Hawlucha
Lumiose City #181 in the Pokémon Legends: Z-A Pokédex
Hawlucha in the National Pokédex
Normal

Shiny
With its wings, it controls its position in the air. It likes to attack from above, a maneuver that is difficult to defend against.
Details
Types


Category
Height
Weight
National Pokédex
Pokédex
Hawlucha in Other Games
National Dex pageMin
Max
HP
78
266
360
Attack
92
170
311
Defense
75
139
273
Sp. Atk
74
137
271
Sp. Def
63
117
247
Speed
118
216
368
Total
500
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Lumiose City #181 |
|---|---|
| EV yield | 2 Atk |
| Catch rate | 100 |
| Base Exp. | 175 |
| Gender | 50% male 50% female |

Hawlucha
Lumiose City #181
No evolutions
Ordinary Abilities are not active in Legends: Z-A.
Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.
| Move | Learned by | Type | Class | Power | Base cooldown | Plus |
|---|---|---|---|---|---|---|
| Tackle The user attacks by charging forward and slamming into targets with its whole body. | Level: Start | Normal | ![]() | 40 | 4s | Level 10 or Seed of Mastery |
| Wing Attack The user attacks by spreading its imposing wings wide and slamming them into targets. | Level: 4 | Flying | ![]() | 60 | 6s | Level 7 or Seed of Mastery |
| Detect The user takes on a protective stance that prevents incoming attacks from landing. | Level: 8 | Fighting | ![]() | — | 13s | Level 11 or Seed of Mastery |
| Aerial Ace The user attacks by confounding targets with swift movements before slashing. | Level: 12 | Flying | ![]() | 60 | 9s | Level 15 or Seed of Mastery |
| Feather Dance The user buries targets in a mass of down, which lowers targets' Attack stats for a while. | Level: 20 | Flying | ![]() | — | 10s | Level 23 or Seed of Mastery |
| Brick Break The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect. | Level: 24 | Fighting | ![]() | 75 | 7s | Level 27 or Seed of Mastery |
| Lunge The user attacks by lunging toward targets with full force. This also lowers targets' Attack stats for a short time. | Level: 26 | Bug | ![]() | 80 | 9s | Level 29 or Seed of Mastery |
| Bounce The user attacks by bouncing up and disappearing into the sky for a short time, then dropping down onto targets. This may also leave targets paralyzed. | Level: 28 | Flying | ![]() | 85 | 12s | Level 31 or Seed of Mastery |
| Taunt The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time. | Level: 32 | Dark | ![]() | — | 12s | Level 35 or Seed of Mastery |
| Flying Press The user attacks by diving down onto targets from the sky. This move is both Fighting and Flying type simultaneously. | Level: 36 | Fighting | ![]() | 100 | 9s | Level 39 or Seed of Mastery |
| Swords Dance The user boosts its Attack stat for a while by performing a frenetic dance. | Level: 40 | Normal | ![]() | — | 15s | Level 43 or Seed of Mastery |
| Air Slash The user attacks with a blade of air that slices even the sky. This may also make targets flinch. | Level: 44 | Flying | ![]() | 75 | 7s | Level 47 or Seed of Mastery |
| Brave Bird The user attacks by tucking its wings and charging at targets from a low altitude. The user will also take some damage. | Level: 52 | Flying | ![]() | 120 | 10s | Level 55 or Seed of Mastery |
| Aerial Ace The user attacks by confounding targets with swift movements before slashing. | TM022 | Flying | ![]() | 60 | 9s | Level 15 or Seed of Mastery |
| Agility The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time. | TM047 | Psychic | ![]() | — | 12s | Not established |
| Body Slam The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed. | TM033 | Normal | ![]() | 85 | 8s | Not established |
| Brick Break The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect. | TM010 | Fighting | ![]() | 75 | 7s | Level 27 or Seed of Mastery |
| Bulk Up The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body. | TM011 | Fighting | ![]() | — | 18s | Not established |
| Close Combat The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time. | TM107 | Fighting | ![]() | 120 | 12s | Not established |
| Comet Punch The user attacks with a flurry of five punches, one after the other. | TM108 | Normal | ![]() | 30 | 6s | Not established |
| Dig The user attacks by disappearing underground for a short time, then surfacing to strike targets. | TM028 | Ground | ![]() | 80 | 12s | Not established |
| Drain Punch The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt. | TM131 | Fighting | ![]() | 75 | 7s | Not established |
| Dual Chop The user attacks with two strikes dealt with a tough part of its body, one after the other. | TM135 | Dragon | ![]() | 45 | 6s | Not established |
| Dual Wingbeat The user attacks by slamming targets with its wings to deal two strikes, one after the other. | TM134 | Flying | ![]() | 45 | 6s | Not established |
| Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | TM035 | Normal | ![]() | — | 12s | Not established |
| Facade The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | TM109 | Normal | ![]() | 70 | 7s | Not established |
| False Swipe The user attacks with restraint to ensure that targets are left with at least 1 HP. | TM122 | Normal | ![]() | 40 | 6s | Not established |
| Fire Punch The user attacks with a fiery punch. This may also leave targets with a burn. | TM029 | Fire | ![]() | 75 | 7s | Not established |
| Fly The user attacks by disappearing high into the sky for a short time, then swooping back down. | TM043 | Flying | ![]() | 90 | 12s | Not established |
| Focus Blast The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats. | TM102 | Fighting | ![]() | 120 | 12s | Not established |
| Giga Impact The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. | TM055 | Normal | ![]() | 150 | 20s | Not established |
| Hyper Beam The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. | TM044 | Normal | ![]() | 150 | 20s | Not established |
| Iron Head The user attacks by slamming its steel-hard head into targets. This may also make targets flinch. | TM058 | Steel | ![]() | 80 | 8s | Not established |
| Low Sweep The user attacks targets with a swift move aimed at their legs. This also makes targets move more slowly for a short time. | TM113 | Fighting | ![]() | 65 | 6s | Not established |
| Poison Jab The user attacks by stabbing targets with a poison- soaked tentacle, arm, or the like. This may also leave targets poisoned. | TM077 | Poison | ![]() | 80 | 8s | Not established |
| Protect The user takes on a protective stance that prevents incoming attacks from landing. | TM017 | Normal | ![]() | — | 15s | Not established |
| Rock Slide The user attacks by hurling large boulders. This may also make targets flinch. | TM012 | Rock | ![]() | 75 | 7s | Not established |
| Rock Tomb The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield. | TM036 | Rock | ![]() | 60 | 10s | Not established |
| Skull Bash The user boosts its Defense stat for a short time by tucking its head in, then attacks by ramming into targets. This move takes some time to carry out. | TM146 | Normal | ![]() | 150 | 12s | Not established |
| Sky Attack The user attacks with a powered-up dive. This move has a heightened chance of landing a critical hit and may also make targets flinch, but it takes some time to carry out. | TM153 | Flying | ![]() | 140 | 10s | Not established |
| Stone Edge The user attacks by stabbing targets with sharpened stones. This move has a heightened chance of landing a critical hit. | TM065 | Rock | ![]() | 100 | 10s | Not established |
| Substitute The user sacrifices a small amount of HP to create a substitute for itself. | TM085 | Normal | ![]() | — | 10s | Not established |
| Swift The user attacks by firing star-shaped rays at targets. | TM027 | Normal | ![]() | 60 | 5s | Not established |
| Swords Dance The user boosts its Attack stat for a while by performing a frenetic dance. | TM030 | Normal | ![]() | — | 15s | Level 43 or Seed of Mastery |
| Taunt The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time. | TM095 | Dark | ![]() | — | 12s | Level 35 or Seed of Mastery |
| Thunder Punch The user attacks with an electrified punch. This may also leave targets paralyzed. | TM023 | Electric | ![]() | 75 | 7s | Not established |
| Trailblaze The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time. | TM115 | Grass | ![]() | 40 | 6s | Not established |
| U-turn The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed. | TM082 | Bug | ![]() | 70 | 12s | Not established |
| X-Scissor The user attacks using scythes, claws, or the like as if they were a pair of scissors. | TM081 | Bug | ![]() | 80 | 8s | Not established |
| Zen Headbutt The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch. | TM059 | Psychic | ![]() | 80 | 8s | Not established |
Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.
Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.
72 acquisition contexts · showing 30
| Location and method | Capture level | Hyperspace battle level | Conditions |
|---|---|---|---|
Bleu District Main Area Wild spawn Base game | 22–25 | — | Various spawn points in Bleu District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Bleu District Main Area Wild spawn Base game | 22–25 | — | Various spawn points in Bleu District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Bleu District Main Area Wild spawn Base game | 22–25 | — | Various spawn points in Bleu District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Bleu District Main Area Wild spawn Base game | 22–24 | — | Various spawn points in Bleu District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Bleu District Main Area Wild spawn Base game | 22–24 | — | Various spawn points in Bleu District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Bleu District Main Area Wild spawn Base game | 22–24 | — | Various spawn points in Bleu District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Bleu District Main Area Wild spawn Base gameAlpha | 32–34 | — | Various spawn points in Bleu District; availability can vary by time and weather. Alpha variant: 20% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Bleu District Main Area Wild spawn Base gameAlpha | 32–34 | — | Various spawn points in Bleu District; availability can vary by time and weather. Alpha variant: 40% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Bleu District Main Area Wild spawn Base gameAlpha | 32–35 | — | Various spawn points in Bleu District; availability can vary by time and weather. Alpha variant: 20% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Bleu District Main Area Wild spawn Base gameAlpha | 32–35 | — | Various spawn points in Bleu District; availability can vary by time and weather. Alpha variant: 40% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Jaune District Main Area Wild spawn Base game | 23–25 | — | Various spawn points in Jaune District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Jaune District Main Area Wild spawn Base game | 23–25 | — | Various spawn points in Jaune District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Jaune District Main Area Wild spawn Base game | 23–25 | — | Various spawn points in Jaune District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Jaune District Main Area Wild spawn Base gameAlpha | 33–35 | — | Various spawn points in Jaune District; availability can vary by time and weather. Alpha variant: 40% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Jaune District Main Area Wild spawn Base gameAlpha | 33–35 | — | Various spawn points in Jaune District; availability can vary by time and weather. Alpha variant: 20% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Magenta District Main Area Wild spawn Base game | 23–25 | — | Various spawn points in Magenta District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Magenta District Main Area Wild spawn Base game | 23–25 | — | Various spawn points in Magenta District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Magenta District Main Area Wild spawn Base game | 23–26 | — | Various spawn points in Magenta District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Magenta District Main Area Wild spawn Base game | 23–25 | — | Various spawn points in Magenta District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Magenta District Main Area Wild spawn Base game | 23–26 | — | Various spawn points in Magenta District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Magenta District Main Area Wild spawn Base game | 23–26 | — | Various spawn points in Magenta District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Magenta District Main Area Wild spawn Base gameAlpha | 33–35 | — | Various spawn points in Magenta District; availability can vary by time and weather. Alpha variant: 40% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Magenta District Main Area Wild spawn Base gameAlpha | 33–35 | — | Various spawn points in Magenta District; availability can vary by time and weather. Alpha variant: 20% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Magenta District Main Area Wild spawn Base gameAlpha | 33–36 | — | Various spawn points in Magenta District; availability can vary by time and weather. Alpha variant: 20% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Magenta District Main Area Wild spawn Base gameAlpha | 33–36 | — | Various spawn points in Magenta District; availability can vary by time and weather. Alpha variant: 40% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Rouge District Main Area Wild spawn Base game | 21–24 | — | Various spawn points in Rouge District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Rouge District Main Area Wild spawn Base game | 21–24 | — | Various spawn points in Rouge District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Rouge District Main Area Wild spawn Base game | 21–24 | — | Various spawn points in Rouge District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Rouge District Main Area Wild spawn Base game | 22–24 | — | Various spawn points in Rouge District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Rouge District Main Area Wild spawn Base game | 22–24 | — | Various spawn points in Rouge District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |


















