
Ho-Oh
Defender · Ranged
Only auto attacks can critically strike, but Ho-Oh has 0% base Critical-Hit rate at all levels.
Builds
Saved move and item loadouts for common play patterns.
Sky Spin
Path Protector
Moves
Sky AttackFire SpinHeld Items
resonant-guardcurse-bangleexp-shareBattle Item
full-healThis variation emphasizes protecting allies and moving around the map participating in combats for experience.
Sky Spin
Path Damage Support
Moves
Sky AttackFire SpinHeld Items
attack-weightcurse-bangleweakness-policyBattle Item
full-healThis variation can still protect allies but can dive into opposing team to get off major damage and stun.
Flame Spin
Path Support Protector
Moves
FlamethrowerFire SpinHeld Items
resonant-guardcurse-bangleexp-shareBattle Item
full-healUsed to remain close to middle or back line spreading burns and applying damage redirection to enemies that are otherwise forced to attempt to jump in. Best used with a secondary front line.
Sky Fire
Path Damage
Moves
Sky AttackSacred FireHeld Items
attack-weightcurse-bangleweakness-policyBattle Item
full-healThis variation pokes using Sacred Fire followed up by the forward flight and return arc of Sky Attack, leaving behind healing ground for Ho-Oh then using the afforded three boosted attacks from Sacred Fire before retreating, waiting on the next round of cooldowns.
Flame Fire
Path Damage
Moves
FlamethrowerSacred FireHeld Items
attack-weightcurse-bangleweakness-policyBattle Item
full-healThis variation utilizes the attack increase of Sacred Fire in attempts to increase overall damage and recovery while debuffing opponents through burn status. This moveset is not recommended in a meta with frequent and easy crowd control access.
Moves
Move timings, descriptions, upgrades, and hidden detail text.

Regenerator
If this Pokémon doesn't take damage from enemy Pokémon (Wild Pokémon do not count) for 3s, it will recover 3% max HP every 2 seconds. Damage to shields will not deactivate Regenerator. Ho-oh additionally recovers 0.3% max HP every 2 seconds.
Attack
Becomes a boosted attack with every third attack, shooting out a sweeping flame that deals increased damage and restores HP per enemy Pokémon hit. While firing the sweeping flame Ho-Oh's movement speed is decreased by 30%.

Safeguard
Create a protective field around the user that reduces the next incoming source of damage by 50%. When this field reduces damage from an attack, the user's movement speed is increased by 40% for 3s.
Sacred Fire
12sFire Spin
9s
Tailwind
Whip up a whirlwind in designated direction, dealing damage to opposing Pokémon hit. The whirlwind then remains on the field for 5s. Allies moving in the same direction as the whirlwind have their movement speed increased by 30% as long as they are in the field and lasting for 0.5s after stepping out of the field. Opposing Pokémon moving against the whirlwind have their movement speed decreased by 30% lasting for 0.5s after stepping out of the field.
Flamethrower
6sSky Attack
9s
Rekindling Flame
When a nearby ally is knocked out, a feather is left in their place until they respawn at base. When Rekindling Flame is used, Ho-oh spreads their wings and consumes all of the Aeos energy held to revive knocked-out allies where their feathers are for 60% of their maximum HP. Rekindling Flame may only be used if there are feathers nearby. The number of available revivals are based on how much Aeos energy is consumed. One ally may be always revived. Up to two allies are revivable if at least 9 energy is consumed. Up to three allies are revivable if at least 17 Aeos energy is consumed. Up to four allies are revivable if at least 25 Aeos energy is consumed.







