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LGP/E / Pokédex

Diglett

Back to Pokédex

Diglett

#50 in the Kanto Pokédex • Mole Pokémon

Pokédex entries

Let's Go, Pikachu!

It prefers dark places. It spends most of its time underground, though it may pop up in caves.

Let's Go, Eevee!

It prefers dark places. It spends most of its time underground, though it may pop up in caves.

Details

Type

Ground

Category

Mole Pokémon

Height

0.2 m (0'08")

Weight

0.8 kg (1.8 lbs)

National Pokédex

#0050

Pokédex

#50

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

10

130

361

Attack

55

103

360

Defense

25

49

294

Sp. Atk

35

67

316

Sp. Def

45

85

338

Speed

95

175

448

Total

265

Ranges are for Level 100 before friendship stat boosts. Max assumes a beneficial nature, 200 AVs and 31 IVs; min assumes a hindering nature, 0 AVs and 0 IVs. Let’s Go has no EVs. Normal-rule link battles instead use Level 50 and 0 AVs.

It's Super Effective

Type-only matchups for Diglett, sorted from worst weakness to best resistance. Battle conditions can change damage; Let’s Go has no abilities or held items.

Weak to

Resists

Immune to

Growth

Candy and leveling up increase Awakening Values, up to 200 per stat. Let’s Go has no EVs or breeding.
Pokédexes
Let’s Go Kanto #50
Stat training
AVs from Candy and leveling up; no EVs
Catch rate
255
Base Exp.
53
Gender
50% male
50% female

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Diglett

Diglett

#50

Level 26

Dugtrio

Dugtrio

#51

Encounters

Known encounter locations for this Pokémon in this game.
Let's Go, Pikachu!
LocationMethodLevelChanceConditions

Diglett's Cave

Walking in the overworld13-1885%

-

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Let's Go, Eevee!
LocationMethodLevelChanceConditions

Diglett's Cave

Walking in the overworld13-1885%

-

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartScratchNormalPhysical4010035

Hard, pointed, sharp claws rake the target to inflict damage.

4Sand AttackGroundStatus-10015

Sand is hurled in the target’s face, reducing the target’s accuracy.

8GrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

12AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

15Fury SwipesNormalPhysical188015

The target is raked with sharp claws or scythes quickly two to five times in a row.

18DigGroundPhysical8010010

The user burrows into the ground, then attacks on the next turn.

21SlashNormalPhysical7010020

The target is attacked with a slash of claws or blades. Critical hits land more easily.

25Sucker PunchDarkPhysical701005

This move enables the user to attack first. This move fails if the target is not readying an attack.

29EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

33FissureGroundPhysical-305

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM05RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM10DigGroundPhysical8010010

The user burrows into the ground, then attacks on the next turn.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM22Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM41EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM52Sludge BombPoisonSpecial9010010

Unsanitary sludge is hurled at the target. This may also poison the target.

TM56Stealth RockRockStatus--20

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

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