Duraludon
Physical damage · Intermediate difficulty
Role
Attacker
Range
Ranged
Damage
Physical
Difficulty
Intermediate

Builds
Saved move and item loadouts for common play patterns.
Flash Tail
Anywhere Damage
Moves
Held Items
Battle Item
Flex Picks
Flash Rocks
Anywhere Damage
Moves
Held Items
Battle Item
Flex Picks
Dragon Rocks
Anywhere Damage
Moves
Held Items
Battle Item
Flex Picks
Moves
Move timings, descriptions, upgrades, and hidden detail text.

Heavy Metal
Prevents Duraludon from being thrown or shoved by the first attempt to shove or throw them. This ability goes on cooldown after it's triggered (50s cd).
Attack
Becomes a boosted attack with every third attack, shooting a long beam that deals a large amount of damage to all enemies hit.

Laser Focus
Reduces damage received for a short time. Afterward, Duraludon's basic attacks deal additional damage to enemies hit. This buff expires after 8s or after 3 basic attacks.
Upgrades
Flash Cannon
Duraludon ruptures the ground around themself and in a designated direction; dealing damage to enemies in the area of effect and decreasing their movement speed by 50% for 1s. Afterward, go into "Cannon Mode" rooting Duraludon for 6s or if a basic attack is not made for 2.5s or this move can be cancelled early. While in Cannon Mode, basic attacks have longer range, attack speed is increased by 100% but decays by 20% per second over 5 seconds, dealing increased damage and splash damage. Exiting "Cannon mode" will prematurely remove the attack speed buff. Metal Claw, Stealth Rock, Dragon Tail, and boosted attacks can be used while in this mode and boosted attacks decrease the movement speed of enemies hit by 60% for 1s and also pierce.
Enemies in the ruptured ground's area of effect are also unable to act for 1s.
Dragon Pulse
Charges power before dealing damage to enemies in the area of effect. Duraludon's movement speed is decreased while charging, but the longer power is charged, the wider the move's area of effect becomes and the more damage it deals. After learning this move, a damage marker will be attached to any enemy Duraludon damages. When Dragon Pulse hits a marked enemy, it deals additional damage to that target for each damage marker attached to it, then removes all of the damage markers. In addition, if this move knocks out an enemy, the cooldown is reduced by 50% and the next 3 basic attacks will each deal additional damage and further reduce this move's cooldown when they hit.
Also restores Duraludon's HP if this move knocks out an enemy player.

Metal Claw
Strike with sharp claws; dealing damage to enemies hit and decreasing their movement speed for a short time. After this move is used, Duraludon's next basic attack becomes a boosted attack.
Upgrades
Dragon Tail
Duraludon shoves enemies and moves itself backward a short distance. The next basic attack becomes a boosted attack. A maximum of two uses can be kept in reserve for this move. There is a 1.1s cooldown between uses. This move can penetrate through walls.
Increased damage.
Stealth Rock
Hurl a stone at the designated area, creating an invisible field of stones. The field deals damage over time to enemies in the area of effect and decreases their movement speed for a short time. If the hurled stone hits an enemy before the designated area, the area of effect will instead be centered on where the stone hit that Pokémon. Once an enemy takes damage from the field, it will become visible to enemies. If an enemy takes damage from this move 4 times, that enemy becomes unable to move for a short time. After this move is used, Duraludon's next basic attack becomes a boosted attack. A maximum of two uses can be kept in reserve for this move. There is a 1.1s cooldown between uses.
Increases the maximum number of uses that can be kept in reserve for this move.

Revolving Ruin
Fire a beam of light at the ground in a sweeping circle around Duraludon. If this beam hits an enemy, it deals damage to them, grants Duraludon a shield and increases their Attack by 8% for a short time. Both the shield effect and the Attack increase are strengthened for each enemy that is hit by the beam. Damage is dealt to any enemy in the area of effect after the beam of light is fired. A burning ring is also left where the beam of light touched the ground, and enemies that touch this ring take additional damage and have their movement speed decreased by 50% for 1s refreshing as damage continus to be taken from the burning ground.
Buff
30% Movement Speed, 35% Attack Speed, 20% Max HP Shield (6s)
Level Stats
Final level snapshot with level 1 context.
HP
5397
Lv 1 3000
Attack
500
Lv 1 135
Defense
301
Lv 1 70
Sp. Atk
119
Lv 1 20
Sp. Def
200
Lv 1 50
Crit
20%
Lv 1 0%
CDR
0%
Lv 1 0%
Lifesteal
25%
Lv 1 0%
Attack Speed
60%
Lv 1 10%
Move Speed
4250
Lv 1 3650
Pen
0
Lv 1 0








