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Duraludon

Attacker · Ranged

PhysicalIntermediate

Only auto attacks (and Cannon auto attacks) can critically strike. Duraludon's Critical-Hit rate increases at levels 5 and 9.

Builds

Saved move and item loadouts for common play patterns.

Flash Tail

Anywhere Damage

Moves

Flash CannonDragon Tail

Held Items

muscle-bandscope-lensrapid-fire-scarf

Battle Item

full-heal

Flash Rocks

Anywhere Damage

Moves

Flash CannonStealth Rock

Held Items

muscle-bandscope-lensrapid-fire-scarf

Battle Item

full-heal

Dragon Rocks

Anywhere Damage

Moves

Dragon PulseStealth Rock

Held Items

muscle-bandattack-weightaccel-bracer

Battle Item

eject-button

Moves

Move timings, descriptions, upgrades, and hidden detail text.

Heavy Metal

Passive

Prevents Duraludon from being thrown or shoved by the first attempt to shove or throw them. This ability goes on cooldown after it's triggered (50s cd).

Prevents Duraludon from being thrown or shoved by the first attempt to throw or shove them. This ability goes on cooldown after it's triggered (50s cd).

Attack

Basic

Becomes a boosted attack with every third attack, shooting a long beam that deals a large amount of damage to all enemies hit.

Becomes a boosted attack with every third attack, shooting a long beam that deals a large amount of damage to all enemies hit.

Laser Focus

Move 1Buff9s

Reduces damage received for a short time. Afterward, Duraludon's basic attacks deal additional damage to enemies hit. This buff expires after 8s or after 3 basic attacks.

Reduces damage received by 20% for .6s. Afterward, Duraludon's auto attacks deal additional damage to enemies hit. This buff expires after 8s or after 3 auto attacks.

Flash Cannon

5s

Duraludon ruptures the ground around themself and in a designated direction; dealing damage to enemies in the area of effect and decreasing their movement speed by 50% for 1s. Afterward, go into "Cannon Mode" rooting Duraludon for 6s or if a basic attack is not made for 2.5s or this move can be cancelled early. While in Cannon Mode, basic attacks have longer range, attack speed is increased by 100% but decays by 20% per second over 5 seconds, dealing increased damage and splash damage. Exiting "Cannon mode" will prematurely remove the attack speed buff. Metal Claw, Stealth Rock, Dragon Tail, and boosted attacks can be used while in this mode and boosted attacks decrease the movement speed of enemies hit by 60% for 1s and also pierce.

Enemies in the ruptured ground's area of effect are also unable to act for 1s.

Dragon Pulse

7.5s

Charges power before dealing damage to enemies in the area of effect. Duraludon's movement speed is decreased while charging, but the longer power is charged, the wider the move's area of effect becomes and the more damage it deals. After learning this move, a damage marker will be attached to any enemy Duraludon damages. When Dragon Pulse hits a marked enemy, it deals additional damage to that target for each damage marker attached to it, then removes all of the damage markers. In addition, if this move knocks out an enemy, the cooldown is reduced by 50% and the next 3 basic attacks will each deal additional damage and further reduce this move's cooldown when they hit.

Also restores Duraludon's HP if this move knocks out an enemy player.

Metal Claw

Move 2Hindrance8s

Strike with sharp claws; dealing damage to enemies hit and decreasing their movement speed for a short time. After this move is used, Duraludon's next basic attack becomes a boosted attack.

Send sharp claws forward; dealing damage to enemies hit and decreasing their movement speed by 30% for 2s. After this move is used, Duraludon's next auto attack becomes a boosted attack.

Dragon Tail

14s

Duraludon shoves enemies and moves itself backward a short distance. The next basic attack becomes a boosted attack. A maximum of two uses can be kept in reserve for this move. There is a 1.1s cooldown between uses. This move can penetrate through walls.

Increased damage.

Stealth Rock

8.5s

Hurl a stone at the designated area, creating an invisible field of stones. The field deals damage over time to enemies in the area of effect and decreases their movement speed for a short time. If the hurled stone hits an enemy before the designated area, the area of effect will instead be centered on where the stone hit that Pokémon. Once an enemy takes damage from the field, it will become visible to enemies. If an enemy takes damage from this move 4 times, that enemy becomes unable to move for a short time. After this move is used, Duraludon's next basic attack becomes a boosted attack. A maximum of two uses can be kept in reserve for this move. There is a 1.1s cooldown between uses.

Increases the maximum number of uses that can be kept in reserve for this move.

Revolving Ruin

UniteArea134s

Fire a beam of light at the ground in a sweeping circle around Duraludon. If this beam hits an enemy, it deals damage to them, grants Duraludon a shield and increases their Attack by 8% for a short time. Both the shield effect and the Attack increase are strengthened for each enemy that is hit by the beam. Damage is dealt to any enemy in the area of effect after the beam of light is fired. A burning ring is also left where the beam of light touched the ground, and enemies that touch this ring take additional damage and have their movement speed decreased by 50% for 1s refreshing as damage continus to be taken from the burning ground.

Fire a beam of light at the ground in a sweeping circle around Duraludon, becoming unstoppable during the rotation. If this beam hits an enemy, it deals damage to them, grants Duraludon a shield and increases Attack by 8% for 8s. Both the shield effect and the Attack increase are strengthened for each enemy that is hit by the beam, stacking up to 5 times. Damage is dealt to any enemy in the area of effect after the beam of light is fired and enemies are shoved for 0.5s. A burning ring is also left where the beam of light touched the ground for 10s; enemies that touch this ring take additional damage every 0.5s and have their movement speed decreased by 50% for 1s. Subsequent hits after the first have the Attack stat bonus from this move applied to them.

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© 2026 dittobase.com. All rights reserved.

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UNI / Pokémon

Duraludon

Duraludon

Attacker · Ranged

PhysicalIntermediate

Only auto attacks (and Cannon auto attacks) can critically strike. Duraludon's Critical-Hit rate increases at levels 5 and 9.

Builds

Saved move and item loadouts for common play patterns.

Flash Tail

Anywhere Damage

Moves

Flash CannonDragon Tail

Held Items

muscle-bandscope-lensrapid-fire-scarf

Battle Item

full-heal

Flash Rocks

Anywhere Damage

Moves

Flash CannonStealth Rock

Held Items

muscle-bandscope-lensrapid-fire-scarf

Battle Item

full-heal

Dragon Rocks

Anywhere Damage

Moves

Dragon PulseStealth Rock

Held Items

muscle-bandattack-weightaccel-bracer

Battle Item

eject-button

Moves

Move timings, descriptions, upgrades, and hidden detail text.

Heavy Metal

Passive

Prevents Duraludon from being thrown or shoved by the first attempt to shove or throw them. This ability goes on cooldown after it's triggered (50s cd).

Prevents Duraludon from being thrown or shoved by the first attempt to throw or shove them. This ability goes on cooldown after it's triggered (50s cd).

Attack

Basic

Becomes a boosted attack with every third attack, shooting a long beam that deals a large amount of damage to all enemies hit.

Becomes a boosted attack with every third attack, shooting a long beam that deals a large amount of damage to all enemies hit.

Laser Focus

Move 1Buff9s

Reduces damage received for a short time. Afterward, Duraludon's basic attacks deal additional damage to enemies hit. This buff expires after 8s or after 3 basic attacks.

Reduces damage received by 20% for .6s. Afterward, Duraludon's auto attacks deal additional damage to enemies hit. This buff expires after 8s or after 3 auto attacks.

Flash Cannon

5s

Duraludon ruptures the ground around themself and in a designated direction; dealing damage to enemies in the area of effect and decreasing their movement speed by 50% for 1s. Afterward, go into "Cannon Mode" rooting Duraludon for 6s or if a basic attack is not made for 2.5s or this move can be cancelled early. While in Cannon Mode, basic attacks have longer range, attack speed is increased by 100% but decays by 20% per second over 5 seconds, dealing increased damage and splash damage. Exiting "Cannon mode" will prematurely remove the attack speed buff. Metal Claw, Stealth Rock, Dragon Tail, and boosted attacks can be used while in this mode and boosted attacks decrease the movement speed of enemies hit by 60% for 1s and also pierce.

Enemies in the ruptured ground's area of effect are also unable to act for 1s.

Dragon Pulse

7.5s

Charges power before dealing damage to enemies in the area of effect. Duraludon's movement speed is decreased while charging, but the longer power is charged, the wider the move's area of effect becomes and the more damage it deals. After learning this move, a damage marker will be attached to any enemy Duraludon damages. When Dragon Pulse hits a marked enemy, it deals additional damage to that target for each damage marker attached to it, then removes all of the damage markers. In addition, if this move knocks out an enemy, the cooldown is reduced by 50% and the next 3 basic attacks will each deal additional damage and further reduce this move's cooldown when they hit.

Also restores Duraludon's HP if this move knocks out an enemy player.

Metal Claw

Move 2Hindrance8s

Strike with sharp claws; dealing damage to enemies hit and decreasing their movement speed for a short time. After this move is used, Duraludon's next basic attack becomes a boosted attack.

Send sharp claws forward; dealing damage to enemies hit and decreasing their movement speed by 30% for 2s. After this move is used, Duraludon's next auto attack becomes a boosted attack.

Dragon Tail

14s

Duraludon shoves enemies and moves itself backward a short distance. The next basic attack becomes a boosted attack. A maximum of two uses can be kept in reserve for this move. There is a 1.1s cooldown between uses. This move can penetrate through walls.

Increased damage.

Stealth Rock

8.5s

Hurl a stone at the designated area, creating an invisible field of stones. The field deals damage over time to enemies in the area of effect and decreases their movement speed for a short time. If the hurled stone hits an enemy before the designated area, the area of effect will instead be centered on where the stone hit that Pokémon. Once an enemy takes damage from the field, it will become visible to enemies. If an enemy takes damage from this move 4 times, that enemy becomes unable to move for a short time. After this move is used, Duraludon's next basic attack becomes a boosted attack. A maximum of two uses can be kept in reserve for this move. There is a 1.1s cooldown between uses.

Increases the maximum number of uses that can be kept in reserve for this move.

Revolving Ruin

UniteArea134s

Fire a beam of light at the ground in a sweeping circle around Duraludon. If this beam hits an enemy, it deals damage to them, grants Duraludon a shield and increases their Attack by 8% for a short time. Both the shield effect and the Attack increase are strengthened for each enemy that is hit by the beam. Damage is dealt to any enemy in the area of effect after the beam of light is fired. A burning ring is also left where the beam of light touched the ground, and enemies that touch this ring take additional damage and have their movement speed decreased by 50% for 1s refreshing as damage continus to be taken from the burning ground.

Fire a beam of light at the ground in a sweeping circle around Duraludon, becoming unstoppable during the rotation. If this beam hits an enemy, it deals damage to them, grants Duraludon a shield and increases Attack by 8% for 8s. Both the shield effect and the Attack increase are strengthened for each enemy that is hit by the beam, stacking up to 5 times. Damage is dealt to any enemy in the area of effect after the beam of light is fired and enemies are shoved for 0.5s. A burning ring is also left where the beam of light touched the ground for 10s; enemies that touch this ring take additional damage every 0.5s and have their movement speed decreased by 50% for 1s. Subsequent hits after the first have the Attack stat bonus from this move applied to them.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.