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Malamar

Malamar

Blueberry #81 in the Scarlet and Violet Pokédex • Overturning Pokémon

Malamar

Blueberry #81 in the Scarlet and Violet Pokédex • Overturning Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

86

282

376

Attack

92

170

311

Defense

88

162

302

Sp. Atk

68

126

258

Sp. Def

75

139

273

Speed

73

135

269

Total

482

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Inkay

Skrelp

Malamar normal sprite

Normal

Shiny Malamar sprite

Shiny

Malamar

Overturning Pokémon

Blueberry #81
DarkPsychic

Height

1.5 m (4'11")

Weight

47 kg (103.6 lbs)

Abilities

ContrarySuction CupsInfiltrator(Hidden Ability)

It's Super Effective

Damage multipliers Malamar takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Bug

Fairy

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Blueberry #81
EV yield
2 Atk
Catch rate
80
Base Exp.
169

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Water 1Water 2
Gender
50% male
50% female
Egg cycles
20 (5,120 steps)

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Inkay

Inkay

Blueberry #80

Level 30, turn device upside down

Malamar

Malamar

Blueberry #81

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

StartWrapNormalPhysical159020

A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.

StartPeckFlyingPhysical3510035

The target is jabbed with a sharply pointed beak or horn to inflict damage.

StartHypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall asleep.

StartReversalFightingPhysical-10015

An all-out attack that becomes more powerful the less HP the user has.

9PaybackDarkPhysical5010010

The user stores power, then attacks. This move's power is doubled if the user moves after the target.

12PluckFlyingPhysical6010020

The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect.

15PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. This may also confuse the target.

18SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.

21SlashNormalPhysical7010020

The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit.

24Night SlashDarkPhysical7010015

The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.

27Psycho CutPsychicPhysical7010020

The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.

33SwitcherooDarkStatus-10010

The user trades held items with the target faster than the eye can follow.

37Foul PlayDarkPhysical9510015

The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.

42Topsy-TurvyDarkStatus--20

All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.

47SuperpowerFightingPhysical1201005

The user attacks the target with great power. This also lowers the user's Attack and Defense stats.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Scarlet and Violet.
Class
Description
TM003Fake TearsDarkStatus-10020

The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.

TM006Scary FaceNormalStatus-10010

The user frightens the target with a scary face to harshly lower its Speed stat.

TM007ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM016PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. This may also confuse the target.

TM018ThiefDarkPhysical6010025

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

TM020TrailblazeGrassPhysical5010020

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.

TM025FacadeNormalPhysical7010020

This move's power is doubled if the user is poisoned, burned, or paralyzed.

TM027Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

TM032SwiftNormalSpecial60-20

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

TM041Stored PowerPsychicSpecial2010010

The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.

TM043FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move's power and effects depend on the item.

TM047EndureNormalStatus--10

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

TM049Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.

TM050Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

TM054PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This move deals physical damage.

TM062Foul PlayDarkPhysical9510015

The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.

TM070Sleep TalkNormalStatus--10

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

TM074ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical moves for five turns.

TM075Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special moves for five turns.

TM085RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

TM086Rock SlideRockPhysical759010

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM087TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM094Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with ill intent. This may also make the target flinch.

TM098Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

TM103SubstituteNormalStatus--10

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

TM109TrickPsychicStatus-10010

The user catches the target off guard and swaps the target's held item with its own.

TM110LiquidationWaterPhysical8510010

The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.

TM120PsychicPsychicSpecial9010010

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.

TM125FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM126ThunderboltElectricSpecial9010015

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

TM129Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.

TM130Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally's attack.

TM132Baton PassNormalStatus--40

The user switches places with a party Pokémon in waiting and passes along any stat changes.

TM134ReversalFightingPhysical-10015

An all-out attack that becomes more powerful the less HP the user has.

TM140Nasty PlotDarkStatus--20

The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.

TM152Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can't move on the next turn.

TM161Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM163Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can't move on the next turn.

TM171Tera BlastNormalSpecial8010010

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

TM177SpiteGhostStatus-10010

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

TM178GravityPsychicStatus--5

Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.

TM181Knock OffDarkPhysical6510020

The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.

TM185LungeBugPhysical8010015

The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.

TM199Lash OutDarkPhysical751005

The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.

TM203Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM217Future SightPsychicSpecial12010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

TM218Expanding ForcePsychicSpecial8010010

The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.

TM221Throat ChopDarkPhysical8010015

The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.

TM228Psychic NoisePsychicSpecial7510010

The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
AcupressureNormalStatus--30

The user applies pressure to stress points, sharply boosting one of its or its allies' stats.

Destiny BondGhostStatus--5

If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.

DisableNormalStatus-10020

For four turns, the target will be unable to use whichever move it last used.

Traits

Ability options available to this Pokémon in this game.

Contrary

Ability Slot 1

Reverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them—and attempts to lower its stats will boost them.

Inverts stat changes.

Suction Cups

Ability Slot 2

The Pokémon uses suction cups to stay in one spot. This protects it from moves and items that would force it to switch out.

Prevents being forced out of battle by other Pokémon's moves.

Infiltrator(Hidden Ability)

The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.

Bypasses Light Screen, Reflect, and Safeguard.

Blueberry #80

Inkay

Paldea #337

Skrelp

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