| Calm Mind The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit. | Level: Evo. | Psychic |  | — | 18s | Level 10 or Seed of Mastery |
| Charm The user gazes charmingly at targets to make them less wary, which lowers their Attack stats for a while. | Level: Evo. | Fairy |  | — | 10s | Level 10 or Seed of Mastery |
| Confuse Ray The user shines a sinister ray at targets, leaving them confused. | Level: Evo. | Ghost |  | — | 6s | Level 10 or Seed of Mastery |
| Draining Kiss The user attacks with a draining kiss that steals HP from targets to restore the user's own HP. | Level: Evo. | Fairy |  | 50 | 7s | Level 10 or Seed of Mastery |
| Future Sight A short time after this move is used, a blast of psychic energy will strike the spot where the target was. | Level: Evo. | Psychic |  | 120 | 10s | Level 10 or Seed of Mastery |
| Magical Leaf The user attacks by scattering curious leaves that can chase targets down. | Level: Evo. | Grass |  | 60 | 6s | Level 10 or Seed of Mastery |
| Mystical Fire The user attacks by breathing a special kind of searing flame. This also lowers targets' Sp. Atk stats for a short time. | Level: Evo. | Fire |  | 75 | 8s | Level 10 or Seed of Mastery |
| Night Slash The user attacks by slashing the instant an opportunity arises. This move has a heightened chance of landing a critical hit. | Level: Evo. | Dark |  | 70 | 7s | Level 10 or Seed of Mastery |
| Psychic The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats. | Level: Evo. | Psychic |  | 90 | 8s | Level 10 or Seed of Mastery |
| Sacred Sword The user attacks by slicing targets with a sword. This move ignores any stat changes affecting its targets. | Level: Evo. | Fighting |  | 90 | 8s | Level 10 or Seed of Mastery |
| Slash The user attacks by slashing with claws, scythes, or the like. This move has a heightened chance of landing a critical hit. | Level: Evo. | Normal |  | 70 | 7s | Level 10 or Seed of Mastery |
| Disarming Voice The user attacks by letting out a charming cry that causes emotional damage. | Level: Start | Fairy |  | 40 | 6s | Level 10 or Seed of Mastery |
| Growl The user growls endearingly to make targets less wary, which lowers their Attack stats for a short time. | Level: Start | Normal |  | — | 6s | Level 10 or Seed of Mastery |
| Hypnosis The user employs hypnotic suggestion to make targets drowsy. | Level: Start | Psychic |  | — | 10s | Level 10 or Seed of Mastery |
| Psybeam The user attacks by shooting targets with a peculiar ray. This may also leave targets confused. | Level: Start | Psychic |  | 65 | 6s | Level 10 or Seed of Mastery |
| Confusion The user attacks by directing a weak telekinetic force toward targets. This may also leave targets confused. | Level: 6 | Psychic |  | 50 | 6s | Level 9 or Seed of Mastery |
| Teleport The user teleports back to its Trainer. | Level: 15 | Psychic |  | — | 7s | Level 18 or Seed of Mastery |
| Aerial Ace The user attacks by confounding targets with swift movements before slashing. | Level: 18 | Flying |  | 60 | 9s | Level 21 or Seed of Mastery |
| Protect The user takes on a protective stance that prevents incoming attacks from landing. | Level: 28 | Normal |  | — | 15s | Level 31 or Seed of Mastery |
| Double Team The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks. | Level: 30 | Normal |  | — | 15s | Level 33 or Seed of Mastery |
| Swords Dance The user boosts its Attack stat for a while by performing a frenetic dance. | Level: 35 | Normal |  | — | 15s | Level 38 or Seed of Mastery |
| Psycho Cut The user attacks by tearing at targets with blades formed from psychic power. This move has a heightened chance of landing a critical hit. | Level: 42 | Psychic |  | 70 | 7s | Level 45 or Seed of Mastery |
| Leaf Blade The user attacks by using a leaf like a sword to slice targets. This move has a heightened chance of landing a critical hit. | Level: 50 | Grass |  | 90 | 8s | Level 53 or Seed of Mastery |
| Close Combat The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time. | Level: 58 | Fighting |  | 120 | 12s | Level 61 or Seed of Mastery |
| Aerial Ace The user attacks by confounding targets with swift movements before slashing. | TM022 | Flying |  | 60 | 9s | Level 21 or Seed of Mastery |
| Agility The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time. | TM047 | Psychic |  | — | 12s | Not established |
| Body Slam The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed. | TM033 | Normal |  | 85 | 8s | Not established |
| Brick Break The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect. | TM010 | Fighting |  | 75 | 7s | Not established |
| Bulk Up The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body. | TM011 | Fighting |  | — | 18s | Not established |
| Calm Mind The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit. | TM006 | Psychic |  | — | 18s | Level 10 or Seed of Mastery |
| Charge Beam The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | TM130 | Electric |  | 50 | 6s | Not established |
| Close Combat The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time. | TM107 | Fighting |  | 120 | 12s | Level 61 or Seed of Mastery |
| Comet Punch The user attacks with a flurry of five punches, one after the other. | TM108 | Normal |  | 30 | 6s | Not established |
| Dazzling Gleam The user attacks with a powerful flash of light. | TM092 | Fairy |  | 80 | 8s | Not established |
| Double Team The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks. | TM032 | Normal |  | — | 15s | Level 33 or Seed of Mastery |
| Drain Punch The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt. | TM131 | Fighting |  | 75 | 7s | Not established |
| Dream Eater The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt. | TM127 | Psychic |  | 100 | 7s | Not established |
| Dual Chop The user attacks with two strikes dealt with a tough part of its body, one after the other. | TM135 | Dragon |  | 45 | 6s | Not established |
| Earthquake The user attacks by setting off an earthquake that strikes a wide area. | TM069 | Ground |  | 100 | 10s | Not established |
| Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | TM035 | Normal |  | — | 12s | Not established |
| Energy Ball The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats. | TM026 | Grass |  | 90 | 8s | Not established |
| Facade The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | TM109 | Normal |  | 70 | 7s | Not established |
| False Swipe The user attacks with restraint to ensure that targets are left with at least 1 HP. | TM122 | Normal |  | 40 | 6s | Not established |
| Fire Punch The user attacks with a fiery punch. This may also leave targets with a burn. | TM029 | Fire |  | 75 | 7s | Not established |
| Future Sight A short time after this move is used, a blast of psychic energy will strike the spot where the target was. | TM060 | Psychic |  | 120 | 10s | Level 10 or Seed of Mastery |
| Giga Impact The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. | TM055 | Normal |  | 150 | 20s | Not established |
| Hyper Beam The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. | TM044 | Normal |  | 150 | 20s | Not established |
| Hyper Voice The user attacks by unleashing horribly loud, resounding vibrations. | TM071 | Normal |  | 90 | 8s | Not established |
| Ice Punch The user attacks with an icy punch. This may also leave targets frozen. | TM024 | Ice |  | 75 | 7s | Not established |
| Icy Wind The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time. | TM049 | Ice |  | 55 | 7s | Not established |
| Knock Off The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items. | TM045 | Dark |  | 65 | 10s | Not established |
| Light Screen The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out. | TM016 | Psychic |  | — | 12s | Not established |
| Low Sweep The user attacks targets with a swift move aimed at their legs. This also makes targets move more slowly for a short time. | TM113 | Fighting |  | 65 | 6s | Not established |
| Metronome The user waggles a finger and stimulates its brain to unleash a random move from among the many moves that exist. | TM099 | Normal |  | — | 4s | Not established |
| Night Slash The user attacks by slashing the instant an opportunity arises. This move has a heightened chance of landing a critical hit. | TM034 | Dark |  | 70 | 7s | Level 10 or Seed of Mastery |
| Protect The user takes on a protective stance that prevents incoming attacks from landing. | TM017 | Normal |  | — | 15s | Level 31 or Seed of Mastery |
| Psychic The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats. | TM063 | Psychic |  | 90 | 8s | Level 10 or Seed of Mastery |
| Psyshock The user attacks by materializing a mysterious psychic wave. This move deals physical damage. | TM003 | Psychic |  | 80 | 8s | Not established |
| Razor Wind The user attacks with numerous blades made of wind. This move has a heightened chance of landing a critical hit, but it takes some time to carry out. | TM145 | Normal |  | 40 | 12s | Not established |
| Reflect The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out. | TM031 | Psychic |  | — | 12s | Not established |
| Rock Tomb The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield. | TM036 | Rock |  | 60 | 10s | Not established |
| Safeguard The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out. | TM051 | Normal |  | — | 12s | Not established |
| Shadow Ball The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats. | TM074 | Ghost |  | 80 | 8s | Not established |
| Shadow Claw The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. | TM061 | Ghost |  | 70 | 7s | Not established |
| Solar Blade The user attacks by gathering a great deal of light, then funneling it into a huge blade to swing at its targets. This move takes some time to carry out. | TM152 | Grass |  | 125 | 12s | Not established |
| Stone Edge The user attacks by stabbing targets with sharpened stones. This move has a heightened chance of landing a critical hit. | TM065 | Rock |  | 100 | 10s | Not established |
| Substitute The user sacrifices a small amount of HP to create a substitute for itself. | TM085 | Normal |  | — | 10s | Not established |
| Swift The user attacks by firing star-shaped rays at targets. | TM027 | Normal |  | 60 | 5s | Not established |
| Swords Dance The user boosts its Attack stat for a while by performing a frenetic dance. | TM030 | Normal |  | — | 15s | Level 38 or Seed of Mastery |
| Taunt The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time. | TM095 | Dark |  | — | 12s | Not established |
| Thunder Punch The user attacks with an electrified punch. This may also leave targets paralyzed. | TM023 | Electric |  | 75 | 7s | Not established |
| Thunder Wave The user launches a weak jolt of electricity to leave targets paralyzed. | TM008 | Electric |  | — | 10s | Not established |
| Thunderbolt The user attacks with a strong electric blast. This may also leave targets paralyzed. | TM067 | Electric |  | 90 | 8s | Not established |
| Triple Axel The user attacks with three kicks, one after the other. The range of these attacks grow wider each time the user jumps up to unleash a kick. | TM144 | Ice |  | 40 | 10s | Not established |
| Vacuum Wave The user attacks swiftly by whirling its fists to create a wave of pure vacuum that it sends flying at targets. | TM150 | Fighting |  | 40 | 3s | Not established |
| Will-O-Wisp The user shoots a sinister flame to inflict a burn on targets. | TM057 | Fire |  | — | 10s | Not established |
| X-Scissor The user attacks using scythes, claws, or the like as if they were a pair of scissors. | TM081 | Bug |  | 80 | 8s | Not established |
| Zen Headbutt The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch. | TM059 | Psychic |  | 80 | 8s | Not established |