
Umbreon
Defender · Melee
Auto attacks, Boosted attacks and Mean Look boosted attacks can critically strike but Umbreon has 0% base Critical-Hit rate at all levels. When on a team with four other Eeveelutions, gains +1% maximum HP.
Builds
Saved move and item loadouts for common play patterns.
Foul Snarl (PLEASE READ DESCRIPTION)
Path Disrupter
Moves
Foul PlaySnarlHeld Items
resonant-guardfocus-bandbuddy-barrierBattle Item
eject-buttonResonant Guard and Buddy Barrier are the strongest tools for helping protect allies especially ones who dive into the enemy with you. Best used against high physical damage opponents for Foul Play. If opponents are primarily special damage, then Attack Weight for self damage can be considered for personal damage. Assault Vest, Rocky Helmet can be considered for third item specialized against a composition but are inherently more selfish compared to Buddy Barrier and Resonant Guard. With that in mind, using Assault Vest or Rocky Helmet would be best played with Resonant Guard and Focus Band emphasizing the early game.
Mean Wish (PLEASE READ DESCRIPTION)
Path Support
Moves
Mean LookWishHeld Items
resonant-guardbuddy-barrierattack-weightBattle Item
eject-buttonAttack Weight at six stacks is superior to Rescue Hood for Wish and offers damage threat with Mean Look boosted attacks and is applicable to Wish being cast on self. Attack Weight encourages scoring early in order to achieve evolution at level 4 applying pressure at that stage of the game. Focus Band similarly offers early game pressure. An entirely early game focused set can see use of Resonant Guard, Attack Weight and Focus Band. As a general effect, removing Buddy Barrier's reactivity to protect allies and a general weaker state of Umbreon self-shield Unite if opponents do not have shields to steal. Resonant Guard offers the greatest value for early, mid and late game and should be considered the most valuable item without extremely specific circumstances. Rescue Hood with Attack Weight as a two-pair of items results in the highest amount of healing in the late game with Wish. Resonant Guard, Attack Weight, Buddy Barrier offeers early defensive pressure to self and ally with evolution and damage pressure through attack weight stacks that transitions into late game heal scaling while keeping reactivity of Buddy Barrier. Rescue Hood, Attack Weight, Resonant Guard when playing together with your teammate(s) offers pressure early via damage and evolution speed through Attack Weight and its stacks coupled with stronger shields from Resonant Guard and is most ideal if the teammate receives more focused damage since the Resonant Guard shield wll be stronger on the ally. Focus Band, Attack Weight and Resonant Guard emphasizes personal pressure early and may be more optimal for situations where you end up playing more separated from your ally. Resonant Guard, Buddy Barrier, Focus Band allows for a pressure through bulk and boosted healing through Swift early game and is most ideal when Umbreon is the primary target of opponents, that can then transition to late game reactive protection with Buddy Barrier. Buddy Barrier, Attack Weight, Rescue Hood is an entirely late game scaling combination offering the highest heals and best reactive shielding, however lacks generic frequency of support through Resonant Guard and lacks generic damage soak capability without Focus Band. Buddy Barrier, Attack Weight, Focus Band offers weaker early game strength compared to using Resonant Guard but stronger top-off healing with Wish from Attack Weight. Buddy Barrier, Resonant Guard, Rescue Hood is more late game focused but has some early value through Resonant Guard shielding to allies and would be best for if the ally is very high damage oriented. Rescue Hood, Attack Weight, Focus Band should not be played- Attack Weight and Rescue Hood being played together suggests an emphasis on healing or supporting allies with Wish but Focus Band does not offer any benefit to allies.
Foul Wish (PLEASE READ DESCRIPTION)
Path Support
Moves
Foul PlayWishHeld Items
resonant-guardbuddy-barrierattack-weightBattle Item
eject-buttonAttack Weight at six stacks is superior to Rescue Hood for Wish and offers damage threat with Mean Look boosted attacks and is applicable to Wish being cast on self. Attack Weight encourages scoring early in order to achieve evolution at level 4 applying pressure at that stage of the game. Focus Band similarly offers early game pressure. An entirely early game focused set can see use of Resonant Guard, Attack Weight and Focus Band. As a general effect, removing Buddy Barrier's reactivity to protect allies and a general weaker state of Umbreon self-shield Unite if opponents do not have shields to steal. Resonant Guard offers the greatest value for early, mid and late game and should be considered the most valuable item without extremely specific circumstances. Rescue Hood with Attack Weight as a two-pair of items results in the highest amount of healing in the late game with Wish. Resonant Guard, Attack Weight, Buddy Barrier offeers early defensive pressure to self and ally with evolution and damage pressure through attack weight stacks that transitions into late game heal scaling while keeping reactivity of Buddy Barrier. Rescue Hood, Attack Weight, Resonant Guard when playing together with your teammate(s) offers pressure early via damage and evolution speed through Attack Weight and its stacks coupled with stronger shields from Resonant Guard and is most ideal if the teammate receives more focused damage since the Resonant Guard shield wll be stronger on the ally. Focus Band, Attack Weight and Resonant Guard emphasizes personal pressure early and may be more optimal for situations where you end up playing more separated from your ally. Resonant Guard, Buddy Barrier, Focus Band allows for a pressure through bulk and boosted healing through Swift early game and is most ideal when Umbreon is the primary target of opponents, that can then transition to late game reactive protection with Buddy Barrier. Buddy Barrier, Attack Weight, Rescue Hood is an entirely late game scaling combination offering the highest heals and best reactive shielding, however lacks generic frequency of support through Resonant Guard and lacks generic damage soak capability without Focus Band. Buddy Barrier, Attack Weight, Focus Band offers weaker early game strength compared to using Resonant Guard but stronger top-off healing with Wish from Attack Weight. Buddy Barrier, Resonant Guard, Rescue Hood is more late game focused but has some early value through Resonant Guard shielding to allies and would be best for if the ally is very high damage oriented. Rescue Hood, Attack Weight, Focus Band should not be played- Attack Weight and Rescue Hood being played together suggests an emphasis on healing or supporting allies with Wish but Focus Band does not offer any benefit to allies.
Mean Snarl (PLEASE READ DESCRIPTION)
Path Disrupter
Moves
Mean LookSnarlHeld Items
resonant-guardfocus-bandbuddy-barrierBattle Item
eject-buttonResonant Guard and Buddy Barrier are the strongest tools for helping protect allies. Assault Vest, Rocky Helmet can be considered for third item specialized against a composition but are inherently more selfish compared to Buddy Barrier and Resonant Guard. With that in mind, using Assault Vest or Rocky Helmet would be best played with Resonant Guard and Focus Band emphasizing the early game.
Moves
Move timings, descriptions, upgrades, and hidden detail text.

Anticipation
When Eevee would be shoved, thrown or left unabled to act, that effect is negated. This effect goes on a 40s cooldown after being triggered and is reset after respawning.
Attack
Becomes a boosted attack every third attack, lunging at a Pokémon and dealing damage. This boosted attack also heals the user's HP. The lower the user's remaining HP, the more HP is restored.

Swift
Shoot 1 large and 3 small star-shaped rays, dealing damage to Pokémon and applying a mark to them after the fourth star hits that lasts 4s. When near a marked Pokémon, Eevee receives a 15% movement speed increase. When Eevee deals damage to a marked Pokémon, its next basic attack becomes a boosted attack.
Mean Look
9sFoul Play
7.5s
Fake Tears
Feigns crying, dealing damage to nearby Pokémon and decreases their Defense and Sp. Def by 20% for 2s. Also grants a shield for 4s.
Wish
6sSnarl
10s
Moonlight Prance
Umbreon briefly becomes unstoppable, leaping up and absorbing 50% of the shields from enemy Pokémon in an area around Umbreon, taking them for the user. Umbreon then lands, dealing damage to Pokémon in an area-of-effect, and stuns them for 1s. For 5s, enemy Pokémon in the area around Umbreon are slowed by 30%, and if an enemy Pokémon in that area is granted a shield, Umbreon absorbs 50% of the shield for themself. Additionally, after learning this move and while not in combat, Umbreon continually recovers 1% Max HP every second.







