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LGP/E / Pokédex

Squirtle

Back to Pokédex

Squirtle

#7 in the Kanto Pokédex • Tiny Turtle Pokémon

Pokédex entries

Let's Go, Pikachu!

Shoots water at prey while in the water. Withdraws into its shell when in danger.

Let's Go, Eevee!

Shoots water at prey while in the water. Withdraws into its shell when in danger.

Details

Type

Water

Category

Tiny Turtle Pokémon

Height

0.5 m (1'08")

Weight

9 kg (19.8 lbs)

National Pokédex

#0007

Pokédex

#7

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

44

198

429

Attack

48

90

345

Defense

65

121

382

Sp. Atk

50

94

349

Sp. Def

64

119

380

Speed

43

81

334

Total

314

Ranges are for Level 100 before friendship stat boosts. Max assumes a beneficial nature, 200 AVs and 31 IVs; min assumes a hindering nature, 0 AVs and 0 IVs. Let’s Go has no EVs. Normal-rule link battles instead use Level 50 and 0 AVs.

It's Super Effective

Type-only matchups for Squirtle, sorted from worst weakness to best resistance. Battle conditions can change damage; Let’s Go has no abilities or held items.

Growth

Candy and leveling up increase Awakening Values, up to 200 per stat. Let’s Go has no EVs or breeding.
Pokédexes
Let’s Go Kanto #7
Stat training
AVs from Candy and leveling up; no EVs
Catch rate
45
Base Exp.
63
Gender
87.5% male
12.5% female

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Squirtle

Squirtle

#7

Level 16

Wartortle

Wartortle

#8

Wartortle

Wartortle

#8

Level 36

Blastoise

Blastoise

#9

Encounters

Known encounter locations for this Pokémon in this game.
Let's Go, Pikachu!
LocationMethodLevelChanceConditions

Seafoam Islands

Seafoam Islands (1F)

Rare spawn in grass with a Lure or Catch Combo39-44-

Publisher table and existing location/level tuple differ; retain the tuple pending review and show no unverified percentage, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Seafoam Islands

Seafoam Islands (B1F)

Rare spawn in grass with a Lure or Catch Combo39-44-

Publisher table and existing location/level tuple differ; retain the tuple pending review and show no unverified percentage, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Seafoam Islands

Seafoam Islands (B2F)

Rare spawn in grass with a Lure or Catch Combo39-44-

Publisher table and existing location/level tuple differ; retain the tuple pending review and show no unverified percentage, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Seafoam Islands

Seafoam Islands (B3F)

Rare spawn in grass with a Lure or Catch Combo39-44-

Publisher table and existing location/level tuple differ; retain the tuple pending review and show no unverified percentage, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Seafoam Islands

Seafoam Islands (B4F)

Rare spawn in grass with a Lure or Catch Combo39-44-

Publisher table and existing location/level tuple differ; retain the tuple pending review and show no unverified percentage, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Vermilion City

Receive as a gift16100%

Catch at least 60 individual Pokémon; repeated species count

Route 24

Rare spawn in grass with a Lure or Catch Combo7-12-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 25

Rare spawn in grass with a Lure or Catch Combo9-14-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Let's Go, Eevee!
LocationMethodLevelChanceConditions

Seafoam Islands

Seafoam Islands (1F)

Rare spawn in grass with a Lure or Catch Combo39-44-

Publisher table and existing location/level tuple differ; retain the tuple pending review and show no unverified percentage, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Seafoam Islands

Seafoam Islands (B1F)

Rare spawn in grass with a Lure or Catch Combo39-44-

Publisher table and existing location/level tuple differ; retain the tuple pending review and show no unverified percentage, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Seafoam Islands

Seafoam Islands (B2F)

Rare spawn in grass with a Lure or Catch Combo39-44-

Publisher table and existing location/level tuple differ; retain the tuple pending review and show no unverified percentage, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Seafoam Islands

Seafoam Islands (B3F)

Rare spawn in grass with a Lure or Catch Combo39-44-

Publisher table and existing location/level tuple differ; retain the tuple pending review and show no unverified percentage, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Seafoam Islands

Seafoam Islands (B4F)

Rare spawn in grass with a Lure or Catch Combo39-44-

Publisher table and existing location/level tuple differ; retain the tuple pending review and show no unverified percentage, Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Vermilion City

Receive as a gift16100%

Catch at least 60 individual Pokémon; repeated species count

Route 24

Rare spawn in grass with a Lure or Catch Combo7-12-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Route 25

Rare spawn in grass with a Lure or Catch Combo9-14-

Rare spawn; Lures and Catch Combos can increase its appearance. No fixed percentage is claimed

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

5Tail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

9BubbleWaterSpecial4010030

A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.

14WithdrawWaterStatus--40

The user withdraws its body into its hard shell, raising its Defense stat.

18Water GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

23BiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. This may also make the target flinch.

27Bubble BeamWaterSpecial6510020

A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.

32ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

36HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

41Hydro PumpWaterSpecial110805

The target is blasted by a huge volume of water launched under great pressure.

45Skull BashNormalPhysical13010010

The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM05RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM09ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM10DigGroundPhysical8010010

The user burrows into the ground, then attacks on the next turn.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM13Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM15Seismic TossFightingPhysical-10020

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

TM19Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

TM22Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM25WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM29ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. This may also leave the target with a burn.

TM34Dragon PulseDragonSpecial8510010

The target is attacked with a shock wave generated by the user’s gaping mouth.

TM35Ice PunchIcePhysical7510015

The target is punched with an icy fist. This may also leave the target frozen.

TM39OutrageDragonPhysical12010010

The Pokémon rampages and attacks for two to three turns. It then becomes confused.

TM47SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TM51BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM55Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

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