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Mega Mewtwo Y

Attacker · Ranged

SpecialNovice

Only auto attacks can critically strike, but Mewtwo has 0% base Critical-Hit rate at all levels. At level 5, Mewtwo gains 12.5% spell vamp (restores HP when dealing Special Attack damage).

Builds

Saved move and item loadouts for common play patterns.

Items Only

Path Damage

Moves

ConfusionBarrier

Held Items

mewtwonite-ymuscle-bandrapid-fire-scarf

Battle Item

x-attack

Any combination of moves may be used with this item and emblem loadout.

Moves

Move timings, descriptions, upgrades, and hidden detail text.

Pressure

Passive

When Mewtwo deals damage to enemy players with a basic attack, the Mega gauge increases up to 12 times. As the Mega gauge increases, Mewtwo's Sp. Atk is increased by 1.5%, and attack speed is increased by 3%, up to 10 times. If Mewtwo is level 5 or higher, and the Mega gauge has increased at least 12 times, Mewtwo Mega Evolves. The Mega Evolution lasts 10s and increases Sp. Atk by an additional 10%, attack speed by an additional 35%, max HP by 10%, and movement speed by 5%.

Attack

Basic

When Mewtwo Mega Evolves, attacks have increased range and deal damage in an area-of-effect centered on the target. When an attack deals damage to an enemy, their movement speed is decreased.

Confusion

Move 1Sure Hit6s

Deal damage to an enemy and leave them unable to act for 1s.

Future Sight

8.5s

Psystrike

9s

Barrier

Move 2Buff8s

Mewtwo gains a shield for 3s. While the shield effect is active, its movement speed is increased by 20%.

Recover

10s

Teleport

12s

Infinite Psyburn

UniteArea134s

Mewtwo becomes unstoppable while revealing enemy players and channeling a powerful attack on the enemies' current position. After 1s, Mewtwo brings down a powerful psychic beam on their original position, dealing damage to enemies around each point of impact, leaving them unable to act for 0.6s and decreasing their Sp. Defense by 15% for 3s. Each Pokémon can only be hit by 1 psychic beam.

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© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

UNI / Pokémon

Mega Mewtwo Y

Mega Mewtwo Y

Attacker · Ranged

SpecialNovice

Only auto attacks can critically strike, but Mewtwo has 0% base Critical-Hit rate at all levels. At level 5, Mewtwo gains 12.5% spell vamp (restores HP when dealing Special Attack damage).

Builds

Saved move and item loadouts for common play patterns.

Items Only

Path Damage

Moves

ConfusionBarrier

Held Items

mewtwonite-ymuscle-bandrapid-fire-scarf

Battle Item

x-attack

Any combination of moves may be used with this item and emblem loadout.

Moves

Move timings, descriptions, upgrades, and hidden detail text.

Pressure

Passive

When Mewtwo deals damage to enemy players with a basic attack, the Mega gauge increases up to 12 times. As the Mega gauge increases, Mewtwo's Sp. Atk is increased by 1.5%, and attack speed is increased by 3%, up to 10 times. If Mewtwo is level 5 or higher, and the Mega gauge has increased at least 12 times, Mewtwo Mega Evolves. The Mega Evolution lasts 10s and increases Sp. Atk by an additional 10%, attack speed by an additional 35%, max HP by 10%, and movement speed by 5%.

Attack

Basic

When Mewtwo Mega Evolves, attacks have increased range and deal damage in an area-of-effect centered on the target. When an attack deals damage to an enemy, their movement speed is decreased.

Confusion

Move 1Sure Hit6s

Deal damage to an enemy and leave them unable to act for 1s.

Future Sight

8.5s

Psystrike

9s

Barrier

Move 2Buff8s

Mewtwo gains a shield for 3s. While the shield effect is active, its movement speed is increased by 20%.

Recover

10s

Teleport

12s

Infinite Psyburn

UniteArea134s

Mewtwo becomes unstoppable while revealing enemy players and channeling a powerful attack on the enemies' current position. After 1s, Mewtwo brings down a powerful psychic beam on their original position, dealing damage to enemies around each point of impact, leaving them unable to act for 0.6s and decreasing their Sp. Defense by 15% for 3s. Each Pokémon can only be hit by 1 psychic beam.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.