Scraggy
Lumiose City #184 in the Pokémon Legends: Z-A Pokédex
Scraggy in the National Pokédex
Normal

Shiny
Its skin has a rubbery elasticity, so it can reduce damage by defensively pulling its skin up to its neck.
Details
Types


Category
Height
Weight
National Pokédex
Pokédex
Scraggy in Other Games
National Dex pageMin
Max
HP
50
210
304
Attack
75
139
273
Defense
70
130
262
Sp. Atk
35
67
185
Sp. Def
70
130
262
Speed
48
90
214
Total
348
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Lumiose City #184 |
|---|---|
| EV yield | 1 Atk |
| Catch rate | 180 |
| Base Exp. | 70 |
| Gender | 50% male 50% female |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Scraggy Lumiose City #184 | Reach level 39 or higher. Select Evolve from the party menu when eligible; evolution is not automatic. | ![]() Scrafty Lumiose City #185 |
Ordinary Abilities are not active in Legends: Z-A.
Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.
| Move | Learned by | Type | Class | Power | Base cooldown | Plus |
|---|---|---|---|---|---|---|
| Leer The user frightens targets with an intimidating leer, which lowers their Defense stats for a short time. | Level: Start | Normal | ![]() | — | 6s | Level 10 or Seed of Mastery |
| Tackle The user attacks by charging forward and slamming into targets with its whole body. | Level: Start | Normal | ![]() | 40 | 4s | Level 10 or Seed of Mastery |
| Headbutt The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch. | Level: 8 | Normal | ![]() | 70 | 7s | Level 11 or Seed of Mastery |
| Power-Up Punch The user attacks targets with a punch that will make its own fist tougher. This boosts the user's Attack stat for a short time. | Level: 12 | Fighting | ![]() | 40 | 10s | Level 15 or Seed of Mastery |
| Rock Tomb The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield. | Level: 16 | Rock | ![]() | 60 | 10s | Level 19 or Seed of Mastery |
| Protect The user takes on a protective stance that prevents incoming attacks from landing. | Level: 20 | Normal | ![]() | — | 15s | Level 23 or Seed of Mastery |
| Parting Shot The user intimidates targets with a parting threat before rushing back to its Trainer. This lowers targets' Attack and Sp. Atk stats for a short time. | Level: 26 | Dark | ![]() | — | 12s | Level 29 or Seed of Mastery |
| Brick Break The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect. | Level: 32 | Fighting | ![]() | 75 | 7s | Level 35 or Seed of Mastery |
| Detect The user takes on a protective stance that prevents incoming attacks from landing. | Level: 35 | Fighting | ![]() | — | 13s | Level 38 or Seed of Mastery |
| Crunch The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats. | Level: 40 | Dark | ![]() | 80 | 8s | Level 43 or Seed of Mastery |
| Iron Tail The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats. | Level: 44 | Steel | ![]() | 100 | 10s | Level 47 or Seed of Mastery |
| Dynamic Punch The user attacks by punching targets with full concentrated power. This also leaves targets confused without fail. | Level: 48 | Fighting | ![]() | 100 | 12s | Level 51 or Seed of Mastery |
| Head Smash The user attacks by slamming into targets with a reckless, full-power headbutt. The user will also take some damage. | Level: 52 | Rock | ![]() | 150 | 10s | Level 55 or Seed of Mastery |
| Acid Spray The user attacks by spitting caustic fluid at targets. This also lowers their Sp. Def stats for a while. | TM112 | Poison | ![]() | 40 | 7s | Not established |
| Brick Break The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect. | TM010 | Fighting | ![]() | 75 | 7s | Level 35 or Seed of Mastery |
| Bulk Up The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body. | TM011 | Fighting | ![]() | — | 18s | Not established |
| Crunch The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats. | TM025 | Dark | ![]() | 80 | 8s | Level 43 or Seed of Mastery |
| Curse The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different. | TM091 | Ghost | ![]() | — | 15s | Not established |
| Dark Pulse The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch. | TM090 | Dark | ![]() | 80 | 8s | Not established |
| Dig The user attacks by disappearing underground for a short time, then surfacing to strike targets. | TM028 | Ground | ![]() | 80 | 12s | Not established |
| Dragon Claw The user attacks by slicing targets with huge, sharp claws. | TM002 | Dragon | ![]() | 80 | 8s | Not established |
| Dragon Pulse The user attacks by blasting targets with a shock wave emitted from its gaping mouth. | TM075 | Dragon | ![]() | 85 | 8s | Not established |
| Drain Punch The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt. | TM131 | Fighting | ![]() | 75 | 7s | Not established |
| Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | TM035 | Normal | ![]() | — | 12s | Not established |
| Facade The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | TM109 | Normal | ![]() | 70 | 7s | Not established |
| Fake Out The user attacks first to make targets flinch. This move only succeeds if it is used first thing upon the user entering a battle. | TM141 | Normal | ![]() | 40 | 3s | Not established |
| Fire Punch The user attacks with a fiery punch. This may also leave targets with a burn. | TM029 | Fire | ![]() | 75 | 7s | Not established |
| Focus Blast The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats. | TM102 | Fighting | ![]() | 120 | 12s | Not established |
| Headbutt The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch. | TM001 | Normal | ![]() | 70 | 7s | Level 11 or Seed of Mastery |
| Ice Punch The user attacks with an icy punch. This may also leave targets frozen. | TM024 | Ice | ![]() | 75 | 7s | Not established |
| Iron Defense The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron. | TM080 | Steel | ![]() | — | 9s | Not established |
| Iron Head The user attacks by slamming its steel-hard head into targets. This may also make targets flinch. | TM058 | Steel | ![]() | 80 | 8s | Not established |
| Iron Tail The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats. | TM087 | Steel | ![]() | 100 | 10s | Level 47 or Seed of Mastery |
| Low Sweep The user attacks targets with a swift move aimed at their legs. This also makes targets move more slowly for a short time. | TM113 | Fighting | ![]() | 65 | 6s | Not established |
| Poison Jab The user attacks by stabbing targets with a poison- soaked tentacle, arm, or the like. This may also leave targets poisoned. | TM077 | Poison | ![]() | 80 | 8s | Not established |
| Power-Up Punch The user attacks targets with a punch that will make its own fist tougher. This boosts the user's Attack stat for a short time. | TM018 | Fighting | ![]() | 40 | 10s | Level 15 or Seed of Mastery |
| Protect The user takes on a protective stance that prevents incoming attacks from landing. | TM017 | Normal | ![]() | — | 15s | Level 23 or Seed of Mastery |
| Roar The user lets out a mighty roar, which startles targets and drives them back a good distance. | TM005 | Normal | ![]() | — | 6s | Not established |
| Rock Slide The user attacks by hurling large boulders. This may also make targets flinch. | TM012 | Rock | ![]() | 75 | 7s | Not established |
| Rock Tomb The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield. | TM036 | Rock | ![]() | 60 | 10s | Level 19 or Seed of Mastery |
| Sludge Bomb The user attacks by hurling unsanitary sludge at targets. This may also leave targets poisoned. | TM053 | Poison | ![]() | 90 | 7s | Not established |
| Stone Edge The user attacks by stabbing targets with sharpened stones. This move has a heightened chance of landing a critical hit. | TM065 | Rock | ![]() | 100 | 10s | Not established |
| Substitute The user sacrifices a small amount of HP to create a substitute for itself. | TM085 | Normal | ![]() | — | 10s | Not established |
| Swagger The user enrages targets, leaving them confused but boosting their Attack stats for a while. | TM139 | Normal | ![]() | — | 10s | Not established |
| Taunt The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time. | TM095 | Dark | ![]() | — | 12s | Not established |
| Thunder Punch The user attacks with an electrified punch. This may also leave targets paralyzed. | TM023 | Electric | ![]() | 75 | 7s | Not established |
| Torment The user torments and enrages the target, making it harder for the same move to be used in quick succession. | TM121 | Dark | ![]() | — | 12s | Not established |
| Trailblaze The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time. | TM115 | Grass | ![]() | 40 | 6s | Not established |
| Work Up The user boosts its Attack and Sp. Atk stats for a short time by getting worked up. | TM103 | Normal | ![]() | — | 15s | Not established |
| Zen Headbutt The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch. | TM059 | Psychic | ![]() | 80 | 8s | Not established |
Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.
Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.
38 acquisition contexts · showing 30
| Location and method | Capture level | Hyperspace battle level | Conditions |
|---|---|---|---|
Bleu District Main Area Wild spawn Base game | 21–23 | — | Various spawn points in Bleu District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Bleu District Main Area Wild spawn Base game | 21–24 | — | Various spawn points in Bleu District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Rouge District Main Area Wild spawn Base game | 20–23 | — | Various spawn points in Rouge District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Rouge District Main Area Wild spawn Base game | 21–23 | — | Various spawn points in Rouge District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
The Sewers - Main Access Interactive Map Wild spawn Base game | 34–36 | — | Various spawn points in The Sewers - Main Access; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
The Sewers - Main Access Interactive Map Wild spawn Base game | 35–37 | — | Various spawn points in The Sewers - Main Access; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
The Sewers - Main Access Interactive Map Wild spawn Base gameAlpha | 45–47 | — | Various spawn points in The Sewers - Main Access; availability can vary by time and weather. Alpha variant: 5% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
The Sewers - Main Access Interactive Map Wild spawn Base gameAlpha | 46–48 | — | Various spawn points in The Sewers - Main Access; availability can vary by time and weather. Alpha variant: 10% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Dark-type Hyperspace Wild Zones 1★ Dark-type · Hyperspace Wild Zone 10 Hyperspace spawn Mega Dimension | 20–22 | 105–107 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 1★ Dark-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Dark-type Hyperspace Wild Zones 1★ Dark-type · Hyperspace Wild Zone 10 Hyperspace spawn Mega DimensionAlpha | 29–31 | 114–116 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 1★ Dark-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Dark-type Hyperspace Wild Zones 1★ Dark-type · Hyperspace Wild Zone 2 Hyperspace spawn Mega Dimension | 20–22 | 105–107 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 1★ Dark-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Dark-type Hyperspace Wild Zones 1★ Dark-type · Hyperspace Wild Zone 2 Hyperspace spawn Mega DimensionAlpha | 29–31 | 114–116 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 1★ Dark-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Dark-type Hyperspace Wild Zones 1★ Dark-type · Hyperspace Wild Zone 3 Hyperspace spawn Mega Dimension | 20–22 | 105–107 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 1★ Dark-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Dark-type Hyperspace Wild Zones 1★ Dark-type · Hyperspace Wild Zone 3 Hyperspace spawn Mega DimensionAlpha | 29–31 | 114–116 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 1★ Dark-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Dark-type Hyperspace Wild Zones 1★ Dark-type · Hyperspace Wild Zone 5 Hyperspace spawn Mega Dimension | 20–22 | 105–107 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 1★ Dark-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Dark-type Hyperspace Wild Zones 1★ Dark-type · Hyperspace Wild Zone 5 Hyperspace spawn Mega DimensionAlpha | 29–31 | 114–116 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 1★ Dark-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Dark-type Hyperspace Wild Zones 1★ Dark-type · Hyperspace Wild Zone 6 Hyperspace spawn Mega Dimension | 20–22 | 105–107 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 1★ Dark-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Dark-type Hyperspace Wild Zones 1★ Dark-type · Hyperspace Wild Zone 6 Hyperspace spawn Mega DimensionAlpha | 29–31 | 114–116 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 1★ Dark-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Dark-type Hyperspace Wild Zones 4★ Dark-type · Hyperspace Wild Zone 1 Hyperspace spawn Mega Dimension | 37–39 | 162–164 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Dark-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Dark-type Hyperspace Wild Zones 4★ Dark-type · Hyperspace Wild Zone 1 Hyperspace spawn Mega DimensionAlpha | 46–48 | 171–173 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Dark-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Dark-type Hyperspace Wild Zones 4★ Dark-type · Hyperspace Wild Zone 10 Hyperspace spawn Mega Dimension | 37–39 | 162–164 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Dark-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Dark-type Hyperspace Wild Zones 4★ Dark-type · Hyperspace Wild Zone 10 Hyperspace spawn Mega DimensionAlpha | 46–48 | 171–173 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Dark-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Dark-type Hyperspace Wild Zones 4★ Dark-type · Hyperspace Wild Zone 3 Hyperspace spawn Mega Dimension | 37–39 | 162–164 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Dark-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Dark-type Hyperspace Wild Zones 4★ Dark-type · Hyperspace Wild Zone 3 Hyperspace spawn Mega DimensionAlpha | 46–48 | 171–173 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Dark-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Dark-type Hyperspace Wild Zones 4★ Dark-type · Hyperspace Wild Zone 5 Hyperspace spawn Mega Dimension | 37–39 | 162–164 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Dark-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Dark-type Hyperspace Wild Zones 4★ Dark-type · Hyperspace Wild Zone 5 Hyperspace spawn Mega DimensionAlpha | 46–48 | 171–173 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Dark-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Dark-type Hyperspace Wild Zones 4★ Dark-type · Hyperspace Wild Zone 9 Hyperspace spawn Mega Dimension | 37–39 | 162–164 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Dark-type · Hyperspace Wild Zone 9. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Dark-type Hyperspace Wild Zones 4★ Dark-type · Hyperspace Wild Zone 9 Hyperspace spawn Mega DimensionAlpha | 46–48 | 171–173 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Dark-type · Hyperspace Wild Zone 9. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Fighting-type Hyperspace Wild Zones 4★ Fighting-type · Hyperspace Wild Zone 1 Hyperspace spawn Mega Dimension | 37–39 | 162–164 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Fighting-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Fighting-type Hyperspace Wild Zones 4★ Fighting-type · Hyperspace Wild Zone 1 Hyperspace spawn Mega DimensionAlpha | 46–48 | 171–173 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Fighting-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |


















