| Confusion The user attacks by directing a weak telekinetic force toward targets. This may also leave targets confused. | Level: Start | Psychic |  | 50 | 6s | Level 10 or Seed of Mastery |
| Curse The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different. | Level: Start | Ghost |  | — | 15s | Level 10 or Seed of Mastery |
| Tackle The user attacks by charging forward and slamming into targets with its whole body. | Level: Start | Normal |  | 40 | 4s | Level 10 or Seed of Mastery |
| Growl The user growls endearingly to make targets less wary, which lowers their Attack stats for a short time. | Level: 3 | Normal |  | — | 6s | Level 6 or Seed of Mastery |
| Water Gun The user attacks by blasting targets with a forceful shot of water. | Level: 6 | Water |  | 40 | 6s | Level 9 or Seed of Mastery |
| Psybeam The user attacks by shooting targets with a peculiar ray. This may also leave targets confused. | Level: 14 | Psychic |  | 65 | 6s | Level 17 or Seed of Mastery |
| Water Pulse The user attacks by shooting a pulsing blast of water. This may also leave targets confused. | Level: 18 | Water |  | 60 | 6s | Level 21 or Seed of Mastery |
| Headbutt The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch. | Level: 21 | Normal |  | 70 | 7s | Level 24 or Seed of Mastery |
| Zen Headbutt The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch. | Level: 24 | Psychic |  | 80 | 8s | Level 27 or Seed of Mastery |
| Amnesia The user boosts its Sp. Def stat for a while by temporarily emptying its mind to forget all concerns. | Level: 27 | Psychic |  | — | 9s | Level 30 or Seed of Mastery |
| Surf The user attacks by swamping a wide area with a giant wave. | Level: 36 | Water |  | 90 | 8s | Level 39 or Seed of Mastery |
| Psychic The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats. | Level: 42 | Psychic |  | 90 | 8s | Level 45 or Seed of Mastery |
| Blizzard The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen. | TM105 | Ice |  | 110 | 12s | Not established |
| Body Slam The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed. | TM033 | Normal |  | 85 | 8s | Not established |
| Calm Mind The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit. | TM006 | Psychic |  | — | 18s | Not established |
| Chilling Water The user attacks targets by showering them with water that's so cold it saps their power. This also lowers targets' Attack stats for a short time. | TM110 | Water |  | 50 | 7s | Not established |
| Curse The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different. | TM091 | Ghost |  | — | 15s | Level 10 or Seed of Mastery |
| Dig The user attacks by disappearing underground for a short time, then surfacing to strike targets. | TM028 | Ground |  | 80 | 12s | Not established |
| Dream Eater The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt. | TM127 | Psychic |  | 100 | 7s | Not established |
| Earthquake The user attacks by setting off an earthquake that strikes a wide area. | TM069 | Ground |  | 100 | 10s | Not established |
| Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | TM035 | Normal |  | — | 12s | Not established |
| Facade The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | TM109 | Normal |  | 70 | 7s | Not established |
| Fire Blast The user attacks with an intense blast of all-consuming fire. This may also leave targets with a burn. | TM038 | Fire |  | 110 | 10s | Not established |
| Flamethrower The user attacks with a stream of fierce flames. This may also leave targets with a burn. | TM062 | Fire |  | 90 | 8s | Not established |
| Headbutt The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch. | TM001 | Normal |  | 70 | 7s | Level 24 or Seed of Mastery |
| Hydro Pump The user attacks by blasting targets with a huge volume of water launched under great pressure. | TM096 | Water |  | 110 | 12s | Not established |
| Ice Beam The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen. | TM013 | Ice |  | 90 | 8s | Not established |
| Icy Wind The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time. | TM049 | Ice |  | 55 | 7s | Not established |
| Iron Tail The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats. | TM087 | Steel |  | 100 | 10s | Not established |
| Light Screen The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out. | TM016 | Psychic |  | — | 12s | Not established |
| Liquidation The user attacks by slamming into targets using a full- force blast of water. This may also lower targets' Defense stats. | TM076 | Water |  | 85 | 8s | Not established |
| Mud Shot The user attacks by hurling a blob of mud at targets. This also makes targets move more slowly for a short time. | TM046 | Ground |  | 55 | 6s | Not established |
| Protect The user takes on a protective stance that prevents incoming attacks from landing. | TM017 | Normal |  | — | 15s | Not established |
| Psychic The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats. | TM063 | Psychic |  | 90 | 8s | Level 45 or Seed of Mastery |
| Psyshock The user attacks by materializing a mysterious psychic wave. This move deals physical damage. | TM003 | Psychic |  | 80 | 8s | Not established |
| Safeguard The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out. | TM051 | Normal |  | — | 12s | Not established |
| Shadow Ball The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats. | TM074 | Ghost |  | 80 | 8s | Not established |
| Skull Bash The user boosts its Defense stat for a short time by tucking its head in, then attacks by ramming into targets. This move takes some time to carry out. | TM146 | Normal |  | 150 | 12s | Not established |
| Substitute The user sacrifices a small amount of HP to create a substitute for itself. | TM085 | Normal |  | — | 10s | Not established |
| Surf The user attacks by swamping a wide area with a giant wave. | TM073 | Water |  | 90 | 8s | Level 39 or Seed of Mastery |
| Swift The user attacks by firing star-shaped rays at targets. | TM027 | Normal |  | 60 | 5s | Not established |
| Thunder Wave The user launches a weak jolt of electricity to leave targets paralyzed. | TM008 | Electric |  | — | 10s | Not established |
| Tri Attack The user attacks with three beams. This may also leave targets burned, frozen, or paralyzed. | TM147 | Normal |  | 40 | 7s | Not established |
| Water Pulse The user attacks by shooting a pulsing blast of water. This may also leave targets confused. | TM041 | Water |  | 60 | 6s | Level 21 or Seed of Mastery |
| Waterfall The user attacks by charging at targets with incredible momentum. This may also make targets flinch. | TM098 | Water |  | 80 | 8s | Not established |
| Whirlpool The user summons a violent, swirling whirlpool to surround targets. Opponents within the whirlpool will take continual damage. | TM070 | Water |  | 20 | 7s | Not established |
| Zen Headbutt The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch. | TM059 | Psychic |  | 80 | 8s | Level 27 or Seed of Mastery |