| Ember The user attacks by shooting out small flames. This may also leave targets with a burn. | Level: Start | Fire |  | 40 | 6s | Level 10 or Seed of Mastery |
| Smokescreen The user cloaks the area in a cloud of smoke or ink. Those within the cloud will be undetectable to wild Pokémon. | Level: Start | Normal |  | — | 10s | Level 10 or Seed of Mastery |
| Haze The user cloaks the area in a dark haze. Pokémon touched by the haze will have their stat changes reverted. | Level: 10 | Ice |  | — | 15s | Level 13 or Seed of Mastery |
| Confuse Ray The user shines a sinister ray at targets, leaving them confused. | Level: 12 | Ghost |  | — | 6s | Level 15 or Seed of Mastery |
| Acid Armor The user boosts its Defense stat for a while by altering its cellular structure to become liquefied. | Level: 16 | Poison |  | — | 9s | Level 19 or Seed of Mastery |
| Will-O-Wisp The user shoots a sinister flame to inflict a burn on targets. | Level: 20 | Fire |  | — | 10s | Level 23 or Seed of Mastery |
| Fire Spin The user summons a fierce vortex of fire to surround targets. Opponents within the vortex will take continual damage. | Level: 24 | Fire |  | 20 | 7s | Level 27 or Seed of Mastery |
| Flamethrower The user attacks with a stream of fierce flames. This may also leave targets with a burn. | Level: 28 | Fire |  | 90 | 8s | Level 31 or Seed of Mastery |
| Shadow Ball The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats. | Level: 32 | Ghost |  | 80 | 8s | Level 35 or Seed of Mastery |
| Flame Wheel The user attacks by charging forward while wrapped in flames. This may also leave targets with a burn. | Level: 38 | Fire |  | 60 | 6s | Level 41 or Seed of Mastery |
| Curse The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different. | Level: 44 | Ghost |  | — | 15s | Level 47 or Seed of Mastery |
| Heal Block The user prevents targets from recovering HP through moves or items for a while. | Level: 48 | Psychic |  | — | 12s | Level 51 or Seed of Mastery |
| Overheat The user attacks with all the power it can muster. The recoil will lower the user's Sp. Atk stat for a while. | Level: 52 | Fire |  | 130 | 10s | Level 55 or Seed of Mastery |
| Acid Spray The user attacks by spitting caustic fluid at targets. This also lowers their Sp. Def stats for a while. | TM112 | Poison |  | 40 | 7s | Not established |
| Calm Mind The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit. | TM006 | Psychic |  | — | 18s | Not established |
| Curse The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different. | TM091 | Ghost |  | — | 15s | Level 47 or Seed of Mastery |
| Dark Pulse The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch. | TM090 | Dark |  | 80 | 8s | Not established |
| Double Team The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks. | TM032 | Normal |  | — | 15s | Not established |
| Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | TM035 | Normal |  | — | 12s | Not established |
| Energy Ball The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats. | TM026 | Grass |  | 90 | 8s | Not established |
| Facade The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | TM109 | Normal |  | 70 | 7s | Not established |
| Fire Blast The user attacks with an intense blast of all-consuming fire. This may also leave targets with a burn. | TM038 | Fire |  | 110 | 10s | Not established |
| Fire Spin The user summons a fierce vortex of fire to surround targets. Opponents within the vortex will take continual damage. | TM072 | Fire |  | 20 | 7s | Level 27 or Seed of Mastery |
| Flame Charge The user attacks after cloaking itself in flame. This also increases the user's movement speed for a short time. | TM114 | Fire |  | 50 | 6s | Not established |
| Flamethrower The user attacks with a stream of fierce flames. This may also leave targets with a burn. | TM062 | Fire |  | 90 | 8s | Level 31 or Seed of Mastery |
| Flare Blitz The user attacks by charging forward while cloaked in flames. This may leave targets with a burn. The user will also take some damage. | TM104 | Fire |  | 120 | 8s | Not established |
| Giga Impact The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. | TM055 | Normal |  | 150 | 20s | Not established |
| Heal Block The user prevents targets from recovering HP through moves or items for a while. | TM097 | Psychic |  | — | 12s | Level 51 or Seed of Mastery |
| Heat Wave The user attacks by exhaling hot breath. This may also leave targets with a burn. | TM068 | Fire |  | 95 | 9s | Not established |
| Hyper Beam The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. | TM044 | Normal |  | 150 | 20s | Not established |
| Ominous Wind The user attacks with a gust of horrible wind that makes targets' skin crawl. This may also boost all the user's stats at once. | TM119 | Ghost |  | 60 | 6s | Not established |
| Overheat The user attacks with all the power it can muster. The recoil will lower the user's Sp. Atk stat for a while. | TM050 | Fire |  | 130 | 10s | Level 55 or Seed of Mastery |
| Protect The user takes on a protective stance that prevents incoming attacks from landing. | TM017 | Normal |  | — | 15s | Not established |
| Psychic The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats. | TM063 | Psychic |  | 90 | 8s | Not established |
| Safeguard The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out. | TM051 | Normal |  | — | 12s | Not established |
| Shadow Ball The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats. | TM074 | Ghost |  | 80 | 8s | Level 35 or Seed of Mastery |
| Solar Beam The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out. | TM064 | Grass |  | 120 | 12s | Not established |
| Substitute The user sacrifices a small amount of HP to create a substitute for itself. | TM085 | Normal |  | — | 10s | Not established |
| Taunt The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time. | TM095 | Dark |  | — | 12s | Not established |
| Trailblaze The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time. | TM115 | Grass |  | 40 | 6s | Not established |
| Will-O-Wisp The user shoots a sinister flame to inflict a burn on targets. | TM057 | Fire |  | — | 10s | Level 23 or Seed of Mastery |