| Bite The user attacks by biting targets with viciously sharp fangs. This may also make targets flinch. | Level: Start | Dark |  | 60 | 6s | Level 10 or Seed of Mastery |
| Tackle The user attacks by charging forward and slamming into targets with its whole body. | Level: Start | Normal |  | 40 | 4s | Level 10 or Seed of Mastery |
| Sand Tomb The user summons a raging sandstorm to surround targets. Opponents within the sandstorm will take continual damage. | Level: 12 | Ground |  | 20 | 7s | Level 15 or Seed of Mastery |
| Dig The user attacks by disappearing underground for a short time, then surfacing to strike targets. | Level: 16 | Ground |  | 80 | 12s | Level 19 or Seed of Mastery |
| Crunch The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats. | Level: 20 | Dark |  | 80 | 8s | Level 23 or Seed of Mastery |
| Amnesia The user boosts its Sp. Def stat for a while by temporarily emptying its mind to forget all concerns. | Level: 24 | Psychic |  | — | 9s | Level 27 or Seed of Mastery |
| Take Down The user attacks by slamming into targets in an all-out charge. The user will also take some damage. | Level: 28 | Normal |  | 90 | 8s | Level 31 or Seed of Mastery |
| Roar The user lets out a mighty roar, which startles targets and drives them back a good distance. | Level: 32 | Normal |  | — | 6s | Level 35 or Seed of Mastery |
| Heavy Slam The user attacks by slamming its heavy body into targets. The more the user outweighs the target, the greater this move's power. | Level: 36 | Steel |  | — | 10s | Level 39 or Seed of Mastery |
| Earthquake The user attacks by setting off an earthquake that strikes a wide area. | Level: 40 | Ground |  | 100 | 10s | Level 43 or Seed of Mastery |
| Double-Edge The user attacks with a reckless, all-out charge. The user will also take some damage. | Level: 44 | Normal |  | 120 | 10s | Level 47 or Seed of Mastery |
| Body Slam The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed. | TM033 | Normal |  | 85 | 8s | Not established |
| Crunch The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats. | TM025 | Dark |  | 80 | 8s | Level 23 or Seed of Mastery |
| Curse The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different. | TM091 | Ghost |  | — | 15s | Not established |
| Dig The user attacks by disappearing underground for a short time, then surfacing to strike targets. | TM028 | Ground |  | 80 | 12s | Level 19 or Seed of Mastery |
| Double-Edge The user attacks with a reckless, all-out charge. The user will also take some damage. | TM056 | Normal |  | 120 | 10s | Level 47 or Seed of Mastery |
| Earth Power The user attacks by making the ground under targets erupt with power. This may also lower targets' Sp. Def stats. | TM052 | Ground |  | 90 | 8s | Not established |
| Earthquake The user attacks by setting off an earthquake that strikes a wide area. | TM069 | Ground |  | 100 | 10s | Level 43 or Seed of Mastery |
| Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | TM035 | Normal |  | — | 12s | Not established |
| Facade The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | TM109 | Normal |  | 70 | 7s | Not established |
| Fire Fang The user attacks by biting targets with flame-cloaked fangs. This may also make targets flinch or leave them with a burn. | TM014 | Fire |  | 65 | 6s | Not established |
| Fissure The user attacks by opening up a large fissure in the ground and dropping targets in. This move takes a great deal of time to carry out. | TM154 | Ground |  | 250 | 20s | Not established |
| Giga Impact The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. | TM055 | Normal |  | 150 | 20s | Not established |
| Hyper Beam The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. | TM044 | Normal |  | 150 | 20s | Not established |
| Hyper Voice The user attacks by unleashing horribly loud, resounding vibrations. | TM071 | Normal |  | 90 | 8s | Not established |
| Ice Fang The user attacks by biting targets with cold-infused fangs. This may also make targets flinch or leave them frozen. | TM015 | Ice |  | 65 | 6s | Not established |
| Iron Head The user attacks by slamming its steel-hard head into targets. This may also make targets flinch. | TM058 | Steel |  | 80 | 8s | Not established |
| Muddy Water The user attacks by shooting muddy water at targets. This also makes targets move more slowly for a short time. | TM140 | Water |  | 90 | 8s | Not established |
| Protect The user takes on a protective stance that prevents incoming attacks from landing. | TM017 | Normal |  | — | 15s | Not established |
| Roar The user lets out a mighty roar, which startles targets and drives them back a good distance. | TM005 | Normal |  | — | 6s | Level 35 or Seed of Mastery |
| Rock Slide The user attacks by hurling large boulders. This may also make targets flinch. | TM012 | Rock |  | 75 | 7s | Not established |
| Rock Tomb The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield. | TM036 | Rock |  | 60 | 10s | Not established |
| Scorching Sands The user attacks by throwing scorching sand at targets. This may also leave targets with a burn. | TM136 | Ground |  | 70 | 7s | Not established |
| Stealth Rock The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them. | TM037 | Rock |  | — | 10s | Not established |
| Stone Edge The user attacks by stabbing targets with sharpened stones. This move has a heightened chance of landing a critical hit. | TM065 | Rock |  | 100 | 10s | Not established |
| Substitute The user sacrifices a small amount of HP to create a substitute for itself. | TM085 | Normal |  | — | 10s | Not established |
| Thunder Fang The user attacks by biting targets with electrified fangs. This may also make targets flinch or leave them paralyzed. | TM021 | Electric |  | 65 | 6s | Not established |
| Whirlwind The user creates a strong wind to drive targets back a good distance. | TM094 | Normal |  | — | 7s | Not established |