Revenge
Fighting-type physical move in Pokémon Diamond and Pearl.
Flavor

PhysicalAn attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
Learners
| Pokémon | Type | Level |
|---|---|---|
![]() Hitmonlee #106 | ![]() | Start |
![]() Hitmonchan #107 | ![]() | Start |
![]() Weavile #145 | ![]() ![]() | Start |
![]() Hitmontop #237 | ![]() | Start |
![]() Cacturne #332 | ![]() ![]() | Start |
![]() Pinsir #127 | ![]() | 18 |
![]() Machop #40 | ![]() | 22 |
![]() Machoke #41 | ![]() | 22 |
![]() Machamp #42 | ![]() | 22 |
![]() Croagunk #129 | ![]() ![]() | 22 |
![]() Toxicroak #130 | ![]() ![]() | 22 |
![]() Qwilfish #211 | ![]() ![]() | 29 |
Learners
| Pokémon | Type | Method |
|---|---|---|
![]() Mankey #56 | ![]() | Egg |
![]() Heracross #62 | ![]() ![]() | Egg |
![]() Pineco #204 | ![]() | Egg |
![]() Makuhita #296 | ![]() | Egg |

PhysicalRevenge
Fighting-type move
Move #
279
Introduced
Generation III
Power
60
Accuracy
100
PP
10
Priority
-4
Machine
-
Related
| Move | Type | Class | TM/HM | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| Arm Thrust | ![]() | Physical | - | 15 | 100 | 20 | 2 | The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row. |
| Aura Sphere | ![]() | Special | - | 90 | - | 20 | 7 | The user looses a blast of aura power from deep within its body. This move is certain to hit. |
| Brick Break | ![]() | Physical | 75 | 100 | 15 | 183 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | |
| Bulk Up | ![]() | Status | - | - | 20 | 42 | The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | |
| Close Combat | ![]() | Physical | - | 120 | 100 | 5 | 18 | The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def. |
| Counter | ![]() | Physical | - | - | 100 | 20 | 41 | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Cross Chop | ![]() | Physical | - | 100 | 80 | 5 | 12 | The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio. |
| Detect | ![]() | Status | - | - | - | 5 | 17 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| Double Kick | ![]() | Physical | - | 30 | 100 | 30 | 19 | The foe is quickly kicked twice in succession using both feet. |
| Drain Punch | ![]() | Physical | 60 | 100 | 5 | 55 | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. | |
| Dynamic Punch | ![]() | Physical | - | 100 | 50 | 5 | 11 | The foe is punched with the user’s full, concentrated power. It confuses the foe if it hits. |
| Focus Blast | ![]() | Special | 120 | 70 | 5 | 101 | The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. | |
| Focus Punch | ![]() | Physical | 150 | 100 | 20 | 146 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |
| Force Palm | ![]() | Physical | - | 60 | 100 | 10 | 7 | The foe is attacked with a shock wave. It may also leave the target paralyzed. |
| Hammer Arm | ![]() | Physical | - | 100 | 90 | 10 | 16 | The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however. |
| High Jump Kick | ![]() | Physical | - | 100 | 90 | 20 | 5 | The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
| Jump Kick | ![]() | Physical | - | 85 | 95 | 25 | 3 | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
| Karate Chop | ![]() | Physical | - | 50 | 100 | 25 | 7 | The foe is attacked with a sharp chop. It has a high critical-hit ratio. |
| Low Kick | ![]() | Physical | - | - | 100 | 20 | 13 | A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. |
| Mach Punch | ![]() | Physical | - | 40 | 100 | 30 | 8 | The user throws a punch at blinding speed. It is certain to strike first. |
| Reversal | ![]() | Physical | - | - | 100 | 15 | 21 | An all-out attack that becomes more powerful the less HP the user has. |
| Rock Smash | ![]() | Physical | 40 | 100 | 15 | 276 | The user slugs the foe with a shattering punch. It can also smash cracked boulders. | |
| Rolling Kick | ![]() | Physical | - | 60 | 85 | 15 | 4 | The user cuts a quick spin and lashes out with a sharp kick. |
| Seismic Toss | ![]() | Physical | - | - | 100 | 20 | 11 | The foe is thrown using the power of gravity. It inflicts damage equal to the user’s level. |
| Sky Uppercut | ![]() | Physical | - | 85 | 90 | 15 | 6 | The user attacks the foe with an uppercut thrown skyward with force. |
| Submission | ![]() | Physical | - | 80 | 80 | 25 | 5 | The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly. |
| Superpower | ![]() | Physical | - | 120 | 100 | 5 | 15 | The user attacks the foe with great power. However, it also lowers the user’s Attack and Defense. |
| Triple Kick | ![]() | Physical | - | 10 | 90 | 10 | 1 | A consecutive three- kick attack that becomes more powerful with each successive hit. |
| Vacuum Wave | ![]() | Special | - | 40 | 100 | 30 | 4 | The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. |
| Vital Throw | ![]() | Physical | - | 70 | - | 10 | 6 | The user allows the foe to attack first. In return, this throw move is guaranteed not to miss. |
| Wake-Up Slap | ![]() | Physical | - | 60 | 100 | 10 | 17 | This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. |



















































Special
Status