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Patch Notes

Psyduck

Supporter · Ranged

SpecialNovice

Only auto attacks can critically strike, but Psyduck has 0% base Critical-Hit rate at all levels.

Builds

Saved move and item loadouts for common play patterns.

Surf - READ EXPLANATION; Items - HP emphasis

Path Support

Moves

SurfTail Whip

Held Items

resonant-guardbuddy-barrierexp-share

Battle Item

potion

Prefers to fight compositions that have less crowd control that can cause interuptions while on Surf. Selection of items is to mix and match Curse Incense, Resonant Guard, Buddy Barrier, Shell Bell and Exp Share. Use Curse Incense for blind pick and versus compositions that have recovery. Self sustain and damage mitigation in the form of Resonant Guard, Shell Bell or Buddy Barrier enables tanking damage to get to Swift Swim's mysterious power which grants 20% cooldown reduction. Disable or Psychic may be used depending on enemy composition.

Bubble Beam- READ EXPLANATION

Path Support

Moves

Bubble BeamTail Whip

Held Items

exp-sharecurse-incenseshell-bell

Battle Item

potion

Prefers supporting Pokémon that will be able to have the range to pop bubbles for sure hit control but landing the initial bubble beam may require some skill or accuracy. Disable or Psychic may be used depending on enemy composition. Selection of items is to mix and match Curse Incense, Resonant Guard, Buddy Barrier, Shell Bell, and Exp Share. Use Curse Incense for blind pick and versus compositions that have recovery. Self sustain and damage mitigation in the form of Resonant Guard, Shell Bell or Buddy Barrier enables tanking damage to get to Swift Swim's mysterious power which grants 20% cooldown reduction.

Disable- READ EXPLANATION

Path Support

Moves

SurfDisable

Held Items

exp-shareresonant-guardbuddy-barrier

Battle Item

potion

Surf is just a dummy placement for this set to explain Disable. Disable prefers selction into highly mobile, slippery and teams with full heal reliance due to the bouncing aspect of Disable to be able to repeatedly affect enemies. Disable should additionally be used where an opposing Pokémon has a critical move to stop from being used again at its regular cooldown.

Psychic- READ EXPLANATION

Path Support

Moves

Bubble BeamPsychic

Held Items

exp-sharecurse-incenseshell-bell

Battle Item

potion

Bubble Beam is just a dummy placement for this set to explain Psychic. Psychic prefers selection into less mobile with higher ranged enemies acting as a pick comp enabler, as once caught by Psychic, a single target may be pulled and focused down.

Moves

Move timings, descriptions, upgrades, and hidden detail text.

Swift Swim

Passive

When damaged by a Pokémon from the opposing team; increases movement speed by 40% for 2s, decaying by 10% every 0.5s (minimum 25% increased movement speed) (10s CD).

Attack

Basic

Attacks with a shot of water.

Confusion

Move 1Ranged6s

Releases a weak telekinetic force in the designated direction, damaging opposing Pokémon and stunning them for 1s when it hits.

Surf

7.5s

Bubble Beam

6.5s

Tail Whip

Move 2Sure Hit6s

Wags their tail at the designated opposing Pokémon, damaging them and decreasing their movement speed by 30% and their Sp. Def by 20% for 2s.

Disable

8s

Psychic

7s

Full-Power Psy-ay-ay!

UniteHindrance112s

Releases three mysterious psychic waves around themself, damaging opposing Pokémon in the area of effect and decreasing the damage dealt by them by 30% for 3s when hit.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

UNI / Pokémon

Psyduck

Psyduck

Supporter · Ranged

SpecialNovice

Only auto attacks can critically strike, but Psyduck has 0% base Critical-Hit rate at all levels.

Builds

Saved move and item loadouts for common play patterns.

Surf - READ EXPLANATION; Items - HP emphasis

Path Support

Moves

SurfTail Whip

Held Items

resonant-guardbuddy-barrierexp-share

Battle Item

potion

Prefers to fight compositions that have less crowd control that can cause interuptions while on Surf. Selection of items is to mix and match Curse Incense, Resonant Guard, Buddy Barrier, Shell Bell and Exp Share. Use Curse Incense for blind pick and versus compositions that have recovery. Self sustain and damage mitigation in the form of Resonant Guard, Shell Bell or Buddy Barrier enables tanking damage to get to Swift Swim's mysterious power which grants 20% cooldown reduction. Disable or Psychic may be used depending on enemy composition.

Bubble Beam- READ EXPLANATION

Path Support

Moves

Bubble BeamTail Whip

Held Items

exp-sharecurse-incenseshell-bell

Battle Item

potion

Prefers supporting Pokémon that will be able to have the range to pop bubbles for sure hit control but landing the initial bubble beam may require some skill or accuracy. Disable or Psychic may be used depending on enemy composition. Selection of items is to mix and match Curse Incense, Resonant Guard, Buddy Barrier, Shell Bell, and Exp Share. Use Curse Incense for blind pick and versus compositions that have recovery. Self sustain and damage mitigation in the form of Resonant Guard, Shell Bell or Buddy Barrier enables tanking damage to get to Swift Swim's mysterious power which grants 20% cooldown reduction.

Disable- READ EXPLANATION

Path Support

Moves

SurfDisable

Held Items

exp-shareresonant-guardbuddy-barrier

Battle Item

potion

Surf is just a dummy placement for this set to explain Disable. Disable prefers selction into highly mobile, slippery and teams with full heal reliance due to the bouncing aspect of Disable to be able to repeatedly affect enemies. Disable should additionally be used where an opposing Pokémon has a critical move to stop from being used again at its regular cooldown.

Psychic- READ EXPLANATION

Path Support

Moves

Bubble BeamPsychic

Held Items

exp-sharecurse-incenseshell-bell

Battle Item

potion

Bubble Beam is just a dummy placement for this set to explain Psychic. Psychic prefers selection into less mobile with higher ranged enemies acting as a pick comp enabler, as once caught by Psychic, a single target may be pulled and focused down.

Moves

Move timings, descriptions, upgrades, and hidden detail text.

Swift Swim

Passive

When damaged by a Pokémon from the opposing team; increases movement speed by 40% for 2s, decaying by 10% every 0.5s (minimum 25% increased movement speed) (10s CD).

Attack

Basic

Attacks with a shot of water.

Confusion

Move 1Ranged6s

Releases a weak telekinetic force in the designated direction, damaging opposing Pokémon and stunning them for 1s when it hits.

Surf

7.5s

Bubble Beam

6.5s

Tail Whip

Move 2Sure Hit6s

Wags their tail at the designated opposing Pokémon, damaging them and decreasing their movement speed by 30% and their Sp. Def by 20% for 2s.

Disable

8s

Psychic

7s

Full-Power Psy-ay-ay!

UniteHindrance112s

Releases three mysterious psychic waves around themself, damaging opposing Pokémon in the area of effect and decreasing the damage dealt by them by 30% for 3s when hit.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.