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LGP/E / Pokédex

Venonat

Back to Pokédex

Venonat

#48 in the Kanto Pokédex • Insect Pokémon

Venonat render

Normal

Shiny Venonat render

Shiny

Pokédex entries

Let's Go, Pikachu!

Its large eyes act as radar. In a bright place, you can see that they are clusters of many tiny eyes.

Let's Go, Eevee!

Its large eyes act as radar. In a bright place, you can see that they are clusters of many tiny eyes.

Details

Types

BugPoison

Category

Insect Pokémon

Height

1 m (3'03")

Weight

30 kg (66.1 lbs)

National Pokédex

#0048

Pokédex

#48

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

461

Attack

55

103

360

Defense

50

94

349

Sp. Atk

40

76

327

Sp. Def

55

103

360

Speed

45

85

338

Total

305

Ranges are for Level 100 before friendship stat boosts. Max assumes a beneficial nature, 200 AVs and 31 IVs; min assumes a hindering nature, 0 AVs and 0 IVs. Let’s Go has no EVs. Normal-rule link battles instead use Level 50 and 0 AVs.

It's Super Effective

Type-only matchups for Venonat, sorted from worst weakness to best resistance. Battle conditions can change damage; Let’s Go has no abilities or held items.

Growth

Candy and leveling up increase Awakening Values, up to 200 per stat. Let’s Go has no EVs or breeding.
Pokédexes
Let’s Go Kanto #48
Stat training
AVs from Candy and leveling up; no EVs
Catch rate
190
Base Exp.
61
Gender
50% male
50% female

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Venonat

Venonat

#48

Level 31

Venomoth

Venomoth

#49

Encounters

Known encounter locations for this Pokémon in this game.
Let's Go, Pikachu!
LocationMethodLevelChanceConditions

Route 14

Walking in the overworld33-3815%

-

Route 15

Walking in the overworld33-3815%

-

Route 24

Walking in the overworld7-1230%

-

Route 25

Walking in the overworld9-1430%

-

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Let's Go, Eevee!
LocationMethodLevelChanceConditions

Route 14

Walking in the overworld33-3815%

-

Route 15

Walking in the overworld33-3815%

-

Route 24

Walking in the overworld7-1220%

-

Route 25

Walking in the overworld9-1420%

-

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

4DisableNormalStatus-10020

For four turns, this move prevents the target from using the move it last used.

8SupersonicNormalStatus-5520

The user generates odd sound waves from its body that confuse the target.

12ConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. This may also confuse the target.

14Poison PowderPoisonStatus-7535

The user scatters a cloud of poisonous dust that poisons the target.

16Stun SporeGrassStatus-7530

The user scatters a cloud of numbing powder that paralyzes the target.

20PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. This may also leave the target confused.

24Sleep PowderGrassStatus-7515

The user scatters a big cloud of sleep-inducing dust around the target.

28Leech LifeBugPhysical8010010

The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

32PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM05RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM09ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM40PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM45Solar BeamGrassSpecial20010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM52Sludge BombPoisonSpecial9010010

Unsanitary sludge is hurled at the target. This may also poison the target.

TM53Mega DrainGrassSpecial7510010

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

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