Azumarill
Physical damage · Novice difficulty
Role
All Rounder
Range
Melee
Damage
Physical
Difficulty
Novice

Builds
Saved move and item loadouts for common play patterns.
Aqua Pulse
Center Split / Path Damage
Moves
Held Items
Battle Item
Flex Picks
Pool Play
Center Split / Path Damage
Moves
Held Items
Battle Item
Flex Picks
Whirl Pulse
Center Split / Path Damage
Moves
Held Items
Battle Item
Flex Picks
Moves
Move timings, descriptions, upgrades, and hidden detail text.

Huge Power
When this Pokémon hits only a single enemy with a basic attack, a move, or their Unite Move, the hit is always a critical hit. However, when hitting two or more enemies at once with a basic attack, a move, or its Unite Move, the hits are never critical hits.
Attack
Becomes a boosted attack with every third attack, dealing increased damage to enemies within a cone area of effect in front of this Pokémon.

Tackle
Charge forward, dealing damage to any enemy hit and leave them unable to act for a short time.
Upgrades
Play Rough
Increases movement speed for a short time and changes the next basic attack. When Azumarill performs their next basic attack, lunge at one enemy in range and deliver repeated blows; dealing damage to that target and leave it unable to act for a short time.
Further increases movement speed when this move is used, and also reduces this move’s cooldown.
Water Pulse
Shoot a pulsing blast of water in front of Azumarill. When the blast of water hits an enemy, decrease that Pokémon’s movement speed and deal damage to all enemies in an area of effect around the initial target hit. The blast of water then automatically bounces to another target if one is available. Including the first target, the blast of water can bounce between up to 3 targets consecutively, and each hit behaves in the same way as the first. While the blast of water is traveling, Azumarill can perform a short rolling dash in a designated direction.
Increase the maximum number of targets that the blast of water can bounce between by 2.

Bubble
Spray bubbles in a cone; dealing damage to enemies in the area of effect and decrease their movement speed for a short time. This move can be used while moving.
Upgrades
Whirlpool
For a short time, four small whirlpools appear that swirl around Azumarill as they move. If a whirlpool hits an enemy, the whirlpool deals damage and restores Azumarill's HP. If a whirlpool hits an enemy player, an increased amount of HP is restored.
Reduce this move’s cooldown and increases the amount of HP it restored.
Aqua Tail
Increases the speed and area of effect of Azumarill's next 3 basic attacks. If these basic attacks hit from a distance, they also deal increased damage, restore Azumarill's HP, and can ignore the Defense stat and shield effects of enemies hit.
After activating this move, Azumarill's next 3 basic attacks will also reduce the cooldown of all moves when they hit an enemy from a distance.

Belly Bash
Azumarill pounds their belly 3 times, granting a shield. With each pound, Azumarill loses HP in exchange for increased Attack. Azumarill can move while pounding their belly. Afterward, target an enemy and then charge at the target; dealing damage to them and throwing all enemies hit while charging.
Buff
30% Movement Speed, 30% CDR, 20% Max HP Shield (6s)
Level Stats
Final level snapshot with level 1 context.
HP
7850
Lv 1 3250
Attack
461
Lv 1 125
Defense
399
Lv 1 80
Sp. Atk
115
Lv 1 20
Sp. Def
399
Lv 1 80
Crit
0%
Lv 1 0%
CDR
0%
Lv 1 0%
Lifesteal
10%
Lv 1 0%
Attack Speed
40%
Lv 1 10%
Move Speed
4200
Lv 1 3600
Pen
0
Lv 1 0








