptions, categories, machines, and obtainability for Red and Blue.
Displaying 125 of 125 items.
Description
Poké Balls
-The best BALL with the ultimate performance. It will catch any wild Pokémon without fail.
Poké Balls
1,200A very high-grade BALL that offers a higher Pokémon catch rate than a GREAT BALL.
Poké Balls
600A good, quality BALL that offers a higher Pokémon catch rate than a standard POKé BALL.
Poké Balls
200A BALL thrown to catch a wild Pokémon. It is designed in a capsule style.
Poké Balls
-A special BALL that is used only in the SAFARI ZONE. It is finished in a camouflage pattern.
Medicine
300A spray-type wound medicine. It restores the HP of one Pokémon by 20 points.
Medicine
100A spray-type medicine. It heals one Pokémon from a poisoning.
Medicine
250A spray-type medicine. It heals one Pokémon of a burn.
Medicine
250A spray-type medicine. It defrosts a frozen Pokémon.
Medicine
200A spray-type medicine. It awakens a sleeping Pokémon.
Medicine
200A spray-type medicine. It heals one Pokémon from paralysis.
Medicine
3,000A medicine that fully restores the HP and heals any status problems of one Pokémon.
Medicine
2,500A spray-type wound medicine. It fully restores the HP of one Pokémon.
Medicine
1,500A spray-type wound medicine. It restores the HP of one Pokémon by 200 points.
Medicine
700A spray-type wound medicine. It restores the HP of one Pokémon by 50 points.
Medicine
600A spray-type medicine. It heals all the status problems of one Pokémon.
Medicine
1,500A medicine that revives a fainted Pokémon, restoring HP by half the maximum amount.
Medicine
4,000A medicine that revives a fainted Pokémon, restoring HP fully.
Medicine
200Water with a high mineral content. It restores the HP of one Pokémon by 50 points.
Medicine
300A fizzy soda drink. It restores the HP of one Pokémon by 60 points.
Medicine
400A very sweet drink. It restores the HP of one Pokémon by 80 points.
Medicine
1,200Restores a selected move’s PP by 10 points for one Pokémon.
Medicine
2,000Fully restores a selected move’s PP for one Pokémon.
Medicine
3,000Restores the PP of all moves for one Pokémon by 10 points each.
Medicine
4,500Fully restores the PP of all moves for one Pokémon.
Medicine
9,800A nutritious drink for Pokémon. It raises the base HP of one Pokémon.
Medicine
9,800A nutritious drink for Pokémon. It raises the base ATTACK stat of one Pokémon.
Medicine
9,800A nutritious drink for Pokémon. It raises the base DEFENSE stat of one Pokémon.
Medicine
9,800A nutritious drink for Pokémon. It raises the base SPEED stat of one Pokémon.
Medicine
9,800A nutritious drink for Pokémon. It raises the base SP. ATK stat of one Pokémon.
Medicine
10,000A candy that is packed with energy. It raises the level of a Pokémon by one.
Medicine
10,000Slightly raises the maximum PP of a selected move for one Pokémon.
Battle Items
700An item that prevents stat reduction among party Pokémon for five turns after use.
Battle Items
650Raises the critical-hit ratio of Pokémon in battle. Wears off if the Pokémon is withdrawn.
Battle Items
500Raises the ATTACK stat of Pokémon in battle. Wears off if the Pokémon is withdrawn.
Battle Items
550Raises the DEFENSE stat of Pokémon in battle. Wears off if the Pokémon is withdrawn.
Battle Items
350Raises the SPEED stat of Pokémon in battle. Wears off if the Pokémon is withdrawn.
Battle Items
950Raises the accuracy stat of Pokémon in battle. Wears off if the Pokémon is withdrawn.
Battle Items
350Raises the SP. ATK stat of Pokémon in battle. Wears off if the Pokémon is withdrawn.
Items
300An attractive doll. Use it to flee from any battle with a wild Pokémon.
Items
500Prevents weak wild Pokémon from appearing for 200 steps.
Items
700Prevents weak wild Pokémon from appearing for 250 steps.
Items
550A long, durable rope. Use it to escape instantly from a cave or a dungeon.
Items
350Prevents weak wild Pokémon from appearing for 100 steps.
Items
3,000A peculiar stone that makes certain species of Pokémon evolve. It is as black as the night sky.
Items
3,000A peculiar stone that makes certain species of Pokémon evolve. It is colored orange.
Items
3,000A peculiar stone that makes certain species of Pokémon evolve. It has a thunderbolt pattern.
Items
3,000A peculiar stone that makes certain species of Pokémon evolve. It is a clear light blue.
Items
3,000A peculiar stone that makes certain species of Pokémon evolve. It has a leaf pattern.
Items
10,000A nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price.
Items
7,000A fossil of an ancient, seafloor-dwelling Pokémon. It appears to be part of a seashell.
Items
7,000A fossil of an ancient, seafloor-dwelling Pokémon. It appears to be part of a shell.
Items
10,000A piece of amber that contains the genes of an ancient Pokémon. It is clear with a reddish tint.
Items
-An item to be held by a Pokémon. The holder gets a share of EXP. points without having to battle.
TMs and HMs
40,000The foe is slugged by a punch thrown with muscle-packed power.
TMs and HMs
1,000Blades of wind hit the foe on the 2nd turn. It has a high critical-hit ratio.
TMs and HMs
50,000A frenetic dance of fighting. It sharply raises the ATTACK stat.
TMs and HMs
50,000The foe is made to switch out with an ally. In the wild, the battle ends.
TMs and HMs
50,000The foe is attacked by a kick fired with muscle-packed power.
TMs and HMs
1,000A move that badly poisons the foe. Its poison damage worsens every turn.
TMs and HMs
1,000The horn is rotated like a drill to ram. The foe will faint if it hits.
TMs and HMs
50,000The user drops its full body on the foe. It may leave the foe paralyzed.
TMs and HMs
50,000A reckless, full-body charge attack that also hurts the user a little.
TMs and HMs
1,000A reckless, life-risking tackle that also hurts the user a little.
TMs and HMs
1,000A spray of bubbles strikes the foe. It may lower the foe’s SPEED stat.
TMs and HMs
50,000The foe is struck with a lot of water expelled forcibly from the mouth.
TMs and HMs
10,000The foe is struck with an icy beam. It may freeze the foe solid.
TMs and HMs
1,000The foe is blasted with a blizzard. It may freeze the foe solid.
TMs and HMs
1,000A severely damaging attack that makes the user rest on the next turn.
TMs and HMs
1,000Numerous coins are hurled at the foe. Money is earned after battle.
TMs and HMs
10,000A reckless, full-body throw attack that also hurts the user a little.
TMs and HMs
10,000A retaliation move that counters any physical hit with double the damage.
TMs and HMs
10,000A gravity-fed throw that causes damage matching the user’s level.
TMs and HMs
100,000An attack that becomes stronger each time the user is hit in battle.
TMs and HMs
1,000A tough attack that drains half the damage it inflicted to restore HP.
TMs and HMs
1,000A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
TMs and HMs
10,000The foe is hit with a shock wave that always inflicts 40-HP damage.
TMs and HMs
1,000A strong electrical attack that may also leave the foe paralyzed.
TMs and HMs
10,000A brutal lightning attack that may also leave the foe paralyzed.
TMs and HMs
1,000An earthquake that strikes all Pokémon in battle excluding the user.
TMs and HMs
1,000The foe is dropped into a fissure. The foe faints if it hits.
TMs and HMs
100,000An attack that hits on the 2nd turn. Can also be used to exit dungeons.
TMs and HMs
1,000A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.
TMs and HMs
1,000Use it to flee from any wild Pokémon. Also warps to the last POKé CENTER.
TMs and HMs
1,000The user copies the move last used by the foe for the rest of the battle.
TMs and HMs
10,000The user creates illusory copies of itself to raise its evasiveness.
TMs and HMs
10,000A wall of light cuts damage from physical attacks for five turns.
TMs and HMs
10,000The user endures attacks for two turns, then strikes back double.
TMs and HMs
10,000Waggles a finger and stimulates the brain into using any move at random.
TMs and HMs
1,000The user blows up to inflict severe damage, even making itself faint.
TMs and HMs
1,000A large egg is hurled with great force at the foe to inflict damage.
TMs and HMs
1,000The foe is hit with an intense flame. It may leave the target with a burn.
TMs and HMs
1,000Star-shaped rays that never miss are fired at all foes in battle.
TMs and HMs
1,000The user raises its DEFENSE in the 1st turn, then attacks in the 2nd turn.
TMs and HMs
10,000Heals the user by up to half its full HP. It can be used to heal an ally.
TMs and HMs
1,000Absorbs half the damage it inflicted on a sleeping foe to restore HP.
TMs and HMs
1,000A 2nd-turn attack move with a high critical-hit ratio. The foe may flinch.
TMs and HMs
100,000The user sleeps for two turns to fully restore HP and heal any status problem.
TMs and HMs
1,000A weak electric shock that is sure to cause paralysis if it hits.
TMs and HMs
30,000The foe is attacked with an odd, hot energy wave that varies in intensity.
TMs and HMs
1,000The user explodes to inflict terrible damage even while fainting itself.
TMs and HMs
1,000Large boulders are hurled at the foe. It may make the foe flinch.
TMs and HMs
1,000A simultaneous 3-beam attack that may paralyze, burn, or freeze the foe.
TMs and HMs
10,000The user creates a decoy using one-quarter of its full HP.
TMs and HMs
-A basic attack. It can be used to cut down thin trees and grass.
TMs and HMs
-A 2-turn move that hits on the 2nd turn. Use it to fly to any known town.
TMs and HMs
-A big wave crashes down on the foe. Can also be used for crossing water.
TMs and HMs
-The foe is slugged at maximum power. Can also be used to move boulders.
TMs and HMs
-A blast of light that cuts the foe’s accuracy. It also illuminates caves.
Key Items
-A very convenient map that can be viewed anytime. It even shows your present location.
Key Items
-A case for holding COINS obtained at the GAME CORNER. It holds up to 9,999 COINS.
Key Items
-An old and beat-up fishing rod. Use it by any body of water to fish for wild Pokémon.
Key Items
-A new, good-quality fishing rod. Use it by any body of water to fish for wild Pokémon.
Key Items
-An awesome, high-tech fishing rod. Use it by any body of water to fish for wild Pokémon.
Key Items
-A folding bicycle that allows faster movement than the RUNNING SHOES.
Key Items
-The ticket required for sailing on the ferry S.S. ANNE. It has a drawing of a ship on it.
Key Items
-The key to CINNABAR ISLAND GYM’s front door. It is colored red and decorated.
Key Items
-A device used for finding items. If there is a hidden item nearby when it is used, it emits a signal.
Key Items
-A card-type key that unlocks doors in SILPH CO.’s HEAD OFFICE in SAFFRON CITY.
Key Items
-A parcel to be delivered to PROF. OAK from VIRIDIAN CITY’s Pokémon MART.
Key Items
-A flute that is said to instantly awaken any Pokémon. It has a lovely tone.
Key Items
-Take this voucher to the BIKE SHOP in CERULEAN CITY and exchange it for a bicycle.
Key Items
-A set of false teeth lost by the SAFARI ZONE’S WARDEN. It makes his smile sparkle.
Key Items
-A key that operates the elevator in TEAM ROCKET’s HIDEOUT. It bears the TEAM ROCKET logo.
Key Items
-A scope that makes unseeable Pokémon visible. It is made by SILPH CO.































































































































