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Red and Blue

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Red and Blue

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Items

Bag and machine effects

Pokémon Red and Blue Items

Item descriptions, categories, machines, and obtainability for Red and Blue.

Displaying 218 of 307 items.

Pocket
Description

Master Ball

Poké Balls

0

The best BALL with the ultimate performance. It will catch any wild Pokémon without fail.

Ultra Ball

Poké Balls

800

A very high-grade BALL that offers a higher Pokémon catch rate than a GREAT BALL.

Great Ball

Poké Balls

600

A good, quality BALL that offers a higher Pokémon catch rate than a standard POKé BALL.

Poké Ball

Poké Balls

200

A BALL thrown to catch a wild Pokémon. It is designed in a capsule style.

Safari Ball

Poké Balls

0

A special BALL that is used only in the SAFARI ZONE. It is finished in a camouflage pattern.

Net Ball

Poké Balls

1000

A somewhat different BALL that works especially well on WATER- and BUG-type Pokémon.

Dive Ball

Poké Balls

1000

A somewhat different BALL that works especially well on Pokémon deep in the sea.

Nest Ball

Poké Balls

1000

A somewhat different BALL that works especially well on weaker Pokémon.

Repeat Ball

Poké Balls

1000

A somewhat different BALL that works especially well on Pokémon caught before.

Timer Ball

Poké Balls

1000

A somewhat different BALL that becomes progressively better the more turns there are in a battle.

Luxury Ball

Poké Balls

3000

A comfortable BALL that makes a captured wild Pokémon quickly grow friendly.

Premier Ball

Poké Balls

20

A rare BALL that has been specially made to commemorate an event of some sort.

Potion

Medicine

200

A spray-type wound medicine. It restores the HP of one Pokémon by 20 points.

Antidote

Medicine

200

A spray-type medicine. It heals one Pokémon from a poisoning.

Burn Heal

Medicine

200

A spray-type medicine. It heals one Pokémon of a burn.

Ice Heal

Medicine

200

A spray-type medicine. It defrosts a frozen Pokémon.

Awakening

Medicine

200

A spray-type medicine. It awakens a sleeping Pokémon.

Paralyze Heal

Medicine

200

A spray-type medicine. It heals one Pokémon from paralysis.

Full Restore

Medicine

3000

A medicine that fully restores the HP and heals any status problems of one Pokémon.

Max Potion

Medicine

2500

A spray-type wound medicine. It fully restores the HP of one Pokémon.

Hyper Potion

Medicine

1500

A spray-type wound medicine. It restores the HP of one Pokémon by 200 points.

Super Potion

Medicine

700

A spray-type wound medicine. It restores the HP of one Pokémon by 50 points.

Full Heal

Medicine

400

A spray-type medicine. It heals all the status problems of one Pokémon.

Revive

Medicine

2000

A medicine that revives a fainted Pokémon, restoring HP by half the maximum amount.

Max Revive

Medicine

4000

A medicine that revives a fainted Pokémon, restoring HP fully.

Fresh Water

Medicine

200

Water with a high mineral content. It restores the HP of one Pokémon by 50 points.

Soda Pop

Medicine

300

A fizzy soda drink. It restores the HP of one Pokémon by 60 points.

Lemonade

Medicine

400

A very sweet drink. It restores the HP of one Pokémon by 80 points.

Moomoo Milk

Medicine

600

Highly nutritious milk. It restores the HP of one Pokémon by 100 points.

Energy Powder

Medicine

500

A very bitter medicine powder. It restores the HP of one Pokémon by 50 points.

Energy Root

Medicine

1200

A very bitter root. It restores the HP of one Pokémon by 200 points.

Heal Powder

Medicine

300

A very bitter medicine powder. It heals all the status problems of one Pokémon.

Revival Herb

Medicine

2800

A very bitter medicinal herb. It revives a fainted Pokémon, restoring HP fully.

Ether

Medicine

1200

Restores a selected move’s PP by 10 points for one Pokémon.

Max Ether

Medicine

2000

Fully restores a selected move’s PP for one Pokémon.

Elixir

Medicine

3000

Restores the PP of all moves for one Pokémon by 10 points each.

Max Elixir

Medicine

4500

Fully restores the PP of all moves for one Pokémon.

Lava Cookie

Medicine

350

LAVARIDGE TOWN’s local specialty. It heals all the status problems of one Pokémon.

Berry Juice

Medicine

200

A 100% pure juice. It restores the HP of one Pokémon by 20 points.

Sacred Ash

Medicine

50000

Revives all fainted Pokémon, restoring HP fully.

HP Up

Medicine

10000

A nutritious drink for Pokémon. It raises the base HP of one Pokémon.

Protein

Medicine

10000

A nutritious drink for Pokémon. It raises the base ATTACK stat of one Pokémon.

Iron

Medicine

10000

A nutritious drink for Pokémon. It raises the base DEFENSE stat of one Pokémon.

Carbos

Medicine

10000

A nutritious drink for Pokémon. It raises the base SPEED stat of one Pokémon.

Calcium

Medicine

10000

A nutritious drink for Pokémon. It raises the base SP. ATK stat of one Pokémon.

Rare Candy

Medicine

10000

A candy that is packed with energy. It raises the level of a Pokémon by one.

PP Up

Medicine

10000

Slightly raises the maximum PP of a selected move for one Pokémon.

Zinc

Medicine

10000

A nutritious drink for Pokémon. It raises the base SP. DEF stat of one Pokémon.

PP Max

Medicine

10000

Raises the PP of a selected move to its maximum level for one Pokémon.

Guard Spec.

Battle Items

1500

An item that prevents stat reduction among party Pokémon for five turns after use.

Dire Hit

Battle Items

1000

Raises the critical-hit ratio of Pokémon in battle. Wears off if the Pokémon is withdrawn.

X Attack

Battle Items

1000

Raises the ATTACK stat of Pokémon in battle. Wears off if the Pokémon is withdrawn.

X Defense

Battle Items

2000

Raises the DEFENSE stat of Pokémon in battle. Wears off if the Pokémon is withdrawn.

X Speed

Battle Items

1000

Raises the SPEED stat of Pokémon in battle. Wears off if the Pokémon is withdrawn.

X Accuracy

Battle Items

1000

Raises the accuracy stat of Pokémon in battle. Wears off if the Pokémon is withdrawn.

X Sp. Atk

Battle Items

1000

Raises the SP. ATK stat of Pokémon in battle. Wears off if the Pokémon is withdrawn.

Poké Doll

Items

300

An attractive doll. Use it to flee from any battle with a wild Pokémon.

Fluffy Tail

Items

100

An attractive item. Use it to flee from any battle with a wild Pokémon.

Black Flute

Items

20

A black glass flute. When blown, it makes wild Pokémon less likely to appear.

White Flute

Items

20

A white glass flute. When blown, it makes wild Pokémon more likely to appear.

Super Repel

Items

700

Prevents weak wild Pokémon from appearing for 200 steps.

Max Repel

Items

900

Prevents weak wild Pokémon from appearing for 250 steps.

Escape Rope

Items

300

A long, durable rope. Use it to escape instantly from a cave or a dungeon.

Repel

Items

400

Prevents weak wild Pokémon from appearing for 100 steps.

Sun Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It is as red as the sun.

Moon Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It is as black as the night sky.

Fire Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It is colored orange.

Thunder Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It has a thunderbolt pattern.

Water Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It is a clear light blue.

Leaf Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It has a leaf pattern.

Tiny Mushroom

Items

500

A small and rare mushroom. It is quite popular among certain people.

Big Mushroom

Items

5000

A large and rare mushroom. It is very popular among certain people.

Pearl

Items

2000

A relatively small pearl that sparkles in a pretty silver color. It can be sold cheaply.

Big Pearl

Items

8000

A quite-large pearl that sparkles in a pretty silver color. It can be sold at a high price.

Stardust

Items

3000

A pretty red sand with a loose, silky feel. It can be sold at a high price.

Star Piece

Items

12000

A shard of a pretty gem that sparkles in a red color. It can be sold at a high price.

Nugget

Items

10000

A nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price.

Cheri Berry

Berries

80

When held by a Pokémon, it will be used in battle to heal paralysis.

Chesto Berry

Berries

80

When held by a Pokémon, it will be used in battle to wake up.

Pecha Berry

Berries

80

When held by a Pokémon, it will be used in battle to cure poison.

Rawst Berry

Berries

80

When held by a Pokémon, it will be used in battle to heal a burn.

Aspear Berry

Berries

80

When held by a Pokémon, it will be used in battle for defrosting.

Leppa Berry

Berries

80

When held by a Pokémon, it will be used in battle to restore 10 PP.

Oran Berry

Berries

80

When held by a Pokémon, it will be used in battle to restore 10 HP.

Persim Berry

Berries

80

When held by a Pokémon, it will be used in battle to lift confusion.

Lum Berry

Berries

80

When held by a Pokémon, it will be used in battle to heal any problem.

Sitrus Berry

Berries

80

When held by a Pokémon, it will be used in battle to restore 30 HP.

Figy Berry

Berries

80

A hold item that restores HP but may cause confusion when used.

Wiki Berry

Berries

80

A hold item that restores HP but may cause confusion when used.

Mago Berry

Berries

80

A hold item that restores HP but may cause confusion when used.

Aguav Berry

Berries

80

A hold item that restores HP but may cause confusion when used.

Iapapa Berry

Berries

80

A hold item that restores HP but may cause confusion when used.

Pomeg Berry

Berries

80

Can be ground up into a powder as an ingredient for medicine.

Kelpsy Berry

Berries

80

Can be ground up into a powder as an ingredient for medicine.

Qualot Berry

Berries

80

Can be ground up into a powder as an ingredient for medicine.

Hondew Berry

Berries

80

Can be ground up into a powder as an ingredient for medicine.

Grepa Berry

Berries

80

Can be ground up into a powder as an ingredient for medicine.

Tamato Berry

Berries

80

Can be ground up into a powder as an ingredient for medicine.

Liechi Berry

Berries

80

When held by a Pokémon, it raises the ATTACK stat in a pinch.

Ganlon Berry

Berries

80

When held by a Pokémon, it raises the DEFENSE stat in a pinch.

Salac Berry

Berries

80

When held by a Pokémon, it raises the SPEED stat in a pinch.

Petaya Berry

Berries

80

When held by a Pokémon, it raises the SP. ATK stat in a pinch.

Apicot Berry

Berries

80

When held by a Pokémon, it raises the SP. DEF stat in a pinch.

Lansat Berry

Berries

80

When held by a Pokémon, it raises the critical-hit ratio in a pinch.

Starf Berry

Berries

80

When held by a Pokémon, it sharply raises one stat in a pinch.

Enigma Berry

Berries

80

Can be ground up into a powder as an ingredient for medicine.

Bright Powder

Items

4000

An item to be held by a Pokémon. It casts a tricky glare that lowers the opponent’s accuracy.

White Herb

Items

4000

An item to be held by a Pokémon. It restores any lowered stat in battle. It can be used only once.

Macho Brace

Items

3000

An item to be held by a Pokémon. It promotes strong growth but lowers SPEED while it is held.

Exp. Share

Items

0

An item to be held by a Pokémon. The holder gets a share of EXP. points without having to battle.

Quick Claw

Items

4000

An item to be held by a Pokémon. A light and sharp claw. The holder may be able to strike first.

Soothe Bell

Items

4000

An item to be held by a Pokémon. A bell with a comforting chime that makes the holder calm and friendly.

Mental Herb

Items

4000

An item to be held by a Pokémon. It snaps the holder out of infatuation. It can be used once.

Choice Band

Items

4000

An item to be held by a Pokémon. It powers up one move, which becomes the only usable one.

King’s Rock

Items

5000

An item to be held by a Pokémon. It may cause the foe to flinch upon taking damage.

Silver Powder

Items

1000

An item to be held by a Pokémon. A shiny silver powder that boosts the power of BUG-type moves.

Amulet Coin

Items

10000

An item to be held by a Pokémon. It doubles the battle money if the holding Pokémon takes part.

Cleanse Tag

Items

5000

An item to be held by a Pokémon. It repels wild Pokémon if the holder is first in the party.

Soul Dew

Items

0

An orb to be held by a LATIOS or LATIAS. It raises the SP. ATK and SP. DEF stats.

Deep Sea Tooth

Items

2000

An item to be held by a Pokémon. A fang that gleams a sharp silver. It raises the SP. ATK stat.

Deep Sea Scale

Items

2000

An item to be held by a Pokémon. A scale that shines a faint pink. It raises the SP. DEF stat.

Smoke Ball

Items

4000

An item to be held by a Pokémon. The holding Pokémon can flee from any wild Pokémon for sure.

Everstone

Items

3000

An item to be held by a Pokémon. The holding Pokémon is prevented from evolving.

Focus Band

Items

4000

An item to be held by a Pokémon. The holding Pokémon may endure an attack, leaving just 1 HP.

Lucky Egg

Items

10000

An item to be held by a Pokémon. An egg filled with happiness that earns extra EXP. points in battle.

Scope Lens

Items

4000

An item to be held by a Pokémon. A lens that boosts the critical-hit ratio of the holding Pokémon.

Metal Coat

Items

2000

An item to be held by a Pokémon. A special metallic film that boosts the power of STEEL-type moves.

Leftovers

Items

4000

An item to be held by a Pokémon. The holding Pokémon gradually regains HP during battle.

Dragon Scale

Items

2000

A thick and tough scale. A DRAGON-type Pokémon may be holding it.

Light Ball

Items

1000

An orb to be held by a PIKACHU that raises the SP. ATK stat. Touching it may cause a shock.

Soft Sand

Items

1000

An item to be held by a Pokémon. A loose, silky sand that boosts the power of GROUND-type moves.

Hard Stone

Items

1000

An item to be held by a Pokémon. An unbreakable stone that boosts the power of ROCK-type moves.

Miracle Seed

Items

1000

An item to be held by a Pokémon. A seed imbued with life that boosts the power of GRASS-type moves.

Black Glasses

Items

1000

An item to be held by a Pokémon. A shady-looking pair of glasses that boosts DARK-type moves.

Black Belt

Items

1000

An item to be held by a Pokémon. A belt that boosts determination and FIGHTING-type moves.

Magnet

Items

1000

An item to be held by a Pokémon. A powerful magnet that boosts the power of ELECTRIC-type moves.

Mystic Water

Items

1000

An item to be held by a Pokémon. A teardrop-shaped gem that boosts the power of WATER-type moves.

Sharp Beak

Items

1000

An item to be held by a Pokémon. A long, sharp beak that boosts the power of FLYING-type moves.

Poison Barb

Items

1000

An item to be held by a Pokémon. A small, poisonous barb that boosts the power of POISON-type moves.

Never-Melt Ice

Items

1000

An item to be held by a Pokémon. A piece of ice that repels heat and boosts ICE-type moves.

Spell Tag

Items

1000

An item to be held by a Pokémon. A sinister, eerie tag that boosts GHOST-type moves.

Twisted Spoon

Items

1000

An item to be held by a Pokémon. A spoon imbued with telekinetic power boosts PSYCHIC-type moves.

Charcoal

Items

1000

An item to be held by a Pokémon. A combustible fuel that boosts the power of FIRE-type moves.

Dragon Fang

Items

1000

An item to be held by a Pokémon. A hard and sharp fang that boosts the power of DRAGON-type moves.

Silk Scarf

Items

1000

An item to be held by a Pokémon. A sumptuous scarf that boosts the power of NORMAL-type moves.

Upgrade

Items

2000

A transparent device filled with all sorts of data. It is made by SILPH CO.

Shell Bell

Items

4000

An item to be held by a Pokémon. The holding Pokémon regains some HP upon striking the foe.

Sea Incense

Items

2000

An item to be held by a Pokémon. It slightly boosts the power of WATER-type moves.

Lax Incense

Items

5000

An item to be held by a Pokémon. Its tricky aroma slightly reduces the foe’s accuracy.

Lucky Punch

Items

1000

A glove to be held by a CHANSEY. It raises CHANSEY’s critical-hit ratio.

Metal Powder

Items

1000

A fine, hard powder to be held by a DITTO. It raises DITTO’s DEFENSE stat.

Thick Club

Items

1000

A hard bone of some sort to be held by a CUBONE or MAROWAK. It raises the ATTACK stat.

Leek

Items

1000

A stick of leek to be held by a FARFETCH’D. It raises FARFETCH’D’s critical-hit ratio.

TM01

Normal

Mega Punch

TMs and HMs

40000

An attack that is executed last. The user flinches if hit beforehand.

TM02

Normal

Razor Wind

TMs and HMs

1000

Sharp, huge claws hook and slash the foe quickly and with great power.

TM03

Normal

Swords Dance

TMs and HMs

50000

An attack with a pulsing blast of water. It may also confuse the foe.

TM04

Normal

Whirlwind

TMs and HMs

50000

The user focuses its mind to raise the SP. ATK and SP. DEF stats.

TM05

Normal

Mega Kick

TMs and HMs

50000

The foe is made to switch out with an ally. In the wild, the battle ends.

TM06

Poison

Toxic

TMs and HMs

1000

A move that badly poisons the foe. Its poison damage worsens every turn.

TM07

Normal

Horn Drill

TMs and HMs

1000

A hailstorm lasting five turns damages all Pokémon except the ICE-type.

TM08

Normal

Body Slam

TMs and HMs

50000

The user bulks up its body to boost both its ATTACK and DEFENSE stats.

TM09

Normal

Take Down

TMs and HMs

50000

The user shoots seeds at the foe. Two to five seeds are shot at once.

TM10

Normal

Double-Edge

TMs and HMs

1000

An attack that varies in type and intensity depending on the user.

TM11

Water

Bubble Beam

TMs and HMs

1000

The sun blazes for five turns, powering up FIRE-type moves.

TM12

Water

Water Gun

TMs and HMs

50000

The foe is taunted into a rage that allows it to use only attack moves.

TM13

Ice

Ice Beam

TMs and HMs

10000

The foe is struck with an icy beam. It may freeze the foe solid.

TM14

Ice

Blizzard

TMs and HMs

1000

The foe is blasted with a blizzard. It may freeze the foe solid.

TM15

Normal

Hyper Beam

TMs and HMs

1000

A severely damaging attack that makes the user rest on the next turn.

TM16

Normal

Pay Day

TMs and HMs

1000

A wall of light cuts damage from SP. ATK attacks for five turns.

TM17

Fighting

Submission

TMs and HMs

10000

Enables the user to evade all attacks. It may fail if used in succession.

TM18

Fighting

Counter

TMs and HMs

10000

A heavy rain falls for five turns, powering up WATER- type moves.

TM19

Fighting

Seismic Toss

TMs and HMs

10000

A harsh attack that absorbs half the damage it inflicted to restore HP.

TM20

Normal

Rage

TMs and HMs

100000

It protects the user’s party from all status problems for five turns.

TM21

Grass

Mega Drain

TMs and HMs

1000

This attack move grows more powerful the less the user likes its TRAINER.

TM22

Grass

Solar Beam

TMs and HMs

1000

A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.

TM23

Dragon

Dragon Rage

TMs and HMs

10000

An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.

TM24

Electric

Thunderbolt

TMs and HMs

1000

A strong electrical attack that may also leave the foe paralyzed.

TM25

Electric

Thunder

TMs and HMs

10000

A brutal lightning attack that may also leave the foe paralyzed.

TM26

Ground

Earthquake

TMs and HMs

1000

An earthquake that strikes all Pokémon in battle excluding the user.

TM27

Ground

Fissure

TMs and HMs

1000

This attack move grows more powerful the more the user likes its TRAINER.

TM28

Ground

Dig

TMs and HMs

100000

An attack that hits on the 2nd turn. Can also be used to exit dungeons.

TM29

Psychic

Psychic

TMs and HMs

1000

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

TM30

Psychic

Teleport

TMs and HMs

1000

A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.

TM31

Normal

Mimic

TMs and HMs

1000

An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.

TM32

Normal

Double Team

TMs and HMs

10000

The user creates illusory copies of itself to raise its evasiveness.

TM33

Psychic

Reflect

TMs and HMs

10000

A wall of light cuts damage from physical attacks for five turns.

TM34

Normal

Bide

TMs and HMs

10000

A rapid jolt of electricity strikes the foe. It can’t be evaded.

TM35

Normal

Metronome

TMs and HMs

10000

The foe is scorched with intense flames. The foe may suffer a burn.

TM36

Normal

Self-Destruct

TMs and HMs

1000

Filthy sludge is hurled at the foe. It may poison the target.

TM37

Normal

Egg Bomb

TMs and HMs

1000

A 5-turn sandstorm that damages all types except ROCK, GROUND, and STEEL.

TM38

Fire

Fire Blast

TMs and HMs

1000

The foe is hit with an intense flame. It may leave the target with a burn.

TM39

Normal

Swift

TMs and HMs

1000

Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits.

TM40

Normal

Skull Bash

TMs and HMs

1000

An extremely fast attack against one target. It can’t be evaded.

TM41

Normal

Soft-Boiled

TMs and HMs

10000

It enrages the foe, making it incapable of using the same move successively.

TM42

Psychic

Dream Eater

TMs and HMs

1000

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43

Flying

Sky Attack

TMs and HMs

1000

An attack that may have an additional effect that varies with the terrain.

TM44

Psychic

Rest

TMs and HMs

100000

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45

Electric

Thunder Wave

TMs and HMs

1000

If it is the other gender, the foe is made infatuated and unlikely to attack.

TM46

Psychic

Psywave

TMs and HMs

30000

An attack that may take the foe’s held item if the user isn’t holding one.

TM47

Normal

Explosion

TMs and HMs

1000

The foe is hit with wings of steel. It may also raise the user’s DEFENSE.

TM48

Rock

Rock Slide

TMs and HMs

1000

The user employs its psychic power to swap abilities with the foe.

TM49

Normal

Tri Attack

TMs and HMs

1000

Steals the effects of the foe’s healing or status- changing move.

TM50

Normal

Substitute

TMs and HMs

10000

An intense attack that also sharply reduces the user’s SP. ATK stat.

HM01

Normal

Cut

TMs and HMs

0

A basic attack. It can be used to cut down thin trees and grass.

HM02

Flying

Fly

TMs and HMs

0

A 2-turn move that hits on the 2nd turn. Use it to fly to any known town.

HM03

Water

Surf

TMs and HMs

0

A big wave crashes down on the foe. Can also be used for crossing water.

HM04

Normal

Strength

TMs and HMs

0

The foe is slugged at maximum power. Can also be used to move boulders.

HM05

Normal

Flash

TMs and HMs

0

A blast of light that cuts the foe’s accuracy. It also illuminates caves.

HM06

TMs and HMs

0

An attack that may also cut DEFENSE. It can also smash cracked boulders.

HM07

TMs and HMs

0

A powerful charge attack. It can also be used to climb a waterfall.

HM08

TMs and HMs

0

The user dives underwater on the first turn and strikes next turn.

Town Map

Key Items

0

A very convenient map that can be viewed anytime. It even shows your present location.

Coin Case

Key Items

0

A case for holding COINS obtained at the GAME CORNER. It holds up to 9,999 COINS.

Old Rod

Key Items

0

An old and beat-up fishing rod. Use it by any body of water to fish for wild Pokémon.

Good Rod

Key Items

0

A new, good-quality fishing rod. Use it by any body of water to fish for wild Pokémon.

Super Rod

Key Items

0

An awesome, high-tech fishing rod. Use it by any body of water to fish for wild Pokémon.

Bicycle

Key Items

0

A folding bicycle that allows faster movement than the RUNNING SHOES.

Dowsing Machine

Key Items

0

A device used for finding items. If there is a hidden item nearby when it is used, it emits a signal.

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R/B / Items

Items

Pokémon Red and Blue Items

Item descriptions, categories, machines, and obtainability for Red and Blue.

Displaying 218 of 307 items.

Pocket
Description

Master Ball

Poké Balls

0

The best BALL with the ultimate performance. It will catch any wild Pokémon without fail.

Ultra Ball

Poké Balls

800

A very high-grade BALL that offers a higher Pokémon catch rate than a GREAT BALL.

Great Ball

Poké Balls

600

A good, quality BALL that offers a higher Pokémon catch rate than a standard POKé BALL.

Poké Ball

Poké Balls

200

A BALL thrown to catch a wild Pokémon. It is designed in a capsule style.

Safari Ball

Poké Balls

0

A special BALL that is used only in the SAFARI ZONE. It is finished in a camouflage pattern.

Net Ball

Poké Balls

1000

A somewhat different BALL that works especially well on WATER- and BUG-type Pokémon.

Dive Ball

Poké Balls

1000

A somewhat different BALL that works especially well on Pokémon deep in the sea.

Nest Ball

Poké Balls

1000

A somewhat different BALL that works especially well on weaker Pokémon.

Repeat Ball

Poké Balls

1000

A somewhat different BALL that works especially well on Pokémon caught before.

Timer Ball

Poké Balls

1000

A somewhat different BALL that becomes progressively better the more turns there are in a battle.

Luxury Ball

Poké Balls

3000

A comfortable BALL that makes a captured wild Pokémon quickly grow friendly.

Premier Ball

Poké Balls

20

A rare BALL that has been specially made to commemorate an event of some sort.

Potion

Medicine

200

A spray-type wound medicine. It restores the HP of one Pokémon by 20 points.

Antidote

Medicine

200

A spray-type medicine. It heals one Pokémon from a poisoning.

Burn Heal

Medicine

200

A spray-type medicine. It heals one Pokémon of a burn.

Ice Heal

Medicine

200

A spray-type medicine. It defrosts a frozen Pokémon.

Awakening

Medicine

200

A spray-type medicine. It awakens a sleeping Pokémon.

Paralyze Heal

Medicine

200

A spray-type medicine. It heals one Pokémon from paralysis.

Full Restore

Medicine

3000

A medicine that fully restores the HP and heals any status problems of one Pokémon.

Max Potion

Medicine

2500

A spray-type wound medicine. It fully restores the HP of one Pokémon.

Hyper Potion

Medicine

1500

A spray-type wound medicine. It restores the HP of one Pokémon by 200 points.

Super Potion

Medicine

700

A spray-type wound medicine. It restores the HP of one Pokémon by 50 points.

Full Heal

Medicine

400

A spray-type medicine. It heals all the status problems of one Pokémon.

Revive

Medicine

2000

A medicine that revives a fainted Pokémon, restoring HP by half the maximum amount.

Max Revive

Medicine

4000

A medicine that revives a fainted Pokémon, restoring HP fully.

Fresh Water

Medicine

200

Water with a high mineral content. It restores the HP of one Pokémon by 50 points.

Soda Pop

Medicine

300

A fizzy soda drink. It restores the HP of one Pokémon by 60 points.

Lemonade

Medicine

400

A very sweet drink. It restores the HP of one Pokémon by 80 points.

Moomoo Milk

Medicine

600

Highly nutritious milk. It restores the HP of one Pokémon by 100 points.

Energy Powder

Medicine

500

A very bitter medicine powder. It restores the HP of one Pokémon by 50 points.

Energy Root

Medicine

1200

A very bitter root. It restores the HP of one Pokémon by 200 points.

Heal Powder

Medicine

300

A very bitter medicine powder. It heals all the status problems of one Pokémon.

Revival Herb

Medicine

2800

A very bitter medicinal herb. It revives a fainted Pokémon, restoring HP fully.

Ether

Medicine

1200

Restores a selected move’s PP by 10 points for one Pokémon.

Max Ether

Medicine

2000

Fully restores a selected move’s PP for one Pokémon.

Elixir

Medicine

3000

Restores the PP of all moves for one Pokémon by 10 points each.

Max Elixir

Medicine

4500

Fully restores the PP of all moves for one Pokémon.

Lava Cookie

Medicine

350

LAVARIDGE TOWN’s local specialty. It heals all the status problems of one Pokémon.

Berry Juice

Medicine

200

A 100% pure juice. It restores the HP of one Pokémon by 20 points.

Sacred Ash

Medicine

50000

Revives all fainted Pokémon, restoring HP fully.

HP Up

Medicine

10000

A nutritious drink for Pokémon. It raises the base HP of one Pokémon.

Protein

Medicine

10000

A nutritious drink for Pokémon. It raises the base ATTACK stat of one Pokémon.

Iron

Medicine

10000

A nutritious drink for Pokémon. It raises the base DEFENSE stat of one Pokémon.

Carbos

Medicine

10000

A nutritious drink for Pokémon. It raises the base SPEED stat of one Pokémon.

Calcium

Medicine

10000

A nutritious drink for Pokémon. It raises the base SP. ATK stat of one Pokémon.

Rare Candy

Medicine

10000

A candy that is packed with energy. It raises the level of a Pokémon by one.

PP Up

Medicine

10000

Slightly raises the maximum PP of a selected move for one Pokémon.

Zinc

Medicine

10000

A nutritious drink for Pokémon. It raises the base SP. DEF stat of one Pokémon.

PP Max

Medicine

10000

Raises the PP of a selected move to its maximum level for one Pokémon.

Guard Spec.

Battle Items

1500

An item that prevents stat reduction among party Pokémon for five turns after use.

Dire Hit

Battle Items

1000

Raises the critical-hit ratio of Pokémon in battle. Wears off if the Pokémon is withdrawn.

X Attack

Battle Items

1000

Raises the ATTACK stat of Pokémon in battle. Wears off if the Pokémon is withdrawn.

X Defense

Battle Items

2000

Raises the DEFENSE stat of Pokémon in battle. Wears off if the Pokémon is withdrawn.

X Speed

Battle Items

1000

Raises the SPEED stat of Pokémon in battle. Wears off if the Pokémon is withdrawn.

X Accuracy

Battle Items

1000

Raises the accuracy stat of Pokémon in battle. Wears off if the Pokémon is withdrawn.

X Sp. Atk

Battle Items

1000

Raises the SP. ATK stat of Pokémon in battle. Wears off if the Pokémon is withdrawn.

Poké Doll

Items

300

An attractive doll. Use it to flee from any battle with a wild Pokémon.

Fluffy Tail

Items

100

An attractive item. Use it to flee from any battle with a wild Pokémon.

Black Flute

Items

20

A black glass flute. When blown, it makes wild Pokémon less likely to appear.

White Flute

Items

20

A white glass flute. When blown, it makes wild Pokémon more likely to appear.

Super Repel

Items

700

Prevents weak wild Pokémon from appearing for 200 steps.

Max Repel

Items

900

Prevents weak wild Pokémon from appearing for 250 steps.

Escape Rope

Items

300

A long, durable rope. Use it to escape instantly from a cave or a dungeon.

Repel

Items

400

Prevents weak wild Pokémon from appearing for 100 steps.

Sun Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It is as red as the sun.

Moon Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It is as black as the night sky.

Fire Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It is colored orange.

Thunder Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It has a thunderbolt pattern.

Water Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It is a clear light blue.

Leaf Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It has a leaf pattern.

Tiny Mushroom

Items

500

A small and rare mushroom. It is quite popular among certain people.

Big Mushroom

Items

5000

A large and rare mushroom. It is very popular among certain people.

Pearl

Items

2000

A relatively small pearl that sparkles in a pretty silver color. It can be sold cheaply.

Big Pearl

Items

8000

A quite-large pearl that sparkles in a pretty silver color. It can be sold at a high price.

Stardust

Items

3000

A pretty red sand with a loose, silky feel. It can be sold at a high price.

Star Piece

Items

12000

A shard of a pretty gem that sparkles in a red color. It can be sold at a high price.

Nugget

Items

10000

A nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price.

Cheri Berry

Berries

80

When held by a Pokémon, it will be used in battle to heal paralysis.

Chesto Berry

Berries

80

When held by a Pokémon, it will be used in battle to wake up.

Pecha Berry

Berries

80

When held by a Pokémon, it will be used in battle to cure poison.

Rawst Berry

Berries

80

When held by a Pokémon, it will be used in battle to heal a burn.

Aspear Berry

Berries

80

When held by a Pokémon, it will be used in battle for defrosting.

Leppa Berry

Berries

80

When held by a Pokémon, it will be used in battle to restore 10 PP.

Oran Berry

Berries

80

When held by a Pokémon, it will be used in battle to restore 10 HP.

Persim Berry

Berries

80

When held by a Pokémon, it will be used in battle to lift confusion.

Lum Berry

Berries

80

When held by a Pokémon, it will be used in battle to heal any problem.

Sitrus Berry

Berries

80

When held by a Pokémon, it will be used in battle to restore 30 HP.

Figy Berry

Berries

80

A hold item that restores HP but may cause confusion when used.

Wiki Berry

Berries

80

A hold item that restores HP but may cause confusion when used.

Mago Berry

Berries

80

A hold item that restores HP but may cause confusion when used.

Aguav Berry

Berries

80

A hold item that restores HP but may cause confusion when used.

Iapapa Berry

Berries

80

A hold item that restores HP but may cause confusion when used.

Pomeg Berry

Berries

80

Can be ground up into a powder as an ingredient for medicine.

Kelpsy Berry

Berries

80

Can be ground up into a powder as an ingredient for medicine.

Qualot Berry

Berries

80

Can be ground up into a powder as an ingredient for medicine.

Hondew Berry

Berries

80

Can be ground up into a powder as an ingredient for medicine.

Grepa Berry

Berries

80

Can be ground up into a powder as an ingredient for medicine.

Tamato Berry

Berries

80

Can be ground up into a powder as an ingredient for medicine.

Liechi Berry

Berries

80

When held by a Pokémon, it raises the ATTACK stat in a pinch.

Ganlon Berry

Berries

80

When held by a Pokémon, it raises the DEFENSE stat in a pinch.

Salac Berry

Berries

80

When held by a Pokémon, it raises the SPEED stat in a pinch.

Petaya Berry

Berries

80

When held by a Pokémon, it raises the SP. ATK stat in a pinch.

Apicot Berry

Berries

80

When held by a Pokémon, it raises the SP. DEF stat in a pinch.

Lansat Berry

Berries

80

When held by a Pokémon, it raises the critical-hit ratio in a pinch.

Starf Berry

Berries

80

When held by a Pokémon, it sharply raises one stat in a pinch.

Enigma Berry

Berries

80

Can be ground up into a powder as an ingredient for medicine.

Bright Powder

Items

4000

An item to be held by a Pokémon. It casts a tricky glare that lowers the opponent’s accuracy.

White Herb

Items

4000

An item to be held by a Pokémon. It restores any lowered stat in battle. It can be used only once.

Macho Brace

Items

3000

An item to be held by a Pokémon. It promotes strong growth but lowers SPEED while it is held.

Exp. Share

Items

0

An item to be held by a Pokémon. The holder gets a share of EXP. points without having to battle.

Quick Claw

Items

4000

An item to be held by a Pokémon. A light and sharp claw. The holder may be able to strike first.

Soothe Bell

Items

4000

An item to be held by a Pokémon. A bell with a comforting chime that makes the holder calm and friendly.

Mental Herb

Items

4000

An item to be held by a Pokémon. It snaps the holder out of infatuation. It can be used once.

Choice Band

Items

4000

An item to be held by a Pokémon. It powers up one move, which becomes the only usable one.

King’s Rock

Items

5000

An item to be held by a Pokémon. It may cause the foe to flinch upon taking damage.

Silver Powder

Items

1000

An item to be held by a Pokémon. A shiny silver powder that boosts the power of BUG-type moves.

Amulet Coin

Items

10000

An item to be held by a Pokémon. It doubles the battle money if the holding Pokémon takes part.

Cleanse Tag

Items

5000

An item to be held by a Pokémon. It repels wild Pokémon if the holder is first in the party.

Soul Dew

Items

0

An orb to be held by a LATIOS or LATIAS. It raises the SP. ATK and SP. DEF stats.

Deep Sea Tooth

Items

2000

An item to be held by a Pokémon. A fang that gleams a sharp silver. It raises the SP. ATK stat.

Deep Sea Scale

Items

2000

An item to be held by a Pokémon. A scale that shines a faint pink. It raises the SP. DEF stat.

Smoke Ball

Items

4000

An item to be held by a Pokémon. The holding Pokémon can flee from any wild Pokémon for sure.

Everstone

Items

3000

An item to be held by a Pokémon. The holding Pokémon is prevented from evolving.

Focus Band

Items

4000

An item to be held by a Pokémon. The holding Pokémon may endure an attack, leaving just 1 HP.

Lucky Egg

Items

10000

An item to be held by a Pokémon. An egg filled with happiness that earns extra EXP. points in battle.

Scope Lens

Items

4000

An item to be held by a Pokémon. A lens that boosts the critical-hit ratio of the holding Pokémon.

Metal Coat

Items

2000

An item to be held by a Pokémon. A special metallic film that boosts the power of STEEL-type moves.

Leftovers

Items

4000

An item to be held by a Pokémon. The holding Pokémon gradually regains HP during battle.

Dragon Scale

Items

2000

A thick and tough scale. A DRAGON-type Pokémon may be holding it.

Light Ball

Items

1000

An orb to be held by a PIKACHU that raises the SP. ATK stat. Touching it may cause a shock.

Soft Sand

Items

1000

An item to be held by a Pokémon. A loose, silky sand that boosts the power of GROUND-type moves.

Hard Stone

Items

1000

An item to be held by a Pokémon. An unbreakable stone that boosts the power of ROCK-type moves.

Miracle Seed

Items

1000

An item to be held by a Pokémon. A seed imbued with life that boosts the power of GRASS-type moves.

Black Glasses

Items

1000

An item to be held by a Pokémon. A shady-looking pair of glasses that boosts DARK-type moves.

Black Belt

Items

1000

An item to be held by a Pokémon. A belt that boosts determination and FIGHTING-type moves.

Magnet

Items

1000

An item to be held by a Pokémon. A powerful magnet that boosts the power of ELECTRIC-type moves.

Mystic Water

Items

1000

An item to be held by a Pokémon. A teardrop-shaped gem that boosts the power of WATER-type moves.

Sharp Beak

Items

1000

An item to be held by a Pokémon. A long, sharp beak that boosts the power of FLYING-type moves.

Poison Barb

Items

1000

An item to be held by a Pokémon. A small, poisonous barb that boosts the power of POISON-type moves.

Never-Melt Ice

Items

1000

An item to be held by a Pokémon. A piece of ice that repels heat and boosts ICE-type moves.

Spell Tag

Items

1000

An item to be held by a Pokémon. A sinister, eerie tag that boosts GHOST-type moves.

Twisted Spoon

Items

1000

An item to be held by a Pokémon. A spoon imbued with telekinetic power boosts PSYCHIC-type moves.

Charcoal

Items

1000

An item to be held by a Pokémon. A combustible fuel that boosts the power of FIRE-type moves.

Dragon Fang

Items

1000

An item to be held by a Pokémon. A hard and sharp fang that boosts the power of DRAGON-type moves.

Silk Scarf

Items

1000

An item to be held by a Pokémon. A sumptuous scarf that boosts the power of NORMAL-type moves.

Upgrade

Items

2000

A transparent device filled with all sorts of data. It is made by SILPH CO.

Shell Bell

Items

4000

An item to be held by a Pokémon. The holding Pokémon regains some HP upon striking the foe.

Sea Incense

Items

2000

An item to be held by a Pokémon. It slightly boosts the power of WATER-type moves.

Lax Incense

Items

5000

An item to be held by a Pokémon. Its tricky aroma slightly reduces the foe’s accuracy.

Lucky Punch

Items

1000

A glove to be held by a CHANSEY. It raises CHANSEY’s critical-hit ratio.

Metal Powder

Items

1000

A fine, hard powder to be held by a DITTO. It raises DITTO’s DEFENSE stat.

Thick Club

Items

1000

A hard bone of some sort to be held by a CUBONE or MAROWAK. It raises the ATTACK stat.

Leek

Items

1000

A stick of leek to be held by a FARFETCH’D. It raises FARFETCH’D’s critical-hit ratio.

TM01

Normal

Mega Punch

TMs and HMs

40000

An attack that is executed last. The user flinches if hit beforehand.

TM02

Normal

Razor Wind

TMs and HMs

1000

Sharp, huge claws hook and slash the foe quickly and with great power.

TM03

Normal

Swords Dance

TMs and HMs

50000

An attack with a pulsing blast of water. It may also confuse the foe.

TM04

Normal

Whirlwind

TMs and HMs

50000

The user focuses its mind to raise the SP. ATK and SP. DEF stats.

TM05

Normal

Mega Kick

TMs and HMs

50000

The foe is made to switch out with an ally. In the wild, the battle ends.

TM06

Poison

Toxic

TMs and HMs

1000

A move that badly poisons the foe. Its poison damage worsens every turn.

TM07

Normal

Horn Drill

TMs and HMs

1000

A hailstorm lasting five turns damages all Pokémon except the ICE-type.

TM08

Normal

Body Slam

TMs and HMs

50000

The user bulks up its body to boost both its ATTACK and DEFENSE stats.

TM09

Normal

Take Down

TMs and HMs

50000

The user shoots seeds at the foe. Two to five seeds are shot at once.

TM10

Normal

Double-Edge

TMs and HMs

1000

An attack that varies in type and intensity depending on the user.

TM11

Water

Bubble Beam

TMs and HMs

1000

The sun blazes for five turns, powering up FIRE-type moves.

TM12

Water

Water Gun

TMs and HMs

50000

The foe is taunted into a rage that allows it to use only attack moves.

TM13

Ice

Ice Beam

TMs and HMs

10000

The foe is struck with an icy beam. It may freeze the foe solid.

TM14

Ice

Blizzard

TMs and HMs

1000

The foe is blasted with a blizzard. It may freeze the foe solid.

TM15

Normal

Hyper Beam

TMs and HMs

1000

A severely damaging attack that makes the user rest on the next turn.

TM16

Normal

Pay Day

TMs and HMs

1000

A wall of light cuts damage from SP. ATK attacks for five turns.

TM17

Fighting

Submission

TMs and HMs

10000

Enables the user to evade all attacks. It may fail if used in succession.

TM18

Fighting

Counter

TMs and HMs

10000

A heavy rain falls for five turns, powering up WATER- type moves.

TM19

Fighting

Seismic Toss

TMs and HMs

10000

A harsh attack that absorbs half the damage it inflicted to restore HP.

TM20

Normal

Rage

TMs and HMs

100000

It protects the user’s party from all status problems for five turns.

TM21

Grass

Mega Drain

TMs and HMs

1000

This attack move grows more powerful the less the user likes its TRAINER.

TM22

Grass

Solar Beam

TMs and HMs

1000

A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.

TM23

Dragon

Dragon Rage

TMs and HMs

10000

An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.

TM24

Electric

Thunderbolt

TMs and HMs

1000

A strong electrical attack that may also leave the foe paralyzed.

TM25

Electric

Thunder

TMs and HMs

10000

A brutal lightning attack that may also leave the foe paralyzed.

TM26

Ground

Earthquake

TMs and HMs

1000

An earthquake that strikes all Pokémon in battle excluding the user.

TM27

Ground

Fissure

TMs and HMs

1000

This attack move grows more powerful the more the user likes its TRAINER.

TM28

Ground

Dig

TMs and HMs

100000

An attack that hits on the 2nd turn. Can also be used to exit dungeons.

TM29

Psychic

Psychic

TMs and HMs

1000

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

TM30

Psychic

Teleport

TMs and HMs

1000

A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.

TM31

Normal

Mimic

TMs and HMs

1000

An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.

TM32

Normal

Double Team

TMs and HMs

10000

The user creates illusory copies of itself to raise its evasiveness.

TM33

Psychic

Reflect

TMs and HMs

10000

A wall of light cuts damage from physical attacks for five turns.

TM34

Normal

Bide

TMs and HMs

10000

A rapid jolt of electricity strikes the foe. It can’t be evaded.

TM35

Normal

Metronome

TMs and HMs

10000

The foe is scorched with intense flames. The foe may suffer a burn.

TM36

Normal

Self-Destruct

TMs and HMs

1000

Filthy sludge is hurled at the foe. It may poison the target.

TM37

Normal

Egg Bomb

TMs and HMs

1000

A 5-turn sandstorm that damages all types except ROCK, GROUND, and STEEL.

TM38

Fire

Fire Blast

TMs and HMs

1000

The foe is hit with an intense flame. It may leave the target with a burn.

TM39

Normal

Swift

TMs and HMs

1000

Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits.

TM40

Normal

Skull Bash

TMs and HMs

1000

An extremely fast attack against one target. It can’t be evaded.

TM41

Normal

Soft-Boiled

TMs and HMs

10000

It enrages the foe, making it incapable of using the same move successively.

TM42

Psychic

Dream Eater

TMs and HMs

1000

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43

Flying

Sky Attack

TMs and HMs

1000

An attack that may have an additional effect that varies with the terrain.

TM44

Psychic

Rest

TMs and HMs

100000

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45

Electric

Thunder Wave

TMs and HMs

1000

If it is the other gender, the foe is made infatuated and unlikely to attack.

TM46

Psychic

Psywave

TMs and HMs

30000

An attack that may take the foe’s held item if the user isn’t holding one.

TM47

Normal

Explosion

TMs and HMs

1000

The foe is hit with wings of steel. It may also raise the user’s DEFENSE.

TM48

Rock

Rock Slide

TMs and HMs

1000

The user employs its psychic power to swap abilities with the foe.

TM49

Normal

Tri Attack

TMs and HMs

1000

Steals the effects of the foe’s healing or status- changing move.

TM50

Normal

Substitute

TMs and HMs

10000

An intense attack that also sharply reduces the user’s SP. ATK stat.

HM01

Normal

Cut

TMs and HMs

0

A basic attack. It can be used to cut down thin trees and grass.

HM02

Flying

Fly

TMs and HMs

0

A 2-turn move that hits on the 2nd turn. Use it to fly to any known town.

HM03

Water

Surf

TMs and HMs

0

A big wave crashes down on the foe. Can also be used for crossing water.

HM04

Normal

Strength

TMs and HMs

0

The foe is slugged at maximum power. Can also be used to move boulders.

HM05

Normal

Flash

TMs and HMs

0

A blast of light that cuts the foe’s accuracy. It also illuminates caves.

HM06

TMs and HMs

0

An attack that may also cut DEFENSE. It can also smash cracked boulders.

HM07

TMs and HMs

0

A powerful charge attack. It can also be used to climb a waterfall.

HM08

TMs and HMs

0

The user dives underwater on the first turn and strikes next turn.

Town Map

Key Items

0

A very convenient map that can be viewed anytime. It even shows your present location.

Coin Case

Key Items

0

A case for holding COINS obtained at the GAME CORNER. It holds up to 9,999 COINS.

Old Rod

Key Items

0

An old and beat-up fishing rod. Use it by any body of water to fish for wild Pokémon.

Good Rod

Key Items

0

A new, good-quality fishing rod. Use it by any body of water to fish for wild Pokémon.

Super Rod

Key Items

0

An awesome, high-tech fishing rod. Use it by any body of water to fish for wild Pokémon.

Bicycle

Key Items

0

A folding bicycle that allows faster movement than the RUNNING SHOES.

Dowsing Machine

Key Items

0

A device used for finding items. If there is a hidden item nearby when it is used, it emits a signal.

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