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Z-A / Pokédex

Tinkaton

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Tinkaton

Hyperspace #18 in the Pokémon Legends: Z-A Pokédex

Tinkaton in the National Pokédex

A Tinkaton leader teaches the Tinkatink in its group the skills needed for pounding and shaping metal.

Details

Types

FairySteel

Category

-

Height

0.7 m (2'04")

Weight

112.8 kg (248.7 lbs)

National Pokédex

#0959

Pokédex

Hyperspace #18

Tinkaton in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

85

280

374

Attack

75

139

273

Defense

77

143

278

Sp. Atk

70

130

262

Sp. Def

105

193

339

Speed

94

173

315

Total

506

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Hyperspace #18
EV yield
3 SpD
Catch rate
45
Base Exp.
253
Gender
0% male
100% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Tinkatink

Tinkatink

Hyperspace #16

Reach level 24 or higher. Select Evolve from the party menu when eligible; evolution is not automatic.

Tinkatuff

Tinkatuff

Hyperspace #17

Tinkatuff

Tinkatuff

Hyperspace #17

Reach level 38 or higher. Select Evolve from the party menu when eligible; evolution is not automatic.

Tinkaton

Tinkaton

Hyperspace #18

Ordinary Abilities are not active in Legends: Z-A.

Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.

MoveLearned byTypeClassPowerBase cooldownPlus
Gigaton Hammer

The user attacks by swinging its whole body around to attack with its huge hammer. This move cannot be used again for a short time after the blow is dealt.

Level: Evo.

Steel16030sLevel 41 or Seed of Mastery
Ice Hammer

The user attacks by swinging its strong, heavy fist at targets to inflict damage. This also lowers the user's movement speed for a short time.

Level: Evo.

Ice10010sLevel 41 or Seed of Mastery
Wood Hammer

The user attacks by slamming into targets with its rugged body. The user will also take some damage.

Level: Evo.

Grass12010sLevel 41 or Seed of Mastery
Fairy Wind

The user attacks by stirring up a fairy wind to strike targets.

Level: Start

Fairy406sLevel 10 or Seed of Mastery
Tackle

The user attacks by charging forward and slamming into targets with its whole body.

Level: Start

Normal404sLevel 10 or Seed of Mastery
Metal Claw

The user attacks by raking targets with steel claws. This may also boost the user's Attack stat.

Level: 8

Steel506sLevel 11 or Seed of Mastery
Rock Throw

The user attacks by picking up a small rock and throwing it at targets.

Level: 10

Rock506sLevel 13 or Seed of Mastery
Rock Smash

The user attacks with a punch. This may also lower targets' Defense stats.

Level: 14

Fighting406sLevel 17 or Seed of Mastery
Draining Kiss

The user attacks with a draining kiss that steals HP from targets to restore the user's own HP.

Level: 17

Fairy507sLevel 20 or Seed of Mastery
Screech

The user emits a horrible screech that makes targets reflexively want to cover their ears. This lowers their Defense stats for a while.

Level: 20

Normal—10sLevel 23 or Seed of Mastery
Brutal Swing

The user attacks everything nearby by swinging about violently.

Level: 24

Dark606sLevel 27 or Seed of Mastery
Fake Tears

The user feigns crying to fluster targets, which lowers their Sp. Def stats for a while.

Level: 25

Dark—10sLevel 28 or Seed of Mastery
Flash Cannon

The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats.

Level: 31

Steel808sLevel 34 or Seed of Mastery
Play Rough

The user attacks by playing rough. This may also lower targets' Attack stats.

Level: 35

Fairy908sLevel 38 or Seed of Mastery
Knock Off

The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items.

Level: 40

Dark6510sLevel 43 or Seed of Mastery
Heavy Slam

The user attacks by slamming its heavy body into targets. The more the user outweighs the target, the greater this move's power.

Level: 44

Steel—10sLevel 47 or Seed of Mastery
Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

TM010

Fighting757sNot established
Bulk Up

The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body.

TM011

Fighting—18sNot established
Bulldoze

The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time.

TM078

Ground606sNot established
Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

TM035

Normal—12sNot established
Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

TM109

Normal707sNot established
Fake Out

The user attacks first to make targets flinch. This move only succeeds if it is used first thing upon the user entering a battle.

TM141

Normal403sNot established
False Swipe

The user attacks with restraint to ensure that targets are left with at least 1 HP.

TM122

Normal406sNot established
Flash Cannon

The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats.

TM084

Steel808sLevel 34 or Seed of Mastery
Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

TM044

Normal15020sNot established
Knock Off

The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items.

TM045

Dark6510sLevel 43 or Seed of Mastery
Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

TM016

Psychic—12sNot established
Metronome

The user waggles a finger and stimulates its brain to unleash a random move from among the many moves that exist.

TM099

Normal—4sNot established
Play Rough

The user attacks by playing rough. This may also lower targets' Attack stats.

TM020

Fairy908sLevel 38 or Seed of Mastery
Power-Up Punch

The user attacks targets with a punch that will make its own fist tougher. This boosts the user's Attack stat for a short time.

TM018

Fighting4010sNot established
Protect

The user takes on a protective stance that prevents incoming attacks from landing.

TM017

Normal—15sNot established
Reflect

The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.

TM031

Psychic—12sNot established
Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

TM012

Rock757sNot established
Rock Smash

The user attacks with a punch. This may also lower targets' Defense stats.

TM004

Fighting406sLevel 17 or Seed of Mastery
Rock Tomb

The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.

TM036

Rock6010sNot established
Stealth Rock

The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them.

TM037

Rock—10sNot established
Steel Beam

The user attacks by firing off a fierce beam of steel that has been collected from its entire body. The user will also take some damage.

TM157

Steel14020sNot established
Stone Edge

The user attacks by stabbing targets with sharpened stones. This move has a heightened chance of landing a critical hit.

TM065

Rock10010sNot established
Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

TM085

Normal—10sNot established
Swords Dance

The user boosts its Attack stat for a while by performing a frenetic dance.

TM030

Normal—15sNot established
Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

TM008

Electric—10sNot established
Nintendo Switch and Switch 2 Edition, including Mega Dimension. Capture levels are separate from temporary Hyperspace battle levels.

Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.

Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.

10 acquisition contexts · showing 10

Location and methodCapture levelHyperspace battle levelConditions

Fairy-type Hyperspace Wild Zones

4★ Fairy-type · Hyperspace Wild Zone 8

Hyperspace spawn

Mega Dimension
41–43166–168

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Fairy-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Fairy-type Hyperspace Wild Zones

4★ Fairy-type · Hyperspace Wild Zone 8

Hyperspace spawn

Mega DimensionAlpha
50–52175–177

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Fairy-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Fairy-type Hyperspace Wild Zones

4★ Fairy-type · Hyperspace Wild Zone 9

Hyperspace spawn

Mega Dimension
41–43166–168

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Fairy-type · Hyperspace Wild Zone 9. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Fairy-type Hyperspace Wild Zones

4★ Fairy-type · Hyperspace Wild Zone 9

Hyperspace spawn

Mega DimensionAlpha
50–52175–177

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Fairy-type · Hyperspace Wild Zone 9. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Steel-type Hyperspace Wild Zones

4★ Steel-type · Hyperspace Wild Zone 6

Hyperspace spawn

Mega Dimension
41–43166–168

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Steel-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Steel-type Hyperspace Wild Zones

4★ Steel-type · Hyperspace Wild Zone 6

Hyperspace spawn

Mega DimensionAlpha
50–52175–177

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Steel-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Steel-type Hyperspace Wild Zones

4★ Steel-type · Hyperspace Wild Zone 7

Hyperspace spawn

Mega Dimension
41–43166–168

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Steel-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Steel-type Hyperspace Wild Zones

4★ Steel-type · Hyperspace Wild Zone 7

Hyperspace spawn

Mega DimensionAlpha
50–52175–177

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Steel-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Steel-type Hyperspace Wild Zones

4★ Steel-type · Hyperspace Wild Zone 8

Hyperspace spawn

Mega Dimension
41–43166–168

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Steel-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Steel-type Hyperspace Wild Zones

4★ Steel-type · Hyperspace Wild Zone 8

Hyperspace spawn

Mega DimensionAlpha
50–52175–177

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Steel-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

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