Dittobase
National Dex

Games

Pokémon GO
Pokopia
Pokémon Unite

Cards

TCG Pocket
Pokémon TCG

Main Series

Winds & Waves
Legends: Z-A
Scarlet & Violet

Events

Championships

Tools

Upgrade
Z-A / Pokédex

Goomy

Back to Pokédex

Goomy

Lumiose City #165 in the Pokémon Legends: Z-A Pokédex

Goomy in the National Pokédex
Goomy render

Normal

Shiny Goomy render

Shiny

Thanks to the slimy membrane covering its body, punches or kicks from its enemies slide right off it.

Details

Type

Dragon

Category

-

Height

0.3 m (1'00")

Weight

2.8 kg (6.2 lbs)

National Pokédex

#0704

Pokédex

Lumiose City #165

Goomy in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

45

200

294

Attack

50

94

218

Defense

35

67

185

Sp. Atk

55

103

229

Sp. Def

75

139

273

Speed

40

76

196

Total

300

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Lumiose City #165
EV yield
1 SpD
Catch rate
45
Base Exp.
60
Gender
50% male
50% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Goomy

Goomy

Lumiose City #165

Reach level 40 or higher. Select Evolve from the party menu when eligible; evolution is not automatic.

Sliggoo

Sliggoo

Lumiose City #166

Sliggoo

Sliggoo

Lumiose City #166

Reach level 50 or higher and evolve during rain. Select Evolve from the party menu when eligible; evolution is not automatic.

Goodra

Goodra

Lumiose City #167

Ordinary Abilities are not active in Legends: Z-A.

Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.

MoveLearned byTypeClassPowerBase cooldownPlus
Absorb

The user attacks by draining targets of their nutrients. The user's HP will be restored by a portion of the damage dealt.

Level: Start

Grass207sLevel 10 or Seed of Mastery
Tackle

The user attacks by charging forward and slamming into targets with its whole body.

Level: Start

Normal404sLevel 10 or Seed of Mastery
Water Gun

The user attacks by blasting targets with a forceful shot of water.

Level: 5

Water406sLevel 8 or Seed of Mastery
Charm

The user gazes charmingly at targets to make them less wary, which lowers their Attack stats for a while.

Level: 8

Fairy—10sLevel 11 or Seed of Mastery
Dragon Breath

The user attacks by exhaling a mighty gust of breath. This may also leave targets paralyzed.

Level: 10

Dragon606sLevel 13 or Seed of Mastery
Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Level: 15

Normal—15sLevel 18 or Seed of Mastery
Mud Shot

The user attacks by hurling a blob of mud at targets. This also makes targets move more slowly for a short time.

Level: 18

Ground556sLevel 21 or Seed of Mastery
Water Pulse

The user attacks by shooting a pulsing blast of water. This may also leave targets confused.

Level: 25

Water606sLevel 28 or Seed of Mastery
Dragon Pulse

The user attacks by blasting targets with a shock wave emitted from its gaping mouth.

Level: 30

Dragon858sLevel 33 or Seed of Mastery
Take Down

The user attacks by slamming into targets in an all-out charge. The user will also take some damage.

Level: 35

Normal908sLevel 38 or Seed of Mastery
Curse

The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different.

Level: 41

Ghost—15sLevel 44 or Seed of Mastery
Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

Level: 45

Normal858sLevel 48 or Seed of Mastery
Surf

The user attacks by swamping a wide area with a giant wave.

Level: 56

Water908sLevel 59 or Seed of Mastery
Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

TM033

Normal858sLevel 48 or Seed of Mastery
Chilling Water

The user attacks targets by showering them with water that's so cold it saps their power. This also lowers targets' Attack stats for a short time.

TM110

Water507sNot established
Curse

The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different.

TM091

Ghost—15sLevel 44 or Seed of Mastery
Draco Meteor

The user attacks by summoning comets to rain down from the sky. The recoil will lower the user's Sp. Atk stat for a while.

TM054

Dragon13010sNot established
Dragon Pulse

The user attacks by blasting targets with a shock wave emitted from its gaping mouth.

TM075

Dragon858sLevel 33 or Seed of Mastery
Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

TM035

Normal—12sNot established
Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

TM109

Normal707sNot established
Mud Shot

The user attacks by hurling a blob of mud at targets. This also makes targets move more slowly for a short time.

TM046

Ground556sLevel 21 or Seed of Mastery
Muddy Water

The user attacks by shooting muddy water at targets. This also makes targets move more slowly for a short time.

TM140

Water908sNot established
Outrage

The user attacks in a furious rampage, then becomes confused.

TM093

Dragon12015sNot established
Protect

The user takes on a protective stance that prevents incoming attacks from landing.

TM017

Normal—15sLevel 18 or Seed of Mastery
Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

TM012

Rock757sNot established
Sludge Bomb

The user attacks by hurling unsanitary sludge at targets. This may also leave targets poisoned.

TM053

Poison907sNot established
Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

TM085

Normal—10sNot established
Surf

The user attacks by swamping a wide area with a giant wave.

TM073

Water908sLevel 59 or Seed of Mastery
Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

TM067

Electric908sNot established
Toxic

The user badly poisons targets. The poison's damage worsens over time.

TM007

Poison—10sNot established
Water Pulse

The user attacks by shooting a pulsing blast of water. This may also leave targets confused.

TM041

Water606sLevel 28 or Seed of Mastery
Nintendo Switch and Switch 2 Edition, including Mega Dimension. Capture levels are separate from temporary Hyperspace battle levels.

Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.

Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.

45 acquisition contexts · showing 30

Location and methodCapture levelHyperspace battle levelConditions

Bleu District

Main Area

Wild spawn

Base game
35–39—

Various spawn points in Bleu District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Bleu District

Main Area

Wild spawn

Base game
35–39—

Various spawn points in Bleu District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Bleu District

Main Area

Wild spawn

Base game
35–39—

Various spawn points in Bleu District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Bleu District

Main Area

Wild spawn

Base gameAlpha
45–49—

Various spawn points in Bleu District; availability can vary by time and weather. Alpha variant: 20% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5.

Overall chance unknown.

Bleu District

Main Area

Wild spawn

Base gameAlpha
45–49—

Various spawn points in Bleu District; availability can vary by time and weather. Alpha variant: 40% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5.

Overall chance unknown.

Jaune District

Main Area

Wild spawn

Base game
35–39—

Various spawn points in Jaune District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Jaune District

Main Area

Wild spawn

Base game
35–39—

Various spawn points in Jaune District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Jaune District

Main Area

Wild spawn

Base game
35–39—

Various spawn points in Jaune District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Jaune District

Main Area

Wild spawn

Base gameAlpha
45–49—

Various spawn points in Jaune District; availability can vary by time and weather. Alpha variant: 40% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5.

Overall chance unknown.

Jaune District

Main Area

Wild spawn

Base gameAlpha
45–49—

Various spawn points in Jaune District; availability can vary by time and weather. Alpha variant: 20% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5.

Overall chance unknown.

Magenta District

Main Area

Wild spawn

Base game
35–39—

Various spawn points in Magenta District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Magenta District

Main Area

Wild spawn

Base game
35–39—

Various spawn points in Magenta District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Magenta District

Main Area

Wild spawn

Base game
35–39—

Various spawn points in Magenta District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Magenta District

Main Area

Wild spawn

Base gameAlpha
45–49—

Various spawn points in Magenta District; availability can vary by time and weather. Alpha variant: 20% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5.

Overall chance unknown.

Magenta District

Main Area

Wild spawn

Base gameAlpha
45–49—

Various spawn points in Magenta District; availability can vary by time and weather. Alpha variant: 40% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5.

Overall chance unknown.

Rouge District

Main Area

Wild spawn

Base game
35–39—

Various spawn points in Rouge District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Rouge District

Main Area

Wild spawn

Base game
35–39—

Various spawn points in Rouge District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Rouge District

Main Area

Wild spawn

Base game
35–39—

Various spawn points in Rouge District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Rouge District

Main Area

Wild spawn

Base gameAlpha
45–49—

Various spawn points in Rouge District; availability can vary by time and weather. Alpha variant: 40% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5.

Overall chance unknown.

Rouge District

Main Area

Wild spawn

Base gameAlpha
45–49—

Various spawn points in Rouge District; availability can vary by time and weather. Alpha variant: 20% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5.

Overall chance unknown.

The Sewers - Main Access

Interactive Map

Wild spawn

Base game
36–37—

Various spawn points in The Sewers - Main Access; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

The Sewers - Main Access

Interactive Map

Wild spawn

Base gameAlpha
47–48—

Various spawn points in The Sewers - Main Access; availability can vary by time and weather. Alpha variant: 5% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5.

Overall chance unknown.

Vert District

Main Area

Wild spawn

Base game
35–39—

Various spawn points in Vert District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Vert District

Main Area

Wild spawn

Base game
35–39—

Various spawn points in Vert District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Vert District

Main Area

Wild spawn

Base game
35–39—

Various spawn points in Vert District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Vert District

Main Area

Wild spawn

Base gameAlpha
45–49—

Various spawn points in Vert District; availability can vary by time and weather. Alpha variant: 40% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5.

Overall chance unknown.

Vert District

Main Area

Wild spawn

Base gameAlpha
45–49—

Various spawn points in Vert District; availability can vary by time and weather. Alpha variant: 20% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5.

Overall chance unknown.

Dragon-type Hyperspace Wild Zones

3★ Dragon-type · Hyperspace Wild Zone 10

Hyperspace spawn

Mega Dimension
25–27135–137

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Dragon-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Dragon-type Hyperspace Wild Zones

3★ Dragon-type · Hyperspace Wild Zone 10

Hyperspace spawn

Mega DimensionAlpha
34–36144–146

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Dragon-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Dragon-type Hyperspace Wild Zones

3★ Dragon-type · Hyperspace Wild Zone 2

Hyperspace spawn

Mega Dimension
25–27135–137

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Dragon-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Join Discord

Join a community of 5,000+ Trainers.

discord.gg/dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Creatures, Game Freak, The Pokémon Company, Scopely, or Niantic.

Advertise on this site

As an Amazon Associate I earn from qualifying purchases.