Clawitzer
Lumiose City #164 in the Pokémon Legends: Z-A Pokédex
Clawitzer in the National Pokédex
Normal

Shiny
By expelling water from the nozzle in the back of its claw, it can move at a speed of 60 knots.
Details
Type

Category
Height
Weight
National Pokédex
Pokédex
Clawitzer in Other Games
National Dex pageMin
Max
HP
71
252
346
Attack
73
135
269
Defense
88
162
302
Sp. Atk
120
220
372
Sp. Def
89
164
304
Speed
59
110
238
Total
500
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Lumiose City #164 |
|---|---|
| EV yield | 2 SpA |
| Catch rate | 55 |
| Base Exp. | 100 |
| Gender | 50% male 50% female |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Clauncher Lumiose City #163 | Reach level 37 or higher. Select Evolve from the party menu when eligible; evolution is not automatic. | ![]() Clawitzer Lumiose City #164 |
Ordinary Abilities are not active in Legends: Z-A.
Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.
| Move | Learned by | Type | Class | Power | Base cooldown | Plus |
|---|---|---|---|---|---|---|
| Splash The user flops around instead of attacking. This move has no effect at all... | Level: Start | Normal | ![]() | — | 4s | Level 10 or Seed of Mastery |
| Water Gun The user attacks by blasting targets with a forceful shot of water. | Level: Start | Water | ![]() | 40 | 6s | Level 10 or Seed of Mastery |
| Bubble Beam The user attacks by shooting out a blast of bubbles. This may also make targets move more slowly. | Level: 10 | Water | ![]() | 65 | 6s | Level 13 or Seed of Mastery |
| Aqua Jet The user attacks by lunging toward targets with blinding speed. | Level: 13 | Water | ![]() | 30 | 3s | Level 16 or Seed of Mastery |
| Mud Shot The user attacks by hurling a blob of mud at targets. This also makes targets move more slowly for a short time. | Level: 16 | Ground | ![]() | 55 | 6s | Level 19 or Seed of Mastery |
| Water Pulse The user attacks by shooting a pulsing blast of water. This may also leave targets confused. | Level: 24 | Water | ![]() | 60 | 6s | Level 27 or Seed of Mastery |
| Swords Dance The user boosts its Attack stat for a while by performing a frenetic dance. | Level: 30 | Normal | ![]() | — | 15s | Level 33 or Seed of Mastery |
| Aura Sphere The user attacks by letting loose a pulse of aura power from within its body. | Level: 34 | Fighting | ![]() | 80 | 8s | Level 37 or Seed of Mastery |
| Dark Pulse The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch. | Level: 40 | Dark | ![]() | 80 | 8s | Level 43 or Seed of Mastery |
| Bounce The user attacks by bouncing up and disappearing into the sky for a short time, then dropping down onto targets. This may also leave targets paralyzed. | Level: 45 | Flying | ![]() | 85 | 12s | Level 48 or Seed of Mastery |
| Dragon Pulse The user attacks by blasting targets with a shock wave emitted from its gaping mouth. | Level: 48 | Dragon | ![]() | 85 | 8s | Level 51 or Seed of Mastery |
| Hydro Pump The user attacks by blasting targets with a huge volume of water launched under great pressure. | Level: 52 | Water | ![]() | 110 | 12s | Level 55 or Seed of Mastery |
| Focus Blast The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats. | Level: 55 | Fighting | ![]() | 120 | 12s | Level 58 or Seed of Mastery |
| Acid Spray The user attacks by spitting caustic fluid at targets. This also lowers their Sp. Def stats for a while. | TM112 | Poison | ![]() | 40 | 7s | Not established |
| Blizzard The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen. | TM105 | Ice | ![]() | 110 | 12s | Not established |
| Chilling Water The user attacks targets by showering them with water that's so cold it saps their power. This also lowers targets' Attack stats for a short time. | TM110 | Water | ![]() | 50 | 7s | Not established |
| Dark Pulse The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch. | TM090 | Dark | ![]() | 80 | 8s | Level 43 or Seed of Mastery |
| Dragon Pulse The user attacks by blasting targets with a shock wave emitted from its gaping mouth. | TM075 | Dragon | ![]() | 85 | 8s | Level 51 or Seed of Mastery |
| Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | TM035 | Normal | ![]() | — | 12s | Not established |
| Facade The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | TM109 | Normal | ![]() | 70 | 7s | Not established |
| Flash Cannon The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats. | TM084 | Steel | ![]() | 80 | 8s | Not established |
| Flip Turn The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed. | TM009 | Water | ![]() | 60 | 12s | Not established |
| Focus Blast The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats. | TM102 | Fighting | ![]() | 120 | 12s | Level 58 or Seed of Mastery |
| Hydro Pump The user attacks by blasting targets with a huge volume of water launched under great pressure. | TM096 | Water | ![]() | 110 | 12s | Level 55 or Seed of Mastery |
| Hyper Beam The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. | TM044 | Normal | ![]() | 150 | 20s | Not established |
| Ice Beam The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen. | TM013 | Ice | ![]() | 90 | 8s | Not established |
| Liquidation The user attacks by slamming into targets using a full- force blast of water. This may also lower targets' Defense stats. | TM076 | Water | ![]() | 85 | 8s | Not established |
| Mud Shot The user attacks by hurling a blob of mud at targets. This also makes targets move more slowly for a short time. | TM046 | Ground | ![]() | 55 | 6s | Level 19 or Seed of Mastery |
| Muddy Water The user attacks by shooting muddy water at targets. This also makes targets move more slowly for a short time. | TM140 | Water | ![]() | 90 | 8s | Not established |
| Protect The user takes on a protective stance that prevents incoming attacks from landing. | TM017 | Normal | ![]() | — | 15s | Not established |
| Rock Slide The user attacks by hurling large boulders. This may also make targets flinch. | TM012 | Rock | ![]() | 75 | 7s | Not established |
| Scald The user attacks by shooting boiling hot water at targets. This may also leave targets with a burn. | TM148 | Water | ![]() | 80 | 7s | Not established |
| Shadow Ball The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats. | TM074 | Ghost | ![]() | 80 | 8s | Not established |
| Substitute The user sacrifices a small amount of HP to create a substitute for itself. | TM085 | Normal | ![]() | — | 10s | Not established |
| Surf The user attacks by swamping a wide area with a giant wave. | TM073 | Water | ![]() | 90 | 8s | Not established |
| Swords Dance The user boosts its Attack stat for a while by performing a frenetic dance. | TM030 | Normal | ![]() | — | 15s | Level 33 or Seed of Mastery |
| U-turn The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed. | TM082 | Bug | ![]() | 70 | 12s | Not established |
| Water Pulse The user attacks by shooting a pulsing blast of water. This may also leave targets confused. | TM041 | Water | ![]() | 60 | 6s | Level 27 or Seed of Mastery |
| Waterfall The user attacks by charging at targets with incredible momentum. This may also make targets flinch. | TM098 | Water | ![]() | 80 | 8s | Not established |
Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.
Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.
15 acquisition contexts · showing 15
| Location and method | Capture level | Hyperspace battle level | Conditions |
|---|---|---|---|
Wild Zone 11 Wild spawn Base gameAlpha | 42–44 | — | Various spawn points in Wild Zone 11; availability can vary by time and weather. Unlock: reach Rank E. Fixed Alpha spawn. Overall chance unknown. |
Water-type Hyperspace Wild Zones 3★ Water-type · Hyperspace Wild Zone 1 Hyperspace spawn Mega Dimension | 37–39 | 147–149 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Water-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Water-type Hyperspace Wild Zones 3★ Water-type · Hyperspace Wild Zone 1 Hyperspace spawn Mega DimensionAlpha | 46–48 | 156–158 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Water-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Water-type Hyperspace Wild Zones 3★ Water-type · Hyperspace Wild Zone 2 Hyperspace spawn Mega Dimension | 37–39 | 147–149 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Water-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Water-type Hyperspace Wild Zones 3★ Water-type · Hyperspace Wild Zone 2 Hyperspace spawn Mega DimensionAlpha | 46–48 | 156–158 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Water-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Water-type Hyperspace Wild Zones 3★ Water-type · Hyperspace Wild Zone 3 Hyperspace spawn Mega Dimension | 37–39 | 147–149 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Water-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Water-type Hyperspace Wild Zones 3★ Water-type · Hyperspace Wild Zone 3 Hyperspace spawn Mega DimensionAlpha | 46–48 | 156–158 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Water-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Water-type Hyperspace Wild Zones 3★ Water-type · Hyperspace Wild Zone 4 Hyperspace spawn Mega Dimension | 37–39 | 147–149 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Water-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Water-type Hyperspace Wild Zones 3★ Water-type · Hyperspace Wild Zone 4 Hyperspace spawn Mega DimensionAlpha | 46–48 | 156–158 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Water-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Water-type Hyperspace Wild Zones 3★ Water-type · Hyperspace Wild Zone 5 Hyperspace spawn Mega Dimension | 37–39 | 147–149 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Water-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Water-type Hyperspace Wild Zones 3★ Water-type · Hyperspace Wild Zone 5 Hyperspace spawn Mega DimensionAlpha | 46–48 | 156–158 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Water-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Water-type Hyperspace Wild Zones 3★ Water-type · Hyperspace Wild Zone 6 Hyperspace spawn Mega Dimension | 37–39 | 147–149 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Water-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Water-type Hyperspace Wild Zones 3★ Water-type · Hyperspace Wild Zone 6 Hyperspace spawn Mega DimensionAlpha | 46–48 | 156–158 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Water-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Water-type Hyperspace Wild Zones 3★ Water-type · Hyperspace Wild Zone 8 Hyperspace spawn Mega Dimension | 37–39 | 147–149 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Water-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Water-type Hyperspace Wild Zones 3★ Water-type · Hyperspace Wild Zone 8 Hyperspace spawn Mega DimensionAlpha | 46–48 | 156–158 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Water-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |


















