
Darkrai
Speedster · Melee
Darkrai cannot critically strike.
Builds
Saved move and item loadouts for common play patterns.
Dark Plot (Opportunity Burst)
Anywhere Damage
Moves
Dark VoidNasty PlotHeld Items
slick-spoondrive-lenswise-glassesBattle Item
potionCurse Incense can replace Wise Glasses into enemy compositions that have sustain through healing. Choice Specs may be considered for last hitting for Hypnosis's initial hit but will not proc from basic attack and attack extensions from Nasty Plot. Shell Bell is a good option to increase CDR choices as well as keeping Darkrai topped off and giving CDR. On more open maps such as Groudon Theia Sky Ruins, Full Heal should be considered. With more covered maps such as Kyogre Theia Sky Ruins the listed battle items are stronger.
Dark Plot (CDR)
Anywhere Damage
Moves
Dark VoidNasty PlotHeld Items
drive-lensshell-bellenergy-amplifierBattle Item
full-healThis build emphasizes low cooldown and slipperiness of Darkrai when using Nasty Plot
Dark Dark
Anywhere Damage
Moves
Dark VoidDark PulseHeld Items
slick-spoonwise-glassesdrive-lensBattle Item
eject-buttonCurse Incense can replace Wise Glasses into enemy compositions that have sustain through healing. Energy Amplifier can be played when enemy composition has high quantities of unstoppable or hindrance resistance to refund Unite Charge upon being cancelled or diligence in using Unite on non-unstoppable targets.
Shadow Pulse
Anywhere Damage
Moves
Shadow ClawDark PulseHeld Items
slick-spoonwise-glassesdrive-lensBattle Item
eject-buttonCurse Incense can replace Wise Glasses into enemy compositions that have sustain through healing. Energy Amplifier can be played when enemy composition has high quantities of unstoppable or hindrance resistance to refund Unite Charge upon being cancelled or diligence in using Unite on non-unstoppable targets.
Moves
Move timings, descriptions, upgrades, and hidden detail text.

Bad Dreams
When an enemy is forcibly put to sleep near Darkrai, Darkrai deals damage to the target and gains a boosted attack. When Darkrai uses this boosted, every enemy that has been marked with bad dreams in the last 2.7s is attacked simultaneously. Sleeping enemies near Darkrai take damage over time, and Darkrai deals 10% more damage to them while they remain asleep. Damage from this Ability doesn't wake up sleeping enemies.
Attack
Basic attacks made against sleeping enemies will become boosted attacks with greatly increased range. Boosted attacks deal damage to enemies with an attack from a void and restore Darkrai's HP. Darkrai does not require vision to perform a boosted attack against a sleeping target.

Hypnosis
Send a hypnotic suggestion in the designated direction, dealing damage to the first enemy it hits. After 1s, the enemy will fall asleep for 2s.
Dark Void
5sShadow Claw
6s
Calm Mind
The user focuses their mind, increasing their Special Attack and Special Defense by 30% for 3s and Movement Speed by 50% for 3s, decaying by 10% every 0.5 seconds to a minimum of 10%.
Nasty Plot
4sDark Pulse
7s
Worst Nightmare
The user becomes unstoppable and casts a sleeping spell on the designated Pokémon from the opposing team. If the target is successfully put to sleep, the user's moves' cooldowns are reset, the target is marked to receive 3% max HP damage over time every 0.5s over 10s (up to 21 times; maximum 63% max HP damage as Sp. Atk-based damage), and the user sends that target into a nightmare realm centered on their initial location for up to 8s. The user follows the target into the nightmare realm. While inside the nightmare realm, Darkrai and the target are unaffected by goal zones, jump pads, and Berries. Other Pokémon outside of the nightmare realm cannot target Darkrai or their target while they're inside.







