
Tyranitar
All Rounder · Melee
Only auto attacks (except Unite Move auto attacks) can critically strike. Tyranitar's Critical-Hit rate increases at levels 5 and 9.
Builds
Saved move and item loadouts for common play patterns.
Dark Tomb
Anywhere Damage
Moves
Dark PulseSand TombHeld Items
attack-weightmuscle-bandfocus-bandBattle Item
eject-buttonAncient Pulse
Anywhere Damage
Moves
Dark PulseAncient PowerHeld Items
attack-weightmuscle-bandweakness-policyBattle Item
eject-buttonSand Stone
Anywhere Damage
Moves
Stone EdgeSand TombHeld Items
muscle-bandrazor-clawfocus-bandBattle Item
eject-buttonUses on hit effects for damage and uses defensive items that offer sustain or repeatable mitigation.
Moves
Move timings, descriptions, upgrades, and hidden detail text.

Guts
When Larvitar receives damage equal to at least 10% of max HP, Attack is increased by 30% for 3s. This Ability goes on cooldown after it’s triggered (40s cd).
Attack
Becomes a boosted attack with every third attack, dealing increased damage when it hits.
Becomes a boosted attack with every third attack, dealing increased damage when it hits.

Bite
Deals damage to enemies in front of the user. If the enemy HP is below 50%—or falls below that percentage as a result of this move—they become immobilized for 0.6s.
Dark Pulse
5.5sStone Edge
8s
Rock Polish
Charge ahead in the designated direction, dealing damage to any enemies hit. If this move hits any enemy, all damage is increased by 15% for 3s.
Ancient Power
10sSand Tomb
10s
Tyrannical Rampage
Briefly becomes unstoppable and explodes with anger, then goes on a rampage for 10s, gaining 50% tenacity for the duration. While rampaging, changes the auto attack pattern, dealing increased damage.







