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Ho-Oh

Defender · Ranged

PhysicalNovice

Only auto attacks can critically strike, but Ho-Oh has 0% base Critical-Hit rate at all levels.

Builds

Saved move and item loadouts for common play patterns.

Sky Spin

Path Protector

Moves

Sky AttackFire Spin

Held Items

resonant-guardcurse-bangleexp-share

Battle Item

full-heal

This variation emphasizes protecting allies and moving around the map participating in combats for experience.

Sky Spin

Path Damage Support

Moves

Sky AttackFire Spin

Held Items

attack-weightcurse-bangleweakness-policy

Battle Item

full-heal

This variation can still protect allies but can dive into opposing team to get off major damage and stun.

Flame Spin

Path Support Protector

Moves

FlamethrowerFire Spin

Held Items

resonant-guardcurse-bangleexp-share

Battle Item

full-heal

Used to remain close to middle or back line spreading burns and applying damage redirection to enemies that are otherwise forced to attempt to jump in. Best used with a secondary front line.

Sky Fire

Path Damage

Moves

Sky AttackSacred Fire

Held Items

attack-weightcurse-bangleweakness-policy

Battle Item

full-heal

This variation pokes using Sacred Fire followed up by the forward flight and return arc of Sky Attack, leaving behind healing ground for Ho-Oh then using the afforded three boosted attacks from Sacred Fire before retreating, waiting on the next round of cooldowns.

Flame Fire

Path Damage

Moves

FlamethrowerSacred Fire

Held Items

attack-weightcurse-bangleweakness-policy

Battle Item

full-heal

This variation utilizes the attack increase of Sacred Fire in attempts to increase overall damage and recovery while debuffing opponents through burn status. This moveset is not recommended in a meta with frequent and easy crowd control access.

Moves

Move timings, descriptions, upgrades, and hidden detail text.

Regenerator

Passive

If this Pokémon doesn't take damage from enemy Pokémon (Wild Pokémon do not count) for 3s, it will recover 3% max HP every 2 seconds. Damage to shields will not deactivate Regenerator. Ho-oh additionally recovers 0.3% max HP every 2 seconds.

Attack

Basic

Becomes a boosted attack with every third attack, shooting out a sweeping flame that deals increased damage and restores HP per enemy Pokémon hit. While firing the sweeping flame Ho-Oh's movement speed is decreased by 30%.

Safeguard

Move 1Buff6s

Create a protective field around the user that reduces the next incoming source of damage by 50%. When this field reduces damage from an attack, the user's movement speed is increased by 40% for 3s.

Sacred Fire

12s

Fire Spin

9s

Tailwind

Move 2Ranged6s

Whip up a whirlwind in designated direction, dealing damage to opposing Pokémon hit. The whirlwind then remains on the field for 5s. Allies moving in the same direction as the whirlwind have their movement speed increased by 30% as long as they are in the field and lasting for 0.5s after stepping out of the field. Opposing Pokémon moving against the whirlwind have their movement speed decreased by 30% lasting for 0.5s after stepping out of the field.

Flamethrower

6s

Sky Attack

9s

Rekindling Flame

UniteBuff112s

When a nearby ally is knocked out, a feather is left in their place until they respawn at base. When Rekindling Flame is used, Ho-oh spreads their wings and consumes all of the Aeos energy held to revive knocked-out allies where their feathers are for 60% of their maximum HP. Rekindling Flame may only be used if there are feathers nearby. The number of available revivals are based on how much Aeos energy is consumed. One ally may be always revived. Up to two allies are revivable if at least 9 energy is consumed. Up to three allies are revivable if at least 17 Aeos energy is consumed. Up to four allies are revivable if at least 25 Aeos energy is consumed.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

UNI / Pokémon

Ho Oh

Ho-Oh

Defender · Ranged

PhysicalNovice

Only auto attacks can critically strike, but Ho-Oh has 0% base Critical-Hit rate at all levels.

Builds

Saved move and item loadouts for common play patterns.

Sky Spin

Path Protector

Moves

Sky AttackFire Spin

Held Items

resonant-guardcurse-bangleexp-share

Battle Item

full-heal

This variation emphasizes protecting allies and moving around the map participating in combats for experience.

Sky Spin

Path Damage Support

Moves

Sky AttackFire Spin

Held Items

attack-weightcurse-bangleweakness-policy

Battle Item

full-heal

This variation can still protect allies but can dive into opposing team to get off major damage and stun.

Flame Spin

Path Support Protector

Moves

FlamethrowerFire Spin

Held Items

resonant-guardcurse-bangleexp-share

Battle Item

full-heal

Used to remain close to middle or back line spreading burns and applying damage redirection to enemies that are otherwise forced to attempt to jump in. Best used with a secondary front line.

Sky Fire

Path Damage

Moves

Sky AttackSacred Fire

Held Items

attack-weightcurse-bangleweakness-policy

Battle Item

full-heal

This variation pokes using Sacred Fire followed up by the forward flight and return arc of Sky Attack, leaving behind healing ground for Ho-Oh then using the afforded three boosted attacks from Sacred Fire before retreating, waiting on the next round of cooldowns.

Flame Fire

Path Damage

Moves

FlamethrowerSacred Fire

Held Items

attack-weightcurse-bangleweakness-policy

Battle Item

full-heal

This variation utilizes the attack increase of Sacred Fire in attempts to increase overall damage and recovery while debuffing opponents through burn status. This moveset is not recommended in a meta with frequent and easy crowd control access.

Moves

Move timings, descriptions, upgrades, and hidden detail text.

Regenerator

Passive

If this Pokémon doesn't take damage from enemy Pokémon (Wild Pokémon do not count) for 3s, it will recover 3% max HP every 2 seconds. Damage to shields will not deactivate Regenerator. Ho-oh additionally recovers 0.3% max HP every 2 seconds.

Attack

Basic

Becomes a boosted attack with every third attack, shooting out a sweeping flame that deals increased damage and restores HP per enemy Pokémon hit. While firing the sweeping flame Ho-Oh's movement speed is decreased by 30%.

Safeguard

Move 1Buff6s

Create a protective field around the user that reduces the next incoming source of damage by 50%. When this field reduces damage from an attack, the user's movement speed is increased by 40% for 3s.

Sacred Fire

12s

Fire Spin

9s

Tailwind

Move 2Ranged6s

Whip up a whirlwind in designated direction, dealing damage to opposing Pokémon hit. The whirlwind then remains on the field for 5s. Allies moving in the same direction as the whirlwind have their movement speed increased by 30% as long as they are in the field and lasting for 0.5s after stepping out of the field. Opposing Pokémon moving against the whirlwind have their movement speed decreased by 30% lasting for 0.5s after stepping out of the field.

Flamethrower

6s

Sky Attack

9s

Rekindling Flame

UniteBuff112s

When a nearby ally is knocked out, a feather is left in their place until they respawn at base. When Rekindling Flame is used, Ho-oh spreads their wings and consumes all of the Aeos energy held to revive knocked-out allies where their feathers are for 60% of their maximum HP. Rekindling Flame may only be used if there are feathers nearby. The number of available revivals are based on how much Aeos energy is consumed. One ally may be always revived. Up to two allies are revivable if at least 9 energy is consumed. Up to three allies are revivable if at least 17 Aeos energy is consumed. Up to four allies are revivable if at least 25 Aeos energy is consumed.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.