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Blastoise

Defender · Ranged

SpecialNovice

Only auto attacks can critically strike, but Blastoise has 0% base Critical-Hit rate at all levels.

Builds

Saved move and item loadouts for common play patterns.

Surf Pump

Path Tank

Moves

Hydro PumpSurf

Held Items

focus-bandenergy-amplifierresonant-guard

Battle Item

eject-button

This set is a more classic tank set up but as of patch 1.21.1.7, a full CDR item and emblem set up may be stronger due to the crowd control chaining capabilities.

Pump Spin (Bulk Emblems or none)

Path Damage

Moves

Hydro PumpRapid Spin

Held Items

muscle-bandslick-spoonfocus-band

Battle Item

eject-button

Used as alternative zone control bulk piece where enemy compositions are slippery, mobile and high melee which make Surf harder to hit. KEY STAT BENCHMARK - Attack Speed: A mathematical minimum of 48 Frames per attack is required to access 2 boosted attacks within Rapid Spin without having the second boosted attack get cut off dealing less damage- The attack speed stat required for this 48 Frames per attack benchmark is 26.11% achieved with Muscle Band at level 10. However for inexplicable reasons, an actual minimum of 52 Frames per attack is required to access 2 boosted attacks within Rapid Spin without having the second boosted attack get cut off dealing less damage- The attack speed stat required for this 52 Frames per attack benchmark is 16.42% where level 8 naturally with no items is 16.72%. Reducing the Frames per Attack (aka: increasing attack speed) gives more leeway for attacks and Hydro Pump cast animation overlap. KEY STAT BENCHMARK - Cooldown Reduction: To comfortably achieve two Hydro Pumps within Rapid Spin, a minimum 18% CDR is required. This build is accounting for no emblems or Bulk emblems which have no CDR.

Pump Spin (CDR Emblems)

Path Damage

Moves

Hydro PumpRapid Spin

Held Items

muscle-bandenergy-amplifierslick-spoon

Battle Item

eject-button

Used as alternative zone control bulk piece where enemy compositions are slippery, mobile and high melee which make Surf harder to hit. KEY STAT BENCHMARK - Attack Speed: A mathematical minimum of 48 Frames per attack is required to access 2 boosted attacks within Rapid Spin without having the second boosted attack get cut off dealing less damage- The attack speed stat required for this 48 Frames per attack benchmark is 26.11% achieved with Muscle Band at level 10. However for inexplicable reasons, an actual minimum of 52 Frames per attack is required to access 2 boosted attacks within Rapid Spin without having the second boosted attack get cut off dealing less damage- The attack speed stat required for this 52 Frames per attack benchmark is 16.42% where level 8 naturally with no items is 16.72%. Reducing the Frames per Attack (aka: increasing attack speed) gives more leeway for attacks and Hydro Pump cast animation overlap. KEY STAT BENCHMARK - Cooldown Reduction: To comfortably achieve two Hydro Pumps within Rapid Spin, a minimum 18% CDR is required. This can be obtained through Blue Buff + 7 Black Emblems but the input can be tight. A CDR item may be used instead such as Energy Amplifier, which has natural synergy with Hydro Typhoon's incredibly low unite charge already. Alternative CDR items include Shell Bell and Drive Lens. Focus Band will offer greater bulk where as Slick Spoon will offer the greatest damage but will still require Blue Buff to access two Hydro Pumps within one Rapid Spin use.

Surf Pump

Utility Carry

Moves

Hydro PumpSurf

Held Items

energy-amplifiershell-belldrive-lens

Battle Item

eject-button

This set as of patch 1.21.1.7 is capable of chaining with a prepared boosted used after Surf, Hydro Pump into Surf into a second Hydro Pump for a very long period of control.

Moves

Move timings, descriptions, upgrades, and hidden detail text.

Torrent

Passive

When the Pokémon is at half HP or less, its Attack and Sp. Attack are increased.

While at 50% max HP or below: increases Attack and Sp. Atk by 20%.

Attack

Basic

Blastoise’s third auto attack is empowered - dealing 3 instances of damage, slowing enemies hit and reducing Blastoise’s move cooldowns by 1 second each.

Becomes a boosted attack with every third attack, reducing the cooldowns of the user's moves by 1s; damaging opposing Pokémon 3 times over 0.2s, and decreasing their movement speed by 50% for 1s when hit.

Water Gun

Move 1Ranged9s

Attacks with a shot of water, shoving enemies and decreasing their movement speed for a short time.

Shoots a jet of water in the designated direction after 0.2s, damaging opposing Pokémon hit, shoving them for 0.6s and decreasing their movement speed by 30% for 1s when hit. Opposing Pokémon hit before the jet of water reaches halfway are shoved the full distance; those hit beyond halfway are shoved a short distance instead.

Hydro Pump

6s

Has the user attack by blasing out a huge volume of water, dealing damage to opposing Pokémon and shoving them when it hits.

Increases damage dealt by this move.

Water Spout

7.5s

Spouts water toward the designated location, decreasing the movement speed of opposing Pokémon in the area of effect for a short time.

Increases damage dealt by this move.

Skull Bash

Move 2Dash10s

Fiercely rams an opposing Pokémon and leaves it unable to act.

Tucks in their head then dashes forward after 0.5s, damaging opposing Pokémon in the path and stunning them for 0.5s when it hits.

Surf

7.5s

Has the user charge forward on a wave, shoving enemies and leaving them unable to act. The user becomes immune to hindrances while using this move and can jump in a designated direction once this move ends.

Also grants a shield when this move hits.

Rapid Spin

10s

Has the user spin rapidly, changing the mechanics of its basic attacks as well as its Hydro Pump and Water Spout moves.

Also reduces the damage the user receives while using this move.

Hydro Typhoon

UniteHindrance100s

Has the user spout water to attack while spinning, throwing enemies in a large area. This also grants the user a shield.

Becomes unstoppable for 2s and gains a shield for 4s; shoots immense jets of water in a large circle around themself after 1.1s, damaging opposing Pokémon in the area of effect and throwing them for 1.5s when it hits.

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© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

UNI / Pokémon

Blastoise

Blastoise

Defender · Ranged

SpecialNovice

Only auto attacks can critically strike, but Blastoise has 0% base Critical-Hit rate at all levels.

Builds

Saved move and item loadouts for common play patterns.

Surf Pump

Path Tank

Moves

Hydro PumpSurf

Held Items

focus-bandenergy-amplifierresonant-guard

Battle Item

eject-button

This set is a more classic tank set up but as of patch 1.21.1.7, a full CDR item and emblem set up may be stronger due to the crowd control chaining capabilities.

Pump Spin (Bulk Emblems or none)

Path Damage

Moves

Hydro PumpRapid Spin

Held Items

muscle-bandslick-spoonfocus-band

Battle Item

eject-button

Used as alternative zone control bulk piece where enemy compositions are slippery, mobile and high melee which make Surf harder to hit. KEY STAT BENCHMARK - Attack Speed: A mathematical minimum of 48 Frames per attack is required to access 2 boosted attacks within Rapid Spin without having the second boosted attack get cut off dealing less damage- The attack speed stat required for this 48 Frames per attack benchmark is 26.11% achieved with Muscle Band at level 10. However for inexplicable reasons, an actual minimum of 52 Frames per attack is required to access 2 boosted attacks within Rapid Spin without having the second boosted attack get cut off dealing less damage- The attack speed stat required for this 52 Frames per attack benchmark is 16.42% where level 8 naturally with no items is 16.72%. Reducing the Frames per Attack (aka: increasing attack speed) gives more leeway for attacks and Hydro Pump cast animation overlap. KEY STAT BENCHMARK - Cooldown Reduction: To comfortably achieve two Hydro Pumps within Rapid Spin, a minimum 18% CDR is required. This build is accounting for no emblems or Bulk emblems which have no CDR.

Pump Spin (CDR Emblems)

Path Damage

Moves

Hydro PumpRapid Spin

Held Items

muscle-bandenergy-amplifierslick-spoon

Battle Item

eject-button

Used as alternative zone control bulk piece where enemy compositions are slippery, mobile and high melee which make Surf harder to hit. KEY STAT BENCHMARK - Attack Speed: A mathematical minimum of 48 Frames per attack is required to access 2 boosted attacks within Rapid Spin without having the second boosted attack get cut off dealing less damage- The attack speed stat required for this 48 Frames per attack benchmark is 26.11% achieved with Muscle Band at level 10. However for inexplicable reasons, an actual minimum of 52 Frames per attack is required to access 2 boosted attacks within Rapid Spin without having the second boosted attack get cut off dealing less damage- The attack speed stat required for this 52 Frames per attack benchmark is 16.42% where level 8 naturally with no items is 16.72%. Reducing the Frames per Attack (aka: increasing attack speed) gives more leeway for attacks and Hydro Pump cast animation overlap. KEY STAT BENCHMARK - Cooldown Reduction: To comfortably achieve two Hydro Pumps within Rapid Spin, a minimum 18% CDR is required. This can be obtained through Blue Buff + 7 Black Emblems but the input can be tight. A CDR item may be used instead such as Energy Amplifier, which has natural synergy with Hydro Typhoon's incredibly low unite charge already. Alternative CDR items include Shell Bell and Drive Lens. Focus Band will offer greater bulk where as Slick Spoon will offer the greatest damage but will still require Blue Buff to access two Hydro Pumps within one Rapid Spin use.

Surf Pump

Utility Carry

Moves

Hydro PumpSurf

Held Items

energy-amplifiershell-belldrive-lens

Battle Item

eject-button

This set as of patch 1.21.1.7 is capable of chaining with a prepared boosted used after Surf, Hydro Pump into Surf into a second Hydro Pump for a very long period of control.

Moves

Move timings, descriptions, upgrades, and hidden detail text.

Torrent

Passive

When the Pokémon is at half HP or less, its Attack and Sp. Attack are increased.

While at 50% max HP or below: increases Attack and Sp. Atk by 20%.

Attack

Basic

Blastoise’s third auto attack is empowered - dealing 3 instances of damage, slowing enemies hit and reducing Blastoise’s move cooldowns by 1 second each.

Becomes a boosted attack with every third attack, reducing the cooldowns of the user's moves by 1s; damaging opposing Pokémon 3 times over 0.2s, and decreasing their movement speed by 50% for 1s when hit.

Water Gun

Move 1Ranged9s

Attacks with a shot of water, shoving enemies and decreasing their movement speed for a short time.

Shoots a jet of water in the designated direction after 0.2s, damaging opposing Pokémon hit, shoving them for 0.6s and decreasing their movement speed by 30% for 1s when hit. Opposing Pokémon hit before the jet of water reaches halfway are shoved the full distance; those hit beyond halfway are shoved a short distance instead.

Hydro Pump

6s

Has the user attack by blasing out a huge volume of water, dealing damage to opposing Pokémon and shoving them when it hits.

Increases damage dealt by this move.

Water Spout

7.5s

Spouts water toward the designated location, decreasing the movement speed of opposing Pokémon in the area of effect for a short time.

Increases damage dealt by this move.

Skull Bash

Move 2Dash10s

Fiercely rams an opposing Pokémon and leaves it unable to act.

Tucks in their head then dashes forward after 0.5s, damaging opposing Pokémon in the path and stunning them for 0.5s when it hits.

Surf

7.5s

Has the user charge forward on a wave, shoving enemies and leaving them unable to act. The user becomes immune to hindrances while using this move and can jump in a designated direction once this move ends.

Also grants a shield when this move hits.

Rapid Spin

10s

Has the user spin rapidly, changing the mechanics of its basic attacks as well as its Hydro Pump and Water Spout moves.

Also reduces the damage the user receives while using this move.

Hydro Typhoon

UniteHindrance100s

Has the user spout water to attack while spinning, throwing enemies in a large area. This also grants the user a shield.

Becomes unstoppable for 2s and gains a shield for 4s; shoots immense jets of water in a large circle around themself after 1.1s, damaging opposing Pokémon in the area of effect and throwing them for 1.5s when it hits.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.