Eelektross
Lumiose City #144 in the Pokémon Legends: Z-A Pokédex
Eelektross in the National Pokédex
Normal

Shiny
With their sucker mouths, they latch on to prey. Then they use their fangs to shock the prey with electricity.
Details
Type

Category
Height
Weight
National Pokédex
Pokédex
Eelektross in Other Games
National Dex pageMin
Max
HP
85
280
374
Attack
115
211
361
Defense
80
148
284
Sp. Atk
105
193
339
Sp. Def
80
148
284
Speed
50
94
218
Total
515
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Lumiose City #144 |
|---|---|
| EV yield | 3 Atk |
| Catch rate | 30 |
| Base Exp. | 258 |
| Gender | 50% male 50% female |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Tynamo Lumiose City #142 | Reach level 39 or higher. Select Evolve from the party menu when eligible; evolution is not automatic. | ![]() Eelektrik Lumiose City #143 |
![]() Eelektrik Lumiose City #143 | Use Thunder Stone. | ![]() Eelektross Lumiose City #144 |
Ordinary Abilities are not active in Legends: Z-A.
Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.
| Move | Learned by | Type | Class | Power | Base cooldown | Plus |
|---|---|---|---|---|---|---|
| Crunch The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats. | Level: Start | Dark | ![]() | 80 | 8s | Level 10 or Seed of Mastery |
| Headbutt The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch. | Level: Start | Normal | ![]() | 70 | 7s | Level 10 or Seed of Mastery |
| Spark The user attacks by charging into targets while cloaked in electricity. This may also leave targets paralyzed. | Level: Start | Electric | ![]() | 65 | 6s | Level 10 or Seed of Mastery |
| Tackle The user attacks by charging forward and slamming into targets with its whole body. | Level: Start | Normal | ![]() | 40 | 4s | Level 10 or Seed of Mastery |
| Take Down The user attacks by slamming into targets in an all-out charge. The user will also take some damage. | Level: 18 | Normal | ![]() | 90 | 8s | Level 21 or Seed of Mastery |
| Confuse Ray The user shines a sinister ray at targets, leaving them confused. | Level: 21 | Ghost | ![]() | — | 6s | Level 24 or Seed of Mastery |
| Discharge The user attacks by letting loose a flare of electricity across a wide area. This may also leave those hit paralyzed. | Level: 29 | Electric | ![]() | 80 | 8s | Level 32 or Seed of Mastery |
| Eerie Impulse The user generates an eerie impulse from its body, which lowers targets' Sp. Atk stats for a while. | Level: 33 | Electric | ![]() | — | 10s | Level 36 or Seed of Mastery |
| Liquidation The user attacks by slamming into targets using a full- force blast of water. This may also lower targets' Defense stats. | Level: 36 | Water | ![]() | 85 | 8s | Level 39 or Seed of Mastery |
| Charge The user charges up to boost the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat for a short time. | Level: 39 | Electric | ![]() | — | 10s | Level 42 or Seed of Mastery |
| Thunderbolt The user attacks with a strong electric blast. This may also leave targets paralyzed. | Level: 44 | Electric | ![]() | 90 | 8s | Level 47 or Seed of Mastery |
| Wild Charge The user attacks by charging forward while cloaked in electricity. The user will also take some damage. | Level: 46 | Electric | ![]() | 90 | 8s | Level 49 or Seed of Mastery |
| Zap Cannon The user attacks by firing an electric blast like a cannon. This also leaves targets paralyzed without fail. | Level: 48 | Electric | ![]() | 120 | 15s | Level 51 or Seed of Mastery |
| Super Fang The user attacks by chomping down on targets with its sharp incisors or front fangs. The damage dealt by this move depends on targets' HP. | Level: 50 | Normal | ![]() | — | 9s | Level 53 or Seed of Mastery |
| Acid Spray The user attacks by spitting caustic fluid at targets. This also lowers their Sp. Def stats for a while. | TM112 | Poison | ![]() | 40 | 7s | Not established |
| Body Slam The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed. | TM033 | Normal | ![]() | 85 | 8s | Not established |
| Bulk Up The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body. | TM011 | Fighting | ![]() | — | 18s | Not established |
| Bulldoze The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time. | TM078 | Ground | ![]() | 60 | 6s | Not established |
| Charge Beam The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | TM130 | Electric | ![]() | 50 | 6s | Not established |
| Close Combat The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time. | TM107 | Fighting | ![]() | 120 | 12s | Not established |
| Comet Punch The user attacks with a flurry of five punches, one after the other. | TM108 | Normal | ![]() | 30 | 6s | Not established |
| Crunch The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats. | TM025 | Dark | ![]() | 80 | 8s | Level 10 or Seed of Mastery |
| Discharge The user attacks by letting loose a flare of electricity across a wide area. This may also leave those hit paralyzed. | TM039 | Electric | ![]() | 80 | 8s | Level 32 or Seed of Mastery |
| Dragon Claw The user attacks by slicing targets with huge, sharp claws. | TM002 | Dragon | ![]() | 80 | 8s | Not established |
| Dragon Pulse The user attacks by blasting targets with a shock wave emitted from its gaping mouth. | TM075 | Dragon | ![]() | 85 | 8s | Not established |
| Drain Punch The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt. | TM131 | Fighting | ![]() | 75 | 7s | Not established |
| Electroweb The user attacks by catching targets in an electrified net. This also makes targets move more slowly for a short time. | TM101 | Electric | ![]() | 55 | 7s | Not established |
| Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | TM035 | Normal | ![]() | — | 12s | Not established |
| Facade The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | TM109 | Normal | ![]() | 70 | 7s | Not established |
| Fire Punch The user attacks with a fiery punch. This may also leave targets with a burn. | TM029 | Fire | ![]() | 75 | 7s | Not established |
| Flamethrower The user attacks with a stream of fierce flames. This may also leave targets with a burn. | TM062 | Fire | ![]() | 90 | 8s | Not established |
| Flash Cannon The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats. | TM084 | Steel | ![]() | 80 | 8s | Not established |
| Giga Drain The user attacks by draining targets of their nutrients. The user's HP will be restored by a portion of the damage dealt. | TM042 | Grass | ![]() | 75 | 9s | Not established |
| Giga Impact The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. | TM055 | Normal | ![]() | 150 | 20s | Not established |
| Headbutt The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch. | TM001 | Normal | ![]() | 70 | 7s | Level 10 or Seed of Mastery |
| Hyper Beam The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. | TM044 | Normal | ![]() | 150 | 20s | Not established |
| Light Screen The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out. | TM016 | Psychic | ![]() | — | 12s | Not established |
| Liquidation The user attacks by slamming into targets using a full- force blast of water. This may also lower targets' Defense stats. | TM076 | Water | ![]() | 85 | 8s | Level 39 or Seed of Mastery |
| Muddy Water The user attacks by shooting muddy water at targets. This also makes targets move more slowly for a short time. | TM140 | Water | ![]() | 90 | 8s | Not established |
| Outrage The user attacks in a furious rampage, then becomes confused. | TM093 | Dragon | ![]() | 120 | 15s | Not established |
| Poison Fang The user attacks by biting targets with toxic fangs. This may also leave targets badly poisoned. | TM123 | Poison | ![]() | 50 | 6s | Not established |
| Protect The user takes on a protective stance that prevents incoming attacks from landing. | TM017 | Normal | ![]() | — | 15s | Not established |
| Psychic Fangs The user attacks by biting targets using psychic power. This move can also break barriers such as Light Screen and Reflect. | TM124 | Psychic | ![]() | 85 | 8s | Not established |
| Rock Slide The user attacks by hurling large boulders. This may also make targets flinch. | TM012 | Rock | ![]() | 75 | 7s | Not established |
| Rock Tomb The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield. | TM036 | Rock | ![]() | 60 | 10s | Not established |
| Substitute The user sacrifices a small amount of HP to create a substitute for itself. | TM085 | Normal | ![]() | — | 10s | Not established |
| Thunder The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed. | TM106 | Electric | ![]() | 110 | 10s | Not established |
| Thunder Fang The user attacks by biting targets with electrified fangs. This may also make targets flinch or leave them paralyzed. | TM021 | Electric | ![]() | 65 | 6s | Not established |
| Thunder Punch The user attacks with an electrified punch. This may also leave targets paralyzed. | TM023 | Electric | ![]() | 75 | 7s | Not established |
| Thunder Wave The user launches a weak jolt of electricity to leave targets paralyzed. | TM008 | Electric | ![]() | — | 10s | Not established |
| Thunderbolt The user attacks with a strong electric blast. This may also leave targets paralyzed. | TM067 | Electric | ![]() | 90 | 8s | Level 47 or Seed of Mastery |
| U-turn The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed. | TM082 | Bug | ![]() | 70 | 12s | Not established |
| Volt Switch The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed. | TM066 | Electric | ![]() | 70 | 12s | Not established |
| Waterfall The user attacks by charging at targets with incredible momentum. This may also make targets flinch. | TM098 | Water | ![]() | 80 | 8s | Not established |
| Wild Charge The user attacks by charging forward while cloaked in electricity. The user will also take some damage. | TM086 | Electric | ![]() | 90 | 8s | Level 49 or Seed of Mastery |
| Zen Headbutt The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch. | TM059 | Psychic | ![]() | 80 | 8s | Not established |
Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.
Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.
13 acquisition contexts · showing 13
| Location and method | Capture level | Hyperspace battle level | Conditions |
|---|---|---|---|
Wild Zone 20 Wild spawn Base gameAlpha | 64–65 | — | Various spawn points in Wild Zone 20; availability can vary by time and weather. Unlock: complete the main story at Rank A. Fixed Alpha spawn. Overall chance unknown. |
Electric-type Hyperspace Wild Zones 4★ Electric-type · Hyperspace Wild Zone 10 Hyperspace spawn Mega Dimension | 44–46 | 169–171 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Electric-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Electric-type Hyperspace Wild Zones 4★ Electric-type · Hyperspace Wild Zone 10 Hyperspace spawn Mega DimensionAlpha | 53–55 | 178–180 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Electric-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Electric-type Hyperspace Wild Zones 4★ Electric-type · Hyperspace Wild Zone 2 Hyperspace spawn Mega Dimension | 44–46 | 169–171 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Electric-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Electric-type Hyperspace Wild Zones 4★ Electric-type · Hyperspace Wild Zone 2 Hyperspace spawn Mega DimensionAlpha | 53–55 | 178–180 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Electric-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Electric-type Hyperspace Wild Zones 4★ Electric-type · Hyperspace Wild Zone 3 Hyperspace spawn Mega Dimension | 44–46 | 169–171 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Electric-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Electric-type Hyperspace Wild Zones 4★ Electric-type · Hyperspace Wild Zone 3 Hyperspace spawn Mega DimensionAlpha | 53–55 | 178–180 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Electric-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Electric-type Hyperspace Wild Zones 4★ Electric-type · Hyperspace Wild Zone 6 Hyperspace spawn Mega Dimension | 44–46 | 169–171 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Electric-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Electric-type Hyperspace Wild Zones 4★ Electric-type · Hyperspace Wild Zone 6 Hyperspace spawn Mega DimensionAlpha | 53–55 | 178–180 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Electric-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Electric-type Hyperspace Wild Zones 4★ Electric-type · Hyperspace Wild Zone 7 Hyperspace spawn Mega Dimension | 44–46 | 169–171 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Electric-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Electric-type Hyperspace Wild Zones 4★ Electric-type · Hyperspace Wild Zone 7 Hyperspace spawn Mega DimensionAlpha | 53–55 | 178–180 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Electric-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Electric-type Hyperspace Wild Zones 4★ Electric-type · Hyperspace Wild Zone 9 Hyperspace spawn Mega Dimension | 44–46 | 169–171 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Electric-type · Hyperspace Wild Zone 9. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Electric-type Hyperspace Wild Zones 4★ Electric-type · Hyperspace Wild Zone 9 Hyperspace spawn Mega DimensionAlpha | 53–55 | 178–180 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Electric-type · Hyperspace Wild Zone 9. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |



















