
Chandelure
Attacker · Ranged
Only auto attacks can critically strike, but Chandelure has 0% base Critical-Hit rate at all levels.
Builds
Saved move and item loadouts for common play patterns.
Flame Geist
Anywhere Damage
Moves
FlamethrowerPoltergeistHeld Items
slick-spooncurse-incensedrive-lensBattle Item
eject-buttonWise Glasses may be used in the third item slot for a middle of the road balance between early game Choice Spec's and scaling of Drive Lens. Wise Glasses should be taken over Choice Spec's where confident of hitting multiple Flamethrower hits (AoE or count of Flamethrowers) but laning last hit will be weaker.
Heat Prison
Anywhere Damage
Moves
OverheatImprisonHeld Items
slick-spooncurse-incensedrive-lensBattle Item
eject-buttonWise Glasses may be used in the third item slot for a middle of the road balance between early game Choice Spec's and scaling of Drive Lens.
Flame Prison
Anywhere Damage
Moves
FlamethrowerImprisonHeld Items
slick-spooncurse-incensedrive-lensBattle Item
eject-buttonWise Glasses may be used in the third item slot for a middle of the road balance between early game Choice Spec's and scaling of Drive Lens. Wise Glasses should be taken over Choice Spec's where confident of hitting multiple Flamethrower hits (AoE or count of Flamethrowers) but laning last hit will be weaker.
Heat Geist
Anywhere Damage
Moves
OverheatPoltergeistHeld Items
slick-spooncurse-incensedrive-lensBattle Item
eject-buttonWise Glasses may be used in the third item slot for a middle of the road balance between early game Choice Spec's and scaling of Drive Lens.
Moves
Move timings, descriptions, upgrades, and hidden detail text.

Infiltrator
When this Pokémon deals damage, receive a stacking buff that makes Special damage dealt by this Pokémon ignore 5% of Special Defense per stack. This buff lasts 4s, can stack up to 6 times, and the duration refreshes when gaining a new stack.
Attack
Gains a Boosted Attack every 5s, dealing increased damage, slowing enemies by 30% for 2s and burning enemies hit for 2.5s.

Ember
Shoot out a small flame, dealing damage to Pokémon it hits, slowing them by 30% for 2s and leaving them burned for 2.5s. After the first cast, this move may be used again within 5s before going on full cooldown.
Flamethrower
7sOverheat
7.5s
Night Shade
Makes Pokémon in the area of effect see a frightening mirage, dealing damage to them and marking them. When Chandelure deals damage again to the marked Pokémon, the marked Pokémon are stunned for 1s.
Poltergeist
7.5sImprison
8.5s
Ignite Midnight
Reduce the vision of enemies around itself by 30% for 3s. If this Unite Move is used again, Chandelure continuously fires a beam of fire in a designated direction, dealing damage to Pokémon it hits. The beam may be redirected while firing and its final blast deals increased damage. Ignite Midnight can be cancelled early.







