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Aegislash

All Rounder · Melee

PhysicalExpert

Auto attacks, Shadow Claw, and Iron Head (after using Shadow Claw+) can critically strike. While in Shield Stance however, boosted attacks do not critically strike. Aegislash's Critical-Hit rate increases at levels 5 and 9.

Builds

Saved move and item loadouts for common play patterns.

Sacred Guard

Anywhere Damage

Moves

Sacred SwordWide Guard

Held Items

attack-weightweakness-policycharging-charm

Battle Item

full-heal

For a purely non stacking build, Charging Charm is recommended for early game secure strength. Curse Bangle and Razor Claw are additionally available options for damage, however Razor Claw can have reduced value later on due to longer CDs and Aegislash does not make use of the Critical Chance that well with a base 10% rate. Aeos Cookie or Focus Band may be used as a third item for defensive purposes. Due to the nature of Aegislash's form swapping, Cooldown Reduction such as Accel Bracer has greater than normal value.

Iron Claw

Anywhere Damage

Moves

Shadow ClawIron Head

Held Items

attack-weightrazor-clawweakness-policy

Battle Item

full-heal

Best played into fast frequent damage to ensure Iron Head Cooldown Reduction. A play pattern available into quick ticking damage is to remain in Shield Forme making use of Aegislash's Boosted Attack to sustain for a long period of time. Muscle Band is used for this especially as a way to have additional on-hit damage and to off set slightly the attack speed drop of Shield Stance without Stance Change's attack speed bonus.

Shadow Guard

Anywhere Damage

Moves

Shadow ClawWide Guard

Held Items

attack-weightrazor-clawweakness-policy

Battle Item

full-heal

Item Set prefers Razor Claw over Charging Charm compared to the Sacred Guard set due to Shadow Claw+'s critical rate availability.

Iron Claw

Anywhere Damage

Moves

Shadow ClawIron Head

Held Items

attack-weightrazor-clawscope-lens

Battle Item

full-heal

Item set emphasizes critical hit of Shadow Claw and burst.

Moves

Move timings, descriptions, upgrades, and hidden detail text.

No Guard

Passive

Honedge and Doublade do not gain the stat benefits of Stance Change. However, their boosted attack functions like Aegislash's Sword Stance boosted attack.

Honedge and Doublade do not gain the stat benefits of Stance Change; their auto attacks act like Aegislash's Sword Forme auto attacks.

Attack

Basic

Slash at enemies in front of Aegislash, dealing damage to them. If the boost count is one or more, basic attacks become a boosted attack. When in Blade Stance: pierce through enemies, dealing damage. When in Shield Stance: ram enemies, dealing damage and leaving them unable to act for a short time, restore HP, and reduce the cooldown of Sacred Sword and Shadow Claw when this attack hits. Every boosted attack consumes one boost count. Up to 4 boosted boosted attacks can be stored.

When in Sword Forme: slashes at opposing Pokémon, damaging those hit. When in Shield Forme: rams at opposing Pokémon, damaging those hit. Becomes a boosted attack if the boost count is at 1 or more, consuming 1 boost count; the boosted attack changes based on the current Forme. The boost count caps at 4, and boosted attacks remain readied until used.

Shadow Sneak

Move 1Dash6s

Cast a shadow in the designated direction, dealing damage to enemies hit. After the shadow hits an enemy or travels its maximum distance, Aegislash warps to the shadow’s location, dealing damage to nearby enemies and increase boost count by 1.

Casts a shadow toward the designated location, damaging opposing Pokémon hit. After hitting an opposing Pokémon or traveling maximum distance; warps to the shadow’s location, damaging opposing Pokémon at the location.

Sacred Sword

6.5s

Aegislash thrusts its blade into the ground, creating a triangular zone. This zone erupts with a hidden power, dealing damage to enemies in the area and throws them. Also increases boost count by 1 for each enemy hit (capped at 2 for wilds, 4 for players). At the same time as the eruption, Aegislash slashes forward, dealing additional damage to enemies hit. For a short time after this slash hits, damage dealt by Aegislash partially ignores the Defense of all enemies.

Increase Attack for a short time after hitting enemies with this move.

Shadow Claw

5.5s

Aegislash slashes with its blade twice in the designated direction, dealing damage to enemies hit. Follow up with a final rising slash that deals damage to enemies hit and throw them. Boost count increases by 1 when at least one of the three slashes hits.

Increases Critical-Hit Rate with all attacks and moves except for Coup de Grace for a short time.

Iron Defense

Move 2Buff7s

Envelops Aegislash in a powerful protective force for 1s. The protection disappears after blocking one attack or after 1s and then increases boost count by 1.

Envelops the user in a powerful protective force for up to 3s, blocking the next attack.

Wide Guard

8.5s

Focus in place for a short time to create a great shield on Aegislash. When this shield appears, boost count increases by 1, granting a shield to Aegislash and shoves enemies in front. While this shield is active, enemy player attacks increase boost count by 1 for each different enemy player (capping at 4). When this move ends, shove enemies in front of Aegislash once again.

Cooldown reduced by 1s.

Iron Head

6s

Dash in the designated direction, dealing damage to enemies hit. Also increases boost count by 1, and protects Aegislash with a special shield for a short time afterward. This shield doesn’t protect from hindrances, but it can nullify damage. When the shield blocks an attack, it disappears and boost count is increased by 1.

Increase Attack for a short time after blocking an attack.

Coup de Grace

UniteArea100s

Unleash a ground-splitting slash in the designated direction, dealing damage to enemies hit. The lower their remaining HP, the more damage this move deals. If this slash knocks out an enemy, boost count increases by 1.

Becomes unstoppable and unleashes a ground-splitting slash in the designated direction, damaging opposing Pokémon in the line area of effect, dealing additional missing HP damage to those hit.

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© 2026 dittobase.com. All rights reserved.

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UNI / Pokémon

Aegislash

Aegislash

All Rounder · Melee

PhysicalExpert

Auto attacks, Shadow Claw, and Iron Head (after using Shadow Claw+) can critically strike. While in Shield Stance however, boosted attacks do not critically strike. Aegislash's Critical-Hit rate increases at levels 5 and 9.

Builds

Saved move and item loadouts for common play patterns.

Sacred Guard

Anywhere Damage

Moves

Sacred SwordWide Guard

Held Items

attack-weightweakness-policycharging-charm

Battle Item

full-heal

For a purely non stacking build, Charging Charm is recommended for early game secure strength. Curse Bangle and Razor Claw are additionally available options for damage, however Razor Claw can have reduced value later on due to longer CDs and Aegislash does not make use of the Critical Chance that well with a base 10% rate. Aeos Cookie or Focus Band may be used as a third item for defensive purposes. Due to the nature of Aegislash's form swapping, Cooldown Reduction such as Accel Bracer has greater than normal value.

Iron Claw

Anywhere Damage

Moves

Shadow ClawIron Head

Held Items

attack-weightrazor-clawweakness-policy

Battle Item

full-heal

Best played into fast frequent damage to ensure Iron Head Cooldown Reduction. A play pattern available into quick ticking damage is to remain in Shield Forme making use of Aegislash's Boosted Attack to sustain for a long period of time. Muscle Band is used for this especially as a way to have additional on-hit damage and to off set slightly the attack speed drop of Shield Stance without Stance Change's attack speed bonus.

Shadow Guard

Anywhere Damage

Moves

Shadow ClawWide Guard

Held Items

attack-weightrazor-clawweakness-policy

Battle Item

full-heal

Item Set prefers Razor Claw over Charging Charm compared to the Sacred Guard set due to Shadow Claw+'s critical rate availability.

Iron Claw

Anywhere Damage

Moves

Shadow ClawIron Head

Held Items

attack-weightrazor-clawscope-lens

Battle Item

full-heal

Item set emphasizes critical hit of Shadow Claw and burst.

Moves

Move timings, descriptions, upgrades, and hidden detail text.

No Guard

Passive

Honedge and Doublade do not gain the stat benefits of Stance Change. However, their boosted attack functions like Aegislash's Sword Stance boosted attack.

Honedge and Doublade do not gain the stat benefits of Stance Change; their auto attacks act like Aegislash's Sword Forme auto attacks.

Attack

Basic

Slash at enemies in front of Aegislash, dealing damage to them. If the boost count is one or more, basic attacks become a boosted attack. When in Blade Stance: pierce through enemies, dealing damage. When in Shield Stance: ram enemies, dealing damage and leaving them unable to act for a short time, restore HP, and reduce the cooldown of Sacred Sword and Shadow Claw when this attack hits. Every boosted attack consumes one boost count. Up to 4 boosted boosted attacks can be stored.

When in Sword Forme: slashes at opposing Pokémon, damaging those hit. When in Shield Forme: rams at opposing Pokémon, damaging those hit. Becomes a boosted attack if the boost count is at 1 or more, consuming 1 boost count; the boosted attack changes based on the current Forme. The boost count caps at 4, and boosted attacks remain readied until used.

Shadow Sneak

Move 1Dash6s

Cast a shadow in the designated direction, dealing damage to enemies hit. After the shadow hits an enemy or travels its maximum distance, Aegislash warps to the shadow’s location, dealing damage to nearby enemies and increase boost count by 1.

Casts a shadow toward the designated location, damaging opposing Pokémon hit. After hitting an opposing Pokémon or traveling maximum distance; warps to the shadow’s location, damaging opposing Pokémon at the location.

Sacred Sword

6.5s

Aegislash thrusts its blade into the ground, creating a triangular zone. This zone erupts with a hidden power, dealing damage to enemies in the area and throws them. Also increases boost count by 1 for each enemy hit (capped at 2 for wilds, 4 for players). At the same time as the eruption, Aegislash slashes forward, dealing additional damage to enemies hit. For a short time after this slash hits, damage dealt by Aegislash partially ignores the Defense of all enemies.

Increase Attack for a short time after hitting enemies with this move.

Shadow Claw

5.5s

Aegislash slashes with its blade twice in the designated direction, dealing damage to enemies hit. Follow up with a final rising slash that deals damage to enemies hit and throw them. Boost count increases by 1 when at least one of the three slashes hits.

Increases Critical-Hit Rate with all attacks and moves except for Coup de Grace for a short time.

Iron Defense

Move 2Buff7s

Envelops Aegislash in a powerful protective force for 1s. The protection disappears after blocking one attack or after 1s and then increases boost count by 1.

Envelops the user in a powerful protective force for up to 3s, blocking the next attack.

Wide Guard

8.5s

Focus in place for a short time to create a great shield on Aegislash. When this shield appears, boost count increases by 1, granting a shield to Aegislash and shoves enemies in front. While this shield is active, enemy player attacks increase boost count by 1 for each different enemy player (capping at 4). When this move ends, shove enemies in front of Aegislash once again.

Cooldown reduced by 1s.

Iron Head

6s

Dash in the designated direction, dealing damage to enemies hit. Also increases boost count by 1, and protects Aegislash with a special shield for a short time afterward. This shield doesn’t protect from hindrances, but it can nullify damage. When the shield blocks an attack, it disappears and boost count is increased by 1.

Increase Attack for a short time after blocking an attack.

Coup de Grace

UniteArea100s

Unleash a ground-splitting slash in the designated direction, dealing damage to enemies hit. The lower their remaining HP, the more damage this move deals. If this slash knocks out an enemy, boost count increases by 1.

Becomes unstoppable and unleashes a ground-splitting slash in the designated direction, damaging opposing Pokémon in the line area of effect, dealing additional missing HP damage to those hit.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.