
Charizard
All Rounder · Melee
Only auto attacks can critically strike. Charizard's Critical-Hit rate increases at levels 5 and 9. CHARIZARD'S BASIC ATTACKS ARE A SET ANIMATION LENGTH. ATTACK SPEED HAS NO EFFECT ON THEM. DO NOT USE RAPID FIRE SCARF ON CHARIZARD.
Builds
Saved move and item loadouts for common play patterns.
Flame Blitz
Anywhere Damage
Moves
FlamethrowerFlare BlitzHeld Items
scope-lensattack-weightaccel-bracerBattle Item
x-speedX-Attack is a consideration purely for damage amplification but loses value on attack speed not affecting Charizard at all. Curse Bangle should replace Attack Weight if enemy has kit recovery or healers.
Flame Blast
Anywhere Damage
Moves
FlamethrowerFire BlastHeld Items
scope-lensaccel-bracerattack-weightBattle Item
x-speedX-Attack is a consideration purely for damage amplification but loses value on attack speed not affecting Charizard at all. Curse Bangle should replace Attack Weight if enemy has kit recovery or healers.
Fire Blitz
Anywhere Damage
Moves
Fire PunchFlare BlitzHeld Items
scope-lensaccel-bracerattack-weightBattle Item
full-healCurse Bangle should replace Attack Weight if enemy has kit recovery or healers.
Moves
Move timings, descriptions, upgrades, and hidden detail text.

Blaze
While at half HP or less, critical-hit rate is increased.
While at 50% max HP or below, this Pokémon's critical-hit rate is increased by 20%.
Attack
Breathes fire at opposing Pokémon, dealing damage 4 times per basic attack. Charizard may move while attacking but is slowed by 5% while breathing fire. Charizard deals additional damage to opposing Pokémon that have been burned by the user's moves. This additional damage cannot land critical hits; additional damage benefits from regular lifesteal. Basic attacks gain increased range upon evolving into Charmeleon and into Charizard.

Flame Burst
Attack with a bursting flame. When this move hits, it leaves enemies burned and increases the user's movement speed for a short time.
The user attacks with a flame in the designated direction which bursts on the first opposing Pokémon hit or after traveling max distance, damaging opposing Pokémon in the area of effect and burning them for 4s (dealing damage 5 times). When this move hits, the user's movement speed is increased by 20% for 3s.
Flamethrower
6sAttack with an intense blast of fire. When this move hits, it leaves enemies burned and increases the user's movement speed for a short time.
Increased damage and the damage caused by burning.
Fire Punch
5sPunch with a fiery fist, dealing damage and shoving enemies when it hits. Also leaves the enemies it shoves burned.
Reduced cooldown every time a basic attack hits.

Fire Spin
Encircles enemies in the area of effect in a vortex of fire. After this move hits, it deals damage over time and decreases the movement speed of enemies for a short time.
The user shoots fire in the designated direction which bursts into a vortex of fire on the first opposing Pokémon hit or after traveling max distance, damaging opposing Pokémon in the area of effect. The vortex of fire remains for 5s, dealing damage over time to opposing Pokémon in the area of effect every 0.5s (up to 10 times) and decreasing their movement speed by 25% for 1s when hit.
Fire Blast
6.5sBlasts intense, all-consuming fire, dealing damage over time to enemies while the flames continue to burn on the ground and decreasing the movement speed of enemies for a short time.
Increased damage.
Flare Blitz
10sCharge forward cloaked in fire, granting the user a shield and throwing enemies hit.
Decreases movement speed of enemies for a short time when they are thrown.

Seismic Slam
Fly up into the air, allowing the user to move freely over obstacles. While this move is being used, basic attacks deal increased damage and leave enemies burned. In addition, when dealing damage to an enemy, recover HP. Using this move again on an enemy will grab it and slam it onto the ground.
The user briefly becomes unstoppable and grabs the designated Pokémon from the opposing team. The target is bound, and the user and the target become invincible as the user flies up then slams them onto the ground, damaging the target and nearby opposing Pokémon, dealing an additional 8% max HP damage to each opposing Pokémon hit. The user gains hindrance resistance the moment they slam into the ground and fly up into the air for 10s. While flying in the air, the user is able to use basic attacks and move freely over obstacles. Unite Move basic attacks burn opposing Pokémon for 1s (dealing damage 2 times). The user restores HP for 80% of the damage dealt with Unite Move basic attacks (excluding burns or additional damage). Damage dealt by burns from Unite Move basic attacks also benefit from regular lifesteal.







