
Psyduck
Supporter · Ranged
Only auto attacks can critically strike, but Psyduck has 0% base Critical-Hit rate at all levels.
Builds
Saved move and item loadouts for common play patterns.
Surf - READ EXPLANATION; Items - HP emphasis
Path Support
Moves
SurfTail WhipHeld Items
resonant-guardbuddy-barrierexp-shareBattle Item
potionPrefers to fight compositions that have less crowd control that can cause interuptions while on Surf. Selection of items is to mix and match Curse Incense, Resonant Guard, Buddy Barrier, Shell Bell and Exp Share. Use Curse Incense for blind pick and versus compositions that have recovery. Self sustain and damage mitigation in the form of Resonant Guard, Shell Bell or Buddy Barrier enables tanking damage to get to Swift Swim's mysterious power which grants 20% cooldown reduction. Disable or Psychic may be used depending on enemy composition.
Bubble Beam- READ EXPLANATION
Path Support
Moves
Bubble BeamTail WhipHeld Items
exp-sharecurse-incenseshell-bellBattle Item
potionPrefers supporting Pokémon that will be able to have the range to pop bubbles for sure hit control but landing the initial bubble beam may require some skill or accuracy. Disable or Psychic may be used depending on enemy composition. Selection of items is to mix and match Curse Incense, Resonant Guard, Buddy Barrier, Shell Bell, and Exp Share. Use Curse Incense for blind pick and versus compositions that have recovery. Self sustain and damage mitigation in the form of Resonant Guard, Shell Bell or Buddy Barrier enables tanking damage to get to Swift Swim's mysterious power which grants 20% cooldown reduction.
Disable- READ EXPLANATION
Path Support
Moves
SurfDisableHeld Items
exp-shareresonant-guardbuddy-barrierBattle Item
potionSurf is just a dummy placement for this set to explain Disable. Disable prefers selction into highly mobile, slippery and teams with full heal reliance due to the bouncing aspect of Disable to be able to repeatedly affect enemies. Disable should additionally be used where an opposing Pokémon has a critical move to stop from being used again at its regular cooldown.
Psychic- READ EXPLANATION
Path Support
Moves
Bubble BeamPsychicHeld Items
exp-sharecurse-incenseshell-bellBattle Item
potionBubble Beam is just a dummy placement for this set to explain Psychic. Psychic prefers selection into less mobile with higher ranged enemies acting as a pick comp enabler, as once caught by Psychic, a single target may be pulled and focused down.
Moves
Move timings, descriptions, upgrades, and hidden detail text.

Swift Swim
When damaged by a Pokémon from the opposing team; increases movement speed by 40% for 2s, decaying by 10% every 0.5s (minimum 25% increased movement speed) (10s CD).
Attack
Attacks with a shot of water.

Confusion
Releases a weak telekinetic force in the designated direction, damaging opposing Pokémon and stunning them for 1s when it hits.
Surf
7.5sBubble Beam
6.5s
Tail Whip
Wags their tail at the designated opposing Pokémon, damaging them and decreasing their movement speed by 30% and their Sp. Def by 20% for 2s.
Disable
8sPsychic
7s
Full-Power Psy-ay-ay!
Releases three mysterious psychic waves around themself, damaging opposing Pokémon in the area of effect and decreasing the damage dealt by them by 30% for 3s when hit.







