| TM002 | Charm |  | Status | - | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| TM003 | Fake Tears |  | Status | - | 100 | 20 | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| TM007 | Protect |  | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM012 | Low Kick |  | Physical | - | 100 | 20 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| TM014 | Acrobatics |  | Physical | 55 | 100 | 15 | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| TM016 | Psybeam |  | Special | 65 | 100 | 20 | The target is attacked with a peculiar ray. This may also confuse the target. |
| TM019 | Disarming Voice |  | Special | 40 | - | 15 | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
| TM025 | Facade |  | Physical | 70 | 100 | 20 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| TM032 | Swift |  | Special | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| TM039 | Low Sweep |  | Physical | 65 | 100 | 20 | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| TM043 | Fling |  | Physical | - | 100 | 10 | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| TM047 | Endure |  | Status | - | - | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| TM049 | Sunny Day |  | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| TM050 | Rain Dance |  | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| TM054 | Psyshock |  | Special | 80 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| TM058 | Brick Break |  | Physical | 75 | 100 | 15 | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| TM059 | Zen Headbutt |  | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| TM060 | U-turn |  | Physical | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM061 | Shadow Claw |  | Physical | 70 | 100 | 15 | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| TM067 | Fire Punch |  | Physical | 75 | 100 | 15 | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| TM068 | Thunder Punch |  | Physical | 75 | 100 | 15 | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| TM069 | Ice Punch |  | Physical | 75 | 100 | 15 | The target is attacked with an icy punch. This may also leave the target frozen. |
| TM070 | Sleep Talk |  | Status | - | - | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| TM073 | Drain Punch |  | Physical | 75 | 100 | 10 | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| TM075 | Light Screen |  | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| TM079 | Dazzling Gleam |  | Special | 80 | 100 | 10 | The user damages opposing Pokémon by emitting a powerful flash. |
| TM080 | Metronome |  | Status | - | - | 10 | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| TM081 | Grass Knot |  | Special | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| TM082 | Thunder Wave |  | Status | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| TM085 | Rest |  | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| TM088 | Swords Dance |  | Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| TM098 | Skill Swap |  | Status | - | - | 10 | The user employs its psychic power to exchange Abilities with the target. |
| TM103 | Substitute |  | Status | - | - | 10 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| TM109 | Trick |  | Status | - | 100 | 10 | The user catches the target off guard and swaps the target's held item with its own. |
| TM114 | Shadow Ball |  | Special | 80 | 100 | 15 | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| TM117 | Hyper Voice |  | Special | 90 | 100 | 10 | The user attacks by letting loose a horribly loud, resounding cry. |
| TM119 | Energy Ball |  | Special | 90 | 100 | 10 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| TM120 | Psychic |  | Special | 90 | 100 | 10 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| TM126 | Thunderbolt |  | Special | 90 | 100 | 15 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| TM127 | Play Rough |  | Physical | 90 | 90 | 10 | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| TM129 | Calm Mind |  | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| TM130 | Helping Hand |  | Status | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. |
| TM132 | Baton Pass |  | Status | - | - | 40 | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| TM134 | Reversal |  | Physical | - | 100 | 15 | An all-out attack that becomes more powerful the less HP the user has. |
| TM150 | Stone Edge |  | Physical | 100 | 80 | 5 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| TM152 | Giga Impact |  | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM158 | Focus Blast |  | Special | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| TM161 | Trick Room |  | Status | - | - | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM163 | Hyper Beam |  | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM166 | Thunder |  | Special | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| TM167 | Close Combat |  | Physical | 120 | 100 | 5 | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| TM171 | Tera Blast |  | Special | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| TM178 | Gravity |  | Status | - | - | 5 | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| TM181 | Knock Off |  | Physical | 65 | 100 | 20 | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| TM192 | Focus Punch |  | Physical | 150 | 100 | 20 | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| TM203 | Psych Up |  | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| TM212 | Triple Axel |  | Physical | 20 | 90 | 10 | A consecutive three-kick attack that becomes more powerful with each successful hit. |
| TM213 | Coaching |  | Status | - | - | 10 | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
| TM227 | Alluring Voice |  | Special | 80 | 100 | 10 | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |