UNI / Pokémon

Azumarill

Azumarill

Melee All-Rounder · Physical damage · Novice difficulty

Pokémon details

Role

All-Rounder

Range

Melee

Damage type

Physical

Difficulty

Novice

Competitive tier

F

Solo Queue tier

Last updated

Dec 27, 2025

Stats

StatLv 1Lv 15
HP3,2507,850
Attack125461
Defense80399
Sp. Attack20115
Sp. Defense80399
Critical-Hit Rate0%0%
Cooldown Reduction0%0%
Life Steal0%10%
Attack Speed10%40%
Movement Speed3,6004,200
Penetration00

Moves

Passive

Huge Power

When this Pokémon hits only a single enemy with a basic attack, a move, or their Unite Move, the hit is always a critical hit. However, when hitting two or more enemies at once with a basic attack, a move, or its Unite Move, the hits are never critical hits.

Basic Attack

Attack

Becomes a boosted attack with every third attack, dealing increased damage to enemies within a cone area of effect in front of this Pokémon.

Move 1

Tackle

Dash · 5s cooldown

Charge forward, dealing damage to any enemy hit and leave them unable to act for a short time.

Move 1 option

Play Rough

Buff · Learned at Lv 6 · 5s cooldown

Increases movement speed for a short time and changes the next basic attack. When Azumarill performs their next basic attack, lunge at one enemy in range and deliver repeated blows; dealing damage to that target and leave it unable to act for a short time.

Upgrade at Lv 12: Further increases movement speed when this move is used, and also reduces this move’s cooldown.

Move 1 option

Water Pulse

Ranged · Learned at Lv 6 · 5s cooldown

Shoot a pulsing blast of water in front of Azumarill. When the blast of water hits an enemy, decrease that Pokémon’s movement speed and deal damage to all enemies in an area of effect around the initial target hit. The blast of water then automatically bounces to another target if one is available. Including the first target, the blast of water can bounce between up to 3 targets consecutively, and each hit behaves in the same way as the first. While the blast of water is traveling, Azumarill can perform a short rolling dash in a designated direction.

Upgrade at Lv 12: Increase the maximum number of targets that the blast of water can bounce between by 2.

Move 2

Bubble

Area · 6s cooldown

Spray bubbles in a cone; dealing damage to enemies in the area of effect and decrease their movement speed for a short time. This move can be used while moving.

Move 2 option

Whirlpool

Area · Learned at Lv 4 · 9s cooldown

For a short time, four small whirlpools appear that swirl around Azumarill as they move. If a whirlpool hits an enemy, the whirlpool deals damage and restores Azumarill's HP. If a whirlpool hits an enemy player, an increased amount of HP is restored.

Upgrade at Lv 10: Reduce this move’s cooldown and increases the amount of HP it restored.

Move 2 option

Aqua Tail

Buff · Learned at Lv 4 · 7s cooldown

Increases the speed and area of effect of Azumarill's next 3 basic attacks. If these basic attacks hit from a distance, they also deal increased damage, restore Azumarill's HP, and can ignore the Defense stat and shield effects of enemies hit.

Upgrade at Lv 10: After activating this move, Azumarill's next 3 basic attacks will also reduce the cooldown of all moves when they hit an enemy from a distance.

Unite Move

Belly Bash

Sure Hit · Learned at Lv 8 · 89s cooldown

Azumarill pounds their belly 3 times, granting a shield. With each pound, Azumarill loses HP in exchange for increased Attack. Azumarill can move while pounding their belly. Afterward, target an enemy and then charge at the target; dealing damage to them and throwing all enemies hit while charging.

Buff for 6s: 30% Movement Speed, 30% CDR, 20% Max HP Shield

Builds

Aqua Pulse

Center Split / Path Damage

Moves

Aqua Tail

Water Pulse

Battle item

Pool Play

Center Split / Path Damage

Moves

Whirlpool

Play Rough

Battle item

Whirl Pulse

Center Split / Path Damage

Moves

Whirlpool

Water Pulse

Battle item

Patch history

All patch notes