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Z-A / Pokédex

Amaura

Back to Pokédex

Amaura

Lumiose City #195 in the Pokémon Legends: Z-A Pokédex

Amaura in the National Pokédex
Amaura render

Normal

Shiny Amaura render

Shiny

This ancient Pokémon was restored from a part of its body that had been frozen in ice for 100 million years.

Details

Types

RockIce

Category

-

Height

1.3 m (4'03")

Weight

25.2 kg (55.6 lbs)

National Pokédex

#0698

Pokédex

Lumiose City #195

Amaura in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

77

264

358

Attack

59

110

238

Defense

50

94

218

Sp. Atk

67

125

256

Sp. Def

63

117

247

Speed

46

87

210

Total

362

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Lumiose City #195
EV yield
1 HP
Catch rate
45
Base Exp.
72
Gender
87.5% male
12.5% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Amaura

Amaura

Lumiose City #195

Reach level 39 or higher and evolve during the night. Select Evolve from the party menu when eligible; evolution is not automatic.

Aurorus

Aurorus

Lumiose City #196

Ordinary Abilities are not active in Legends: Z-A.

Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.

MoveLearned byTypeClassPowerBase cooldownPlus
Growl

The user growls endearingly to make targets less wary, which lowers their Attack stats for a short time.

Level: Start

Normal—6sLevel 10 or Seed of Mastery
Tackle

The user attacks by charging forward and slamming into targets with its whole body.

Level: Start

Normal404sLevel 10 or Seed of Mastery
Rock Throw

The user attacks by picking up a small rock and throwing it at targets.

Level: 10

Rock506sLevel 13 or Seed of Mastery
Icy Wind

The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time.

Level: 12

Ice557sLevel 15 or Seed of Mastery
Take Down

The user attacks by slamming into targets in an all-out charge. The user will also take some damage.

Level: 16

Normal908sLevel 19 or Seed of Mastery
Mist

The user cloaks the area in a white mist. Pokémon within the mist cannot have their stats lowered by opponents.

Level: 20

Ice—10sLevel 23 or Seed of Mastery
Rock Blast

The user attacks by shooting out five hard rocks, one after the other.

Level: 24

Rock156sLevel 27 or Seed of Mastery
Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

Level: 28

Electric—10sLevel 31 or Seed of Mastery
Freeze-Dry

The user attacks by rapidly lowering targets' temperature. This move is super effective on Water-type Pokémon, and it may also leave targets frozen.

Level: 36

Ice709sLevel 39 or Seed of Mastery
Ice Beam

The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen.

Level: 40

Ice908sLevel 43 or Seed of Mastery
Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Level: 44

Psychic—12sLevel 47 or Seed of Mastery
Blizzard

The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen.

Level: 52

Ice11012sLevel 55 or Seed of Mastery
Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Level: 56

Normal15020sLevel 59 or Seed of Mastery
Ancient Power

The user attacks with a prehistoric power. This may also boost all the user's stats at once.

TM120

Rock606sNot established
Blizzard

The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen.

TM105

Ice11012sLevel 55 or Seed of Mastery
Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

TM033

Normal858sNot established
Bulldoze

The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time.

TM078

Ground606sNot established
Calm Mind

The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.

TM006

Psychic—18sNot established
Dark Pulse

The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch.

TM090

Dark808sNot established
Earth Power

The user attacks by making the ground under targets erupt with power. This may also lower targets' Sp. Def stats.

TM052

Ground908sNot established
Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

TM035

Normal—12sNot established
Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

TM109

Normal707sNot established
Flash Cannon

The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats.

TM084

Steel808sNot established
Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

TM044

Normal15020sLevel 59 or Seed of Mastery
Hyper Voice

The user attacks by unleashing horribly loud, resounding vibrations.

TM071

Normal908sNot established
Ice Beam

The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen.

TM013

Ice908sLevel 43 or Seed of Mastery
Icy Wind

The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time.

TM049

Ice557sLevel 15 or Seed of Mastery
Iron Defense

The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron.

TM080

Steel—9sNot established
Iron Head

The user attacks by slamming its steel-hard head into targets. This may also make targets flinch.

TM058

Steel808sNot established
Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

TM016

Psychic—12sLevel 47 or Seed of Mastery
Meteor Beam

The user attacks with energy gathered from space. This boosts the user's Sp. Atk stat for a while. This move takes some time to carry out.

TM156

Rock12012sNot established
Outrage

The user attacks in a furious rampage, then becomes confused.

TM093

Dragon12015sNot established
Protect

The user takes on a protective stance that prevents incoming attacks from landing.

TM017

Normal—15sNot established
Reflect

The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.

TM031

Psychic—12sNot established
Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

TM012

Rock757sNot established
Rock Tomb

The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.

TM036

Rock6010sNot established
Safeguard

The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.

TM051

Normal—12sNot established
Stealth Rock

The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them.

TM037

Rock—10sNot established
Stone Edge

The user attacks by stabbing targets with sharpened stones. This move has a heightened chance of landing a critical hit.

TM065

Rock10010sNot established
Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

TM085

Normal—10sNot established
Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

TM008

Electric—10sLevel 31 or Seed of Mastery
Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

TM067

Electric908sNot established
Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

TM059

Psychic808sNot established
Nintendo Switch and Switch 2 Edition, including Mega Dimension. Capture levels are separate from temporary Hyperspace battle levels.

Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.

Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.

11 acquisition contexts · showing 11

Location and methodCapture levelHyperspace battle levelConditions

Pokémon Research Lab

Aerodactyl, Tyrunt & Amaura

Gift

Base game
20—

Revive a Sail Fossil after unlocking fossil restoration in Side Mission 27. Nintendo Switch and Nintendo Switch 2 Edition. Exact acquisition metadata and later-patch runtime guards remain incompletely independently corroborated.

Overall chance unknown.

Ice-type Hyperspace Wild Zones

4★ Ice-type · Hyperspace Wild Zone 3

Hyperspace spawn

Mega Dimension
37–39162–164

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Ice-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Ice-type Hyperspace Wild Zones

4★ Ice-type · Hyperspace Wild Zone 3

Hyperspace spawn

Mega DimensionAlpha
46–48171–173

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Ice-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Ice-type Hyperspace Wild Zones

4★ Ice-type · Hyperspace Wild Zone 8

Hyperspace spawn

Mega Dimension
37–39162–164

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Ice-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Ice-type Hyperspace Wild Zones

4★ Ice-type · Hyperspace Wild Zone 8

Hyperspace spawn

Mega DimensionAlpha
46–48171–173

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Ice-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Rock-type Hyperspace Wild Zones

3★ Rock-type · Hyperspace Wild Zone 4

Hyperspace spawn

Mega Dimension
24–26134–136

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Rock-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Rock-type Hyperspace Wild Zones

3★ Rock-type · Hyperspace Wild Zone 4

Hyperspace spawn

Mega DimensionAlpha
33–35143–145

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Rock-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Rock-type Hyperspace Wild Zones

3★ Rock-type · Hyperspace Wild Zone 7

Hyperspace spawn

Mega Dimension
24–26134–136

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Rock-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Rock-type Hyperspace Wild Zones

3★ Rock-type · Hyperspace Wild Zone 7

Hyperspace spawn

Mega DimensionAlpha
33–35143–145

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Rock-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Rock-type Hyperspace Wild Zones

5★ Rock-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega Dimension
52–54192–194

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 5★ Rock-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 5★ special-scanned zone; requires the special-scan unlock. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Rock-type Hyperspace Wild Zones

5★ Rock-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega DimensionAlpha
61–63200

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 5★ Rock-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 5★ special-scanned zone; requires the special-scan unlock. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

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