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LGP/E / Pokédex

Tauros

Tauros

#128 in the Let's Go Kanto Pokédex • Wild Bull Pokémon

Tauros

#128 in the Let's Go Kanto Pokédex • Wild Bull Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

100

184

328

Defense

95

175

317

Sp. Atk

40

76

196

Sp. Def

70

130

262

Speed

110

202

350

Total

490

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Mega Pinsir

Magikarp

Tauros render

Normal

Shiny Tauros render

Shiny

Tauros

Wild Bull Pokémon

#128
Normal

Height

1.4 m (4'07")

Weight

88.4 kg (194.9 lbs)

It's Super Effective

Damage multipliers Tauros takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Fighting

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Let’s Go Kanto #128
EV yield
1 Atk, 1 Spe
Catch rate
45
Base Exp.
172
Gender
100% male
0% female

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon: Let's Go, Pikachu! box art

Let's Go, Pikachu!

A rowdy Pokémon with a lot of stamina. Once running, it won’t stop until it hits something.

Pokémon: Let's Go, Eevee! box art

Let's Go, Eevee!

A rowdy Pokémon with a lot of stamina. Once running, it won’t stop until it hits something.

Evolution

Evolution requirements shown in a compact table or chain view.
Tauros

Tauros

#128

No evolutions

Encounters

Known encounter locations for this Pokémon in this game.
Let's Go, Pikachu!
LocationMethodLevelChanceConditions

Route 14

Road 14

Walking in the overworld33-38100%

-

Route 15

Road 15

Walking in the overworld33-38100%

-

Let's Go, Eevee!
LocationMethodLevelChanceConditions

Route 14

Road 14

Walking in the overworld33-38100%

-

Route 15

Road 15

Walking in the overworld33-38100%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

6Tail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

12RageNormalPhysical2010020

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

18Horn AttackNormalPhysical6510025

The target is jabbed with a sharply pointed horn to inflict damage.

24LeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

30RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

34Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

38Focus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

42ThrashNormalPhysical12010010

The user rampages and attacks for two to three turns. The user then becomes confused.

46Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. This also damages the user quite a lot.

50OutrageDragonPhysical12010010

The Pokémon rampages and attacks for two to three turns. It then becomes confused.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!.
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM03Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

TM05RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM19Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

TM22Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM36ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM37FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM38ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM39OutrageDragonPhysical12010010

The Pokémon rampages and attacks for two to three turns. It then becomes confused.

TM41EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM45Solar BeamGrassSpecial20010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM46Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TM47SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TM48Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM51BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM55Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

#127

Mega Pinsir

#129

Magikarp

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